CRITICAL HIT EFFECTS TABLE KEY
* = as described
N = normal +2 plus effect
M = maximum +2 plus effect
D = double +4 plus effect
T = triple +6 plus effect
Q = quadruple +8 plus effect
Note 1: On all critical areas cush as eyes, ears, legs, knees, arms, hands, etc. roll d% with
01-50 = left; 51-00 = right.
Note 2: When tables indicate destruction of an article from a blow, if the object is magical
in nature, it recieves a saving throw vs. crushing blow with all magical bonuses. It
also recieves a -1 on the save for every 8 points of damage done to the criticalled
target.
Note 3: When critical hits are scored vs. small non-humanoid opponents, use at discretion
the large monster table with relation to which on most applies.
CRITICAL HIT EFFECTS vs. HUMANOIDS
--edged weapon under 3' in length
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76-77 N Ear Removed -- 1/2 damage if helmed
78 N Voice Box Damaged
79 M Eye Removed
80 M Knee Split -- Move 1/2
81 M Fingers Removed -- 1-3; Dex down equal #
82-83 M Leg Wound -- Move 1/2
84-85 D Arm Removed at Wrist -- 1/2 damage with shield
86-88 D Arm Wound -- Immobilized
89 D Gut Wound -- Carry and Move 1/2
90 D Chest Wound -- Carry and Move 1/2
91 T Gut Wound -- Death in 3-18 turns
92 T Chest Wound -- Death in 3-18 turns
93 * Torso Wound -- Immediate Death
94 Q Throat Wound - Death in 3-18 turns
95-96 D Head Wound -- Minus 1-3 points Int.
97-00 * Throat Wound -- Immediate Death
This table should be used for all edged weapons on humanoid opponents over 10' tall.
CRITICAL HIT EFFECTS vs HUMANOIDS
--edged weapons 31/2'+ in length
% Roll Special Effect
01-40 * Double Damage
41-70 * Triple Damage
71 N Ear Removed -- Helm Destroyed
72 N Voice Box Damaged - Helm Destroyed
73-74 M Eye Removed - Helm Destroyed
75 M Knee Split -- Move 1/2
76 D Knee is Split -- No Move
77 M Fingers Removed -- 2-5; Dex down equal #
78 D Leg Removed at Ankle
79 D Leg Removed at Knee
80 D Leg Removed at Hip
81-83 D Arm Removed at Wrist -- Shield Destroyed
84-86 D Arm Removed at Elbow -- Shield Destroyed
87-88 D Arm Removed at Shoulder -- Shield Destroyed
89 T Gut Wound -- Carry and Move 1/2
90 T Chest Wound -- Carry and Move 1/2
91 Q Gut Wound -- Death in 3-18 turns
92 Q Chest Wound -- Death in 3-18 turns
93-94 * Torso Wound -- Immediate Death
95 Q Throat Wound -- Death in 3-18 turns
96 * Throat Wound -- Immediate Death
97-98 D Head Wound -- Helm Destroyed, Minus 1-4 points Int.
99-00 * Decapitation-- Immediate Death
CRITICAL HIT EFFECTS vs. HUMANOIDS
--all blunt weapons
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76 N Arm Struck -- Drop Item
