Virtual Adept Symbol   010: LABEL"Technocracy Personel - Some basic info on Technarcs I've met or heard of that are still alive."
  100: DISPLAY "

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Agent Donovan

Nature:  Architect 
Demeanor:  Director (to underlings), Conformist (to Superiors),
or Visionary (to outsiders)
Essence:  Questing
Attributes:  Strength 3, Dexterity 4 (Precise), Stamina 3,
Charisma 4 (Trustworthy), Manipulation 4 (Inscrutable),
Appearance 2, Perception 4 (Watchful), Intelligence 4
(Brilliant), Wits 3.
Abilities:  Alertness 5 (Paranoia), Athletics 2, Awareness 5
(Spirits), Computer 4 (Security), Cosmology 2, Dodge 4 (Dive for
Cover), Drive 2, Enigmas 1, Firearms 3, Garou Lore 1, Intuition
3, Intimidation 3, Investigation 5 (Conspiracy), Kindred Lore 1,
Law 3, Medicine 1, Meditation 2, Melee 3, Occult 4 (Nephandi),
Streetwise 2, Subterfuge 3, Stealth 5 (Concealment), Science 4
(Astrophysics), Technology 3, Traditions Lore 4 (Errants), Wyrm
Lore 3.
Backgrounds:  Arcane 3, Allies 4, Avatar 3, Destiny 3, Resources
4, Talisman 3.
Spheres [Focus]:  Correspondence 4 [Computer], Entropy 1 [Data],
Forces 2 [Electronics], Life 3 [Data], Mind 5 [Authority], Prime
2 [Protective Gear], Spirit (Dimensional Science) [Tecknology] 4.
Arete:  5
Willpower: 10
Quintessence:  3  (Agent Donovan does not store Quintessence in
his pattern, as he suspects most of the Technocracy's sources
have been tainted)
Paradox:  0  (Digital Web Paradox: 2-5)
Image:  If an alien were to create a model of the archetypal
human being, but stopped just short of finishing, the result
might look like Agent Donovan.  This Man in White stands
precisely two meters tall, with an 'average' mesomorphic build,
and perfectly non-descript features.  Only the peculiarly
flawless whiteness of his skin, and his lack of facial or body
hair betray his origin.  Agent Donovan is an Awakened Man in
Black.  He started life a scant 10 years ago, a simple
functionary who's sole purpose was to serve the New World Order.
     He returned from posing as a Void Engineer Acolyte on a
journey into the Deep Universe (a routine infiltration and 
surveillance assignment), fully Awakened, and with a remarkable
knowledge of Dimensional Science (he does not speak of his
experiences on that mission, and the NWO files on the incident
are sealed).  Agent Donovan was quickly promoted through the
ranks of the Internal Investigations Division, and is currently
the highest ranking operative in that organization.  The fact
that he did not have the experience or power for such a position
was not lost on him: he knows he has been set up to fail.  He
believes that the Technocracy has been corrupted at the highest
levels, that those who promoted him are the very ones he's after. 
Of course, he needs proof - irrefutable proof.
     Agent Donovan is in an unusual position for a Technocrat. 
His responsibilities have nothing to do with Reality Deviants
unless they originate within, or infiltrate, the ranks of the
Technocracy.  Thus he can afford to take a cautiously neutral
stance towards Tradition mages whom he feels may be useful to
him.  He has on several occasions been able to make use of Errant
mages, Orphans, or others who are desperate or optimistic enough
to throw in with a Technomancer, and even used a pack of Garou
against a Syndicate Construct that had been compromised by Pentex
agents.  He would likely use similar tactics again when he finds
corruption within the Technocracy that he lacks the evidence or
authority to move against.  Though he has the pragmatic ethics of
a Man in Black, Donovan has acquired a more human perspective in
his Awakening, and he can be trusted to an extent.  
     Talisman:  Agent Donovan carries a Covert Sanction Implement
10017/S, a non-metallic composite swordcane rendered virtually
undetectable to technological scanners and magickal senses (4
successes on Per+Awareness if specifically examined with Matter
or Prime sensing).  It contains 9 Quintessence.


