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Zuka's Character Sheet | |||||||||||||||||||||||||||||||
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Name: Zuka Telemnar Zamamee Race: High Elf, vampire Place of Origin: Syl'arboreth, the capital of El'th'norann Alignment: Chaotic Evil Name of Clan: Titan Special Weapons: Iskhani, his Chinese Broadsword with four gems comprising of the handle which makes the weapon invulnerable to rust or damage and creates a protective aura against holy magic. Karzna, his staff which will draw out someone's soul and kill them if it touches them or vice versa and contains the bulk of his powers. Olheit, his cursed silver dagger which will automatically cast Contagion (unless if its a vampire or werewolf, then it'll kill them immediatly). Finally, Eh'Vritsu Dagger, his soul-stealing dagger that will trap the essance of its victim until released by the wielder. Special Abilities: Contagion, Locate Remains, Chill Touch, Ghoul Touch, Animate Undead, Undead Summoning I-V, Hold Undead, Lorlich's Minor Drain, Lorlich's Major Drain, Vampiric Touch, Improved Vampiric Touch, Choke, Wraithform, Fireball, Fire, Fireaga, Fire Quill, Fire Nova, Control Flame, Control Fire, Control Inferno, Inferno, Lightening Salvo, Fire Salvo, Lightening Missle, Lightening Twister, Fire Missile, Fire Twister, Fire Hurricane, Fire Tornado, Water, Lightning, Lightning Storm, Improved Chill Touch, Evil Glare, Animate Undead Army, Control Undead, Command Undead, Control Undead Army, Detect Undead, Greater Detect Undead, Dark Pulse, Corpse Link, Fire Burst, Phantom Armor, Spirit Armor, Death Army, Preserve Dead, Telepathy (very close range), Ray of Fatigue, Regenerate Self (elven annate ability), Shadow Drain, Corruption, Rain of Blood, Remove Disease, Delay Death, Cause Blindness, Curse, Major Curse, Greater Curse, Organic Disruption, Paralyzing Touch, Ray of Paralysis, Stench of Death, Tendril Drain, Zombie Animation, Blood Lightening, Bone Crush, Bone Seize, Brainkill, Cause Serious Wounds, Steal Essence, Reincarnation, Pyschic Drain, Summon Demon, Control Demon, Animate Demon, Control Demon Army, Annihilate Living/Undead/Holy/Elemental, Tidal Wave, Infravision, Possess (if killed, can possess killer), Spectral (Voice, Ears, Eyes, and Hands), Bloodbridge, Preservation, Armor of Bone. Learning: Ritual of Change, Lich Armor, Lich Touch, Lich Gaze, Sword of Darkness, Undead Regeneration, Teleportation, Undead Teleportation, Undead Army Teleportation, Howling Horror, Finger of Death, Suffocate, Bone Blade, Wave of Death, Blood Drain, Energy Drain, Instant Regernation, Immunity to Undead, Master Undead, Undead Creation, Undead Master, Undead Summoning VI-VIII, Telepathy (Long Range), Destroy Life, Destroy Holy, Destroy Essence, Locate Essence, Master Lightening, Master Fire, Create Fog, Create Fog Screen, Unholy Armor, Unholy Strength Special Weakness: Holy magic, but whenever Iskhani is drawn, his resistance to the magic is very powerful due to the aura the sword casts. Languages spoken: Common, Elvish, Drow, Red, Blue, and Green Dragon, Undead, Demon, little Ancient, Dwarven, Arthanian Elvish Armor: Uhnamam Robes - This semi-transparent robe was created to amplify death magics in power and range, plus they allow him to ward of multiple attacks from even mythril wrought flails. Ni-Veh'Runne Armour - A strange concoction of Irenicus' mind, it is a single piece made from the whole skin of a dryad. It grants protection against all natural magic, regardless of their powers, and the shadows woven through it also help the wearer resist death magics. Uhn-Veh'Starrenne Gauntlets - These gauntlets grant the wearer extra skill with weapons, though they did not grant the wisdom of when to fight and when to flee. They allow no weapon to be unintentionally dropped, almost as if they were screwed onto the hilt. Weapons: Iskhani - Zuka’s Chinese broadsword named respectively after the Pit Fiend that rescued his mind from Akanzel. The blade is three feet long and is wider than most swords. What makes the sword so unique is the four crystals that are custom built into it. The hilt is actually an iridescent blue crystal that he had found off of a Pit Fiend nearly a century ago, inside of the pommel is a pale yellow gem, and the guard has two blood red gems as well. Whenever the four crystals are aligned in a certain way, they create a powerful aura protecting the sword from rust, damage to the blade or elsewhere, and it also protects the user from holy magic as well. The sword has also been enchanted many times to increase its durability and strength. Karzna - Zuka’s black staff named respectively after Iskhani’s brother. The staff is full of nothing but pure evil powers (just like Karzna), and as such, changes Zuka’s mood depending on his range from it. Whenever he is holding it, his powers are very strong and he is completely anti-social and near suicidal. For every ten feet that he is from it, his powers gradually weaken and his mood betters. If it weren’t for the staff being the source of more than half of his energy, Zuka would have long ago destroyed the staff and gotten another one. Karzna also contains the souls to countless victims foolish enough to trifle with him. Also, if touched by ANYONE except himself, Karzna will draw out the person's soul and feed it into Zuka's strength and add another soul for him to use. Olheit - This is one of Zuka's most prized possessions. It is a silver dagger that has been cursed to cast the curse Contagion onto the victim. The dagger also has the ability to kill vampires and werewolves, regardless of strength, in a single stab. Eh'Vritsu Dagger - A unique soulstealer dagger, this was wrought by Irenicus's hands and allow the wielder to trap the victim's essance in it, which is then only removable by magical means. Magical Items: Sorcer's Ring of Augumentation - This ring allows the user's spells that are casted to be 50% stronger and more effective. For example, a 2" fireball that creates a 30" explosion would become a 2" fireball that creates a 45" explosion. Ring of Unlife - A unique ring forged by John Irenicus himself, this ring amplifies and boosts the wearer's influence over any demon, undead, or evil creature that would be well beyond the control of a normal necromancer. Spell book (s): Sorcery, four books of Ancient Necromancy, fifteen books (out of twenty) of the Ancient Arts of Sorcery, Wizardy, Druidism, Necromancy, Sacred Index, and Alchemy Spell Components: Verbal, Somatic, Spell, Material |
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Zuka Telemnar Zamamee, elvish necromancer | |||||||||||||||||||||||||||||||
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About Me: | |||||||||||||||||||||||||||||||
Name: | Justin | ||||||||||||||||||||||||||||||
Email: | zukazamamee@yahoo.com | ||||||||||||||||||||||||||||||
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