Roller Coaster Reviews - Six Flags America

Six Flags America's home page

Here are some of the coasters, and what we think of them, at Six Flags America.

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Mind Eraser Mind Eraser - Jeanne, before we were married, lived near Six Flags America (when it was called Adventure World), and the whole reason we wanted to go this park was due to the "Mind Eraser". Not that it sounded like the world's best ride, but it is, arguably, the world's best name for a ride. We'd ridden a similar ride, the Nor'Easter in Wildwood, so we knew pretty much what we were getting into. This Vekoma SLC (suspended looping coaster) is not a bad ride. It's a bit rough, but not terribly so, and it lacks the intensity of, say, Batman: The Ride. There is an excellent drop after the second inversion. The train goes up a hill and leans over sideways, so that when you crest the hill, your feet are sticking straight out to the right. Just past the top of the hill, the train rotates back to an upright position as you dive down a large hill past the station. But the Mind Eraser just kind of peters out. The last part of the ride consists of a slow, gentle, rocking motion before making the final turn into the station.

Roar Built by Great Coasters International, Roar was probably the most overhyped coaster of 1998. This coaster's a dud. There is no air time at all on this twisted woodie. It just rocks you around turn after turn. The banking on the curves looks steeper than it feels. Although it's fun to go "whoosh" all day, there is nothing terribly exciting about this ride. On the positive side, it is very smooth for a woodie of this size and speed. The high-back seats block your view, though, unless you're lucky enough to be in the very front row. If you do get the front seat, the view down the first drop is spectacular. Straight down is the roaring white water of the Renegade Rapids, while the coaster's track twists away to the right. Roar

Wild One Wild One - This is what coasters were meant to be. This coaster started its life way back in 1917, in Massachusetts. It's been designed and redesigned by such Philadelphia Toboggan Company notables as John Miller, Herb Schmeck, and John Allen. The layout is mostly a straightforward out-and-back, with a full helix just before the final brake, and a few curves in the track. But the ride is exceptional. It will make you appreciate the traditional wooden roller coasters. There's air on every hill, and a lot of it. The turnaround has no visible superstructure above track level, so it kind of has that Wild Mouse feeling of just hanging in space. The lateral g's are fun but not painful. And it's pretty smooth, although it does get a little rougher the further back in the train you are.

Joker's Jinx
Linear induction motors rocket riders from a standing start to over 60 miles an hour in about 3.5 seconds. From there, the train zooms into what is called the "spaghetti bowl" - a tangle of twisted steel track that includes 4 inversions and a whole lot of tight curves. This ride is nearly identical to the Outer Limits: Flight of Fear (the first LIM launched coaster) except that it is not enclosed in a building. It's quite rough, but not as bad as we've heard OL:FoF can be, but the head restraints are heavily padded, so it's not that bad. The launch is fantastic (as it is on all LIM coasters), but the rest of the ride is at its best when the train slows down enough to enjoy the sensation of actually "coasting".
Joker's Jinx

Two Face
Two Face: The Flip Side
Another pleasant surprise. This ride is like a regular Boomerang, but with two major differences. First, the train is inverted, with the seats suspended below the track. Then, for an extra kick, every other row faces backwards, so each group of four seats face each other. Whereas regular boomerangs can be rough and full of headbanging jolts, this version is very smooth and incredibly intense. Jon once nearly blacked out due to the heavy G forces. It's also a little scary when the train is pulled (backwards) up the lift hill; if you're facing downhill, you are left hanging by the shoulder restraints with nothing at all beneath you.

Superman: Ride of Steel
Superman: Ride of Steel
Although superficially similar to the Superman: Ride of Steel coaster at Six Flags New England, this near-hyper (its first drop is "only" 190 feet) has too many flat, boring stretches of track. The first drop is amazing, and there's plenty of air in just a couple of spots. But overall, this coaster is a disappointment considering what the SFNE version does.

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Python - In all the years that Lightnin' Loops existed at Six Flags Great Adventure, we never rode it. Not even Jon, who visited that park while the ride was there. It was a new and exciting concept: a looping roller coaster! To make it more interesting, they intertwined two separate looping coasters so that the loops meshed. So the lines were always too long to deal with. Eventually, the concept was taken to higher levels, the park put in a seven-inversion coaster by the same maker, and Lightnin' Loops became, apparently, obsolete. It didn't help that a fatal accident occurred on the ride in 1987. Eventually, one of the loop tracks was installed at what used to be called Adventure World and was renamed the Python.

Python Well, this tiny looking, plain Jane shuttle looper sat on one edge of the park, still burdened by the six-flight stairwell needed to board it. When we saw it, we figured "Hey, we're already here, we might as well ride it now before it rusts away completely." We managed to make it to the platform on top of what is sometimes referred to as Stairmaster: The Ride, with only one rest stop (we're not as young as we used to be), and got in a middle row. The old trolley pushed the car slowly forward until we were trundling along at, maybe, 20 miles an hour. After all, this is no Chiller. Then, the drop. Oooh! As we dropped into the loop, we floated out of our seat! And there was more air time coming out of the loop. Wow. We bounded up the other side and came to a rest on the opposite platform. Hey, that was pretty good. After a break long enough not only to catch our breaths, but to make a sandwich, we got our push to go home. Backwards, down into the loop and, hey, what's this? More serious air time. Back through the loop (fairly high g's both directions) and a slightly disorienting rise up onto the loading platform. Wow, again. What have we been missing all these years? This tiny little artifact of an earlier age is actually a really good ride. And pretty smooth, especially considering it's made by Arrow.

Picture of coaster train

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