77-78 M Arm Struck -- Immobilized 1 turn
79 D Arm Struck -- Broken Below Elbow
80 D Arm Struck -- Broken Above Elbow
81 M Hand Struck -- Drop Item
82 D Hand Struck -- Broken, minus 1-3 pts Dex.
83 M Chest Struck -- Stunned 1-4 rounds
84 T Chest Struck -- Ribs Broken and Move 1/2
85 Q Chest Struck -- Ribs Broken; Lungs Punctured,
Armor Destroyed, No Move
86 * Chest Struck -- Organ Punctured, Armor Destoyed,
Immediate Death
87 N Leg Struck -- Knocked Down
88 M Leg Struck -- Move 1/2 for 1 turn
89 D Leg Broken -- No Movement
90 M Gut Struck -- Wind Removed, No Action 1-3 rounds
91 Q Gut Struck -- Organ Damage, death in 3-18 turns
92-93 D Head Struck -- Knocked Out 3-12 rounds
94 T Head Struck -- Helm Destroyed, Minus 2-5 pts Int.
95 Q Head Struck -- Helm Destroyed, Minus 3-12 pts Int
96-00 * Skull Crushed-- Immediate Death
CRITICAL HIT EFFECTS vs. HUMANOIDS
--missile or thrusting weapons
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76-78 N Arm Struck -- Drop Item
79 M Arm Struck -- Immobilized
80-82 D Leg Struck -- Move 1/2
83-84 D Chest Struck -- Death 2-12 days
85-86 D Gut Struck -- Death 2-12 days
87-88 T Chest Struck -- Death 3-18 turns
89-90 T Gut Struck -- Death 3-18 turns
91 * Torso Wound -- Immediate Death
92-93 T Remove Eye
94 M Larynx Damaged -- No Voice
95-96 Q Throat Wound -- No Voice
97 T Head Wound -- Minus 2-5 pts Int.
98-00 * Head Wound -- Immediate Death
CRITICAL HIT EFFECTS vs. HUMANOIDS
--by biting monsters, etc.
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76-78 M Arm Wound -- Immobilized
79 D Arm Removed Below Elbow -- Destroyed Shield/Gauntlet
80 D Arm Removed Above Elbow -- Shield Destroyed
81-82 M Leg Wound -- Move 1/2
83 T Leg Removed Below Knee -- Boot Destroyed
84 T Leg Removed Above Knee
85-86 D Chest Wound -- Move and Carry 1/2
87-88 D Gut Wound -- Move and Carry 1/2
89 T Chest Wound -- Death 3-18 turns, Armor Destroyed
90 T Gut Wound -- Death 3-18 turns, Armor and Girdle
Destroyed
91 * Tosro Wound -- Immediate Death
92 T Throat Wound -- Voice Box Gone
93 * Throat Wound -- Immediate Death
94-95 D Head Wound -- Helm Destroyed, Minus 1-3 pts. Int.
96 T Head Wound -- Helm Destroyed, Minus 1-3 pts Int.
and 2-5 pts Cha.
97 Q Head Wound -- Helm Destroyed, Minus 2-5 pts. Cha.
and 2-12 pts Int.
98 * Head Wound -- Helm Destroyed, Immediate Death, Minus
2-5 pts Cha. and 2-12 pts Int.
99-00 * Head Removed -- Immediate Death, Necklace Destroyed
CRITICAL EFFECTS vs. HUMANOIDS
--by claws, talons or raking, etc.
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76-77 N Face Wound -- Charisma Minus 1-4 pts
78 D Eye Removed
79 T Eyes Removed -- Helm Destroyed
80 N Ear Removed -- Helm Destroyed
81-82 M Leg Wound -- Knocked Down
83 D Leg Wound -- Move 1/2
84 T Leg Shredded -- No Movement
85-86 N Arm Wound -- Drop Item
87 D Arm Wound -- Immobilized
88 T Arm Shredded -- Immobilized, Shield and Gauntlet
Destroyed
89 N Hand Wound -- Drop Item
90 D Hand Shredded -- Immobilized, Minus 1-4 pts Dex.
91 T Chest Wound -- Move and Carry 1/2
92 T Gut Wound -- Move and Carry 1/2
93 Q Chest Wound -- Death 3-18 turns, Armor Destroyed
94 Q Gut Wound -- Death 3-18 turns, Armor and Girdle
Destroyed
95 * Torso Wound -- Immediate Death, Armor and Girdle
Destroyed
96 Q Throat Wound -- Death 3-18 rnds, Necklace Destroyed
97 * Thraot Wound -- Immediate Death, Necklace Destroyed
98 D Head Wound -- Helm Destroyed, Minus 1-4 pts. Int.
99-00 * Head Wound -- Immediate Death, Helm Destroyed,
Minus 2-12 pts. Int.
CRITICAL HIT EFFECTS vs. LARGE MONSTERS
--all weapons
% Roll Special Effect
01-40 * Double Damage
41-75 * Triple Damage
76-79 N Limb Wound
80-83 D Throat Wound
84-85 D Head Wound
86-88 M Body Wound
89-90 D Limb Wound -- Immobilized
91-92 T Throat Wound -- Death 3-18 turns
93 Q Head Wound -- Death 3-18 turns
94-95 T Body Wound -- Death 3-18 turns
96