Basic Weapons

 

Basic Weapons

Weapon

Damage/Notes

Cost

Fists

1d4 1 damage to robots unless you have a strength of 50 or greater

Free

Brass Knuckles

1d6

25 Credits

Kicking

1d4+1 1-2 damage to robots unless you have a strenght of 50 or greater

Free

Chains

1d6+1 or used as a punching tool 1d6+1 normal punching rules apply

25-50 Credits

Nightstick

1d8

75 Credits

Crowbar

1d8+1 may be used as a tool to open boxes and doors and other things.

85 Credits

Baseball Bat

1d8

75 Credits

Trashcan Lid

1d4+2 may be used as a sheild (-1 to opponents attack roll vs. you)

15 Credits

Fire Estinguisher *

1d8 (swing) 1d8 +blindness for 2 rounds (spray) can fire continously for 1 round before running out.

125 Credits

Knife

1d6

25 Credits

Throwing Knife

1d6 (throwing +1 to hit)

20 Credits

Caddle Prod

1d10 Brawn Check or Fall Unconscous or System Shutdown for 1d4 rounds

175 Credits

Machette

1d8+2

95 Credits

Hatchet

1d6+1

55 Credits

Wood Splitting Axe

1d10+1

100 Credits

Hammer

1d6+2

50 Credits

Broken Bottle

1d4+3 Does no damage to Robots

5 Credits

Ranged Weapons

Weapon

Ammo/Notes

Damage

Cost

Sawed Off Shotgun

8 Rounds- 12 guage

2d8

150 Credits

9mm Pistol

Magazine Size Varies 8-16 Rounds

1d8

125 Credits

9mm SMG

30 round magazine (5 bullet spray per round)

1d6 per shot

550 Credits

Homemade Rifle

6 Rounds .22 or .223

1d8-1

75-100 Credits

Autocannon**

250 Rounds - spray of 50. 9mm

4d20

15000 Credits

Pulse Cannon***

Unlimited Regenerating Ammo

1d12

25000 Credits

Carbon-15

.223 ammo - 30 shot clip - Fires 3 per round

1d10 per shot

1000 Credits

Sub-9

9mm - 8-16 round clip

1d8+1

450 Credits

.45 Leaver Action Rifle

.45 - 9 rounds

1d8+2

550 Credits

Desert Eagle

.357 Mag. - 8 Round Clip

1d6+4

850 Credits

Laser Pistol*

Unlimited - Regenerating Batterey- Lasts 150 Years

1d6+5

1250 Credits

Laser Rifle*

Unlimited - Regenerating Batterey- Lasts 150 Years

1d10+5

5500 Credits

Auto-Laser*

Unlimited - Regenerating Batterey- Lasts 150 Years - 3 Shots per round

1d8+4 Per shot

7500 Credits

Grenade Launcher*

1 shot - quick relode (shoot and reload in 1 round of combat)

1d20+15

6500 Credits

Bow

This is a bow and arrow (I don't think i need to explain this one). quick relode (shoot and reload in 1 round of combat). Takes Arrows.

1d6

50 Credits

Crossbow

Sort of a bow and arrow in a pistol type format (you probably know what I'm talking about). quick relode (shoot and reload in 1 round of combat). Takes Crossbow Bolts

1d6 + 1

65 Credits

Explosives

Weapon

Damage

Cost

Pipe Bomb

1d20+8

175 Credits

Hand Grenade

1d20+15

250 Credits

Fragmentation Grenade

1d20+30

400 Credits

* = Rare

** = extreemly rare

*** = Never ever just give these things out and never at shops

IK - 50 Robot returning fire from behind a pillar.