Water Simulation Complete Overview
Logins:

Patrick Liu (cs184-dg)
Pilan Chenhansa (cs184-do)
Tyler Bischel (cs184-ah)

Project Description: Our project will focus on trying to accurately render the surface of water. We hope to model reactions in water, such as waves. However, we hope to go beyond the normal implementations of ripples, and try to emulate the reaction of water when objects are dropped into the water. Our emphasis will be on modeling the physics of water, not making realistic looking water.

Division of Work:
We plan to work on most of the project together. However, Pilan and Patrick will work mainly on the ripples and splashes. Tyler will concentrate on the particle simulator.

First Deliverable:

     - Set up a basic water scene layout
     - Make a basic particle collision detector
     - Be able to import separate object into the water scene

Second Deliverable:

     - Implement particle collision detection in the scene
     - Render waves and ripples in the scene
     - Have some kind of splash algorithm implemented

Final Deliverable:

     - Perfect the splash effects caused by objects dropped into scene
     - Refine the physics models used
     - Use an external renderer for final rendered executable