Cynthia Singer

Nature:  Judge
Demeanor:  Conformist
Essence:  Questing
Attributes:  Strength 2, Dexterity 3, Stamina 3, Charisma 4
(Likeable), Manipulation 2, Appearance 4 (Beautiful), Perception
3, Intelligence 4 (Memory), Wits 3.
Abilities:  Alertness 2, Awareness 1, Brawl 2, Computer 3, Dodge
3, Drive 2, Enigmas 1, Expression 3, Firearms 3, Medicine 2,
Meditation 2, Research 3, Stealth 2 Science 4 (Astronomy),
Technology 3.
Backgrounds:  Avatar 2, Destiny 1, Talisman 3.
Spheres [Focus]:  Correspondence 1 [Astronomy],  Mind 1
[Telemetry], Life 1 [Telemetry], Spirit [Dimensional Science] 1.
Arete:  1
Willpower: 5
Quintessence: 2
Paradox:  0
Image:  Cadet Cynthia Singer is a newly recruited, barley
Awakened, Void Engineer.  Her first mission into the Deep
Universe ended tragically in a spacial-temporal anomaly (Paradox
Realm).  It is not known for certain whether the senior members
of her Amalgam were trapped in the anomaly or if they have
perhaps defected to the Traditions or used the opportunity for
unsanctioned exploration.  She is currently under investigation
by internal affairs, and has been re-assigned to low-priority
Digital Web duty.
     Singer is a bright, attractive, pleasant young woman.  She
has definite potential as both a leader and a mage.  Whether
those potentials will be allowed to develop is another matter. 
Cynthia has no idea that she is being investigated, and has
actually had some contact with Tradition Technomancers while on
the Web.  If the Technocracy comes down on her, she will be
looking for help from any quarter.
Talisman:  Cadet C. Singer is armed with a somewhat out-of-date
4mm Energetic Pellet Projector, that looks and functions a bit
like the 'Sandman Guns' from the movie Logan's Run (Diff 7, Dam
9, Range 20, Rate 3, Clip 15 (Magnesium-trimagnasite pellets - 1
Tass ea.), Conceal J, uses Firearms skill & rules).  She also
wears a dark blue uniform of VE Ionic Cloth.


Dr. Waters

Nature:  Caregiver
Demeanor:  Follower or Judge (to the Masses)
Essence:  Pattern
Attributes:  Strength 2, Dexterity 3, Stamina 3, Charisma 3,
Manipulation 3, Appearance 2, Perception 3, Intelligence 4 (),
Wits 3.
Abilities:  Alertness 2, Athletics 2, Awareness 3, Brawl 3,
Computer 2, Cosmology 2, Dodge 4 (While Shapechanging), Drive 2,
Expression 3,  Medicine 5 (Adaptive Therapy), Meditation 2,
Research 4 (Medical), Stealth 2, Science 3, Technology 4
(Medical).
Backgrounds:  Arcane 2, Resources 2, Node 5
Spheres [Focus]:  Life 4 [Medicine], Mind 2 [Hypnosis], Prime 3
[Hypodermic], Spirit [Diagnostic Tests] 3.
Arete:  4
Willpower: 8
Quintessence: 12
Paradox:  3
Image:  Doctor Waters is a mature white woman, in her 40's, she
always dresses in the classic white lab coat and conservative
clothes.  Her sandy, greying hair, oversize glasses, and slight
build give her an unassuming, but intelligent look.
     Dr. Waters is a visiting specialist.  She has been assigned
to a rotating detail covering many different hospitals in
Northern California, that are not actual constructs.  Her
territory includes that virtual no-man's-land of the Ascension
War, Santa Clara "Silicon" Valley (the area is so hotly contested
by the Virtual Adepts and the Conventions, that it's considered
'hazardous duty').  She is allowed to work with or experiment on
patients as she sees fit, but her primary work is the collection
of quintessence from chronic patients (from which she 'skims' her
'Node' background).  It is also her responsibility to report
Reality Deviants that she comes across during her rounds, and
recruit promising (near Awakening) subjects into the Progenitors. 
     Though she is loyal to the Technocracy, Waters is
disenchanted with her work - she is very much the classic doctor,
and wants to help people.  She has ample opportunity to make a
difference in the lives of the Masses, but is disappointed that
she must do so on her own time, and feels it should be her
primary responsibility.  She feels a certain personal rivalry
with Iteration X, and tries to steer potential It-X recruits (ie
the physically disabled) away from cybernetics.  She has become
quite adept at physical and 'adaptive' therapy, as a result. 
     Given her ambivalence, Waters is sometimes inclined to give
medical assistance (even to the point of healing Aggravated
wounds) to the Awakened without regard for faction, as long as
there is no apparent, direct conflict with the Technocracy going
on.  This ambivalence does not extend to Vampires, Euthanotos, or
Nephandi and the like.  Vampires - blood-sucking parasites that
they are - horrify her (in part because of the parallel between
their feeding habits and her duties as a quintessence collector). 
Euthanotos, of course, have at times killed 'hopeless' patients
that Waters was working on curing with her 'advanced medical
techniques' - so she has no sympathy for them whatsoever. 
Nephandi, it goes without saying, are unacceptable, and Dr.
Waters has the skill with Spirit magick to spot them.


