Blood Kite D
BattleMech Technical Readout

Type/Model: Blood Kite D
Tech: Clan / 3059
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: York XT Endo Steel
Power Plant: 255 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
   Jump Capacity: 90 meters
Armor Type: Standard
Armament:
3 LRM 10s
3 Streak SRM 6s
3 ER Large Lasers
Manufacturer:    York OmniMech Y3 Facility
   Location:    York
Communications System:    York Y3-Com
Targeting & Tracking System: York Y3-T&T


Capabilities:

         The Blood Kite faithfully conforms to every single point required by Khan Ceana Boques. Doing away with such expensive equipment and higher-priced weapons as the extra-light engine, PPCs and rapid-fire autocannons, the Blood Kite employs only extra-light internal structure material in its construction and uses only the lowest-cost weapons. With regard to survivability, the Blood Kite's 85-ton frame mounts the maximum armor protection available to that weight class. In addition, per standard Clan procedure, all ammunition is protected with CASE. Finally, the Blood Kite's jump jets give it enough maneuverability to survive where other, more cumbersome machines would likely perish.
         Three ER large lasers and three LRM 15s, each launcher equipped with excessive amounts of ammo, allow the Blood Kite to stay in the field long after most 'Mechs' ammo bins have run dry. Finally, the placement and use of weapons enable this 'Mech to fire the bulk of its weapons at all times. Though heat build-up can occur, it is minimal compared with that suffered by most other 'Mechs of the same weight class.

Deployment

         The pride and joy of Clan Blood Spirit, the Blood Kite has been manufactured in large quantities since its debut in the early 30th century. It appears in every Galaxy and almost every Cluster in the Blood Spirit Touman.


Type/Model: Blood Kite D
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Endo Steel 7 4.50
   (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Engine: 255 6 13.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 3    
Heat Sinks: 21 Double [42] 22 11.00
   (Heat Sink Loc: 3 LA, 1 RA, 2 LT, 3 RT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 240 pts Standard 0 15.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 39
  Center Torso (Rear):   12
  L/R Side Torso: 18 27/27
  L/R Side Torso (Rear):   9/9
  L/R Arm: 14 24/24
  L/R Leg: 18 30/30

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 RA 4 24 3 4.50
   (Ammo Loc: 1 RA, 1 LT)
1 Streak SRM 6 RA 4 30 4 5.00
   (Ammo Loc: 1 LT, 1 RT)
1 ER Large Laser LA 12   1 4.00
1 LRM 10 RT 4   1 2.50
1 Streak SRM 6 RT 4   2 3.00
1 LRM 10 LT 4   1 2.50
1 Streak SRM 6 LT 4   2 3.00
1 ER Large Laser CT 12   1 4.00
1 ER Large Laser HD 12   1 4.00
3 Standard Jump Jets:     3 3.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   60   75 85.00
Crits & Tons Left:       3 .00

Calculated Factors:
Total Cost: 9,535,825 C-Bills
Battle Value: 2,594
Cost per BV: 3,676.11
Weapon Value: 4,091 / 3,686 (Ratio = 1.58 / 1.42)
Damage Factors:    SRDmg = 56; MRDmg = 36; LRDmg = 19
BattleForce2: MP: 3J,   Armor/Structure: 6/7
    Damage PB/M/L: 7/6/3,   Overheat: 3
    Class: MA,   Point Value: 26