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Second Deliverable: | ||||||||
For this deliverable, we implemented particle systems, objects dropping into a scene, and ripple effect. We also have a basic splash algorithm. Not everything is consolidated into one file yet. The ripple part is not in the water.zip, but we'll put it up tomorrow because we need to go to Soda and copy the file over. There will be three separate projects that we will integrate later. One is particle collision and splashes. Another is to model imported objects and dropping them. The last section is to model ripples. |
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We will be fine-tuning the program and running RIB files on our next deliverable. | ||||||||
Files: water2.zip ripple.zip |