Armature AF9D 001C

Nature:  Conniver 
Demeanor:  Visionary
Essence:  Pattern
Attributes:  Strength 4 (Grip), Dexterity 4 (Mechanical
Precision), Stamina 5 (Untiring), Charisma 2, Manipulation 4
(Authoritative), Appearance 2, Perception 2, Intelligence 3, Wits
3.
Abilities:  Alertness 2, Athletics 3, Awareness 4 (Spot
Potential), Computer 4 (Cybernetics), Dodge 2, Drive 2, Firearms
3, Intimidation 3, Law 3, Medicine 4 (Cybernetics), Subterfuge 4
(Inscrutable), Science 4 (Cybernetics), Technology 5
(Cybernetics).
Backgrounds:  Resources 4.
Spheres [Focus]:  Correspondence 1 [Cyber-eye], Entropy 1 [Cyber-
eye], Forces 2 [Electro-Magnetic Actuator (left arm)], Mind 1
[CPU], Time 2 [CPU].
Arete:  2
Willpower: 7
Quintessence:  0
Paradox:  3 (Permanent - implants aren't readily apparent)
Image:   Armature AF9D 001C is a loyal member of Iteration X. 
Though he is extremely skilled with the mundane technologies used
by his convention, he has found his progress though the ranks
frustratingly slow.  Of course, it is his relative lack of
enlightenment that is holding him back, but, the Conventions
dogma generally precludes frank discussions of such things.  AF9D
is thus trapped, continuing to hone his Abilities to no useful
purpose and growing increasingly frustrated and unpleasant.
     The Armature appears to be a perfectly normal, average,
mature man.  Because of his extensive knowledge, he usually poses
as a doctor or scientist.  His primary duty is the identification
and recruitment of potential Cyphers, and he is very good at his
job.  But, if he stumbles upon the activities of Reality
Deviants, he will certainly try to monitor or organize an attack
against them.  He is aching for advancement, and is likely to
take risks if he thinks he can make 'points' bringing in a
dangerous deviant or valuable information.  
     In combat, the Armature has an opportunity to vent his
resentment, and uses all his cybernetics to maximum effect.  He
favours a complex conjunctional Correspondence/Entropy/Mind/Time
effect to enhance his combat performance - the effect grants him
360-degree sensing, extra HLs of Damage with his attacks, and
reduced attack and dodge difficulties (each 1 per success).  If
pressed, he will also use Forces to shock opponents.  

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  990: PRINT "All writing in this site (excepting Trademarks of White Wolf Game Studios) is Copyrighted, 94, 97, 98 by Tony Vargas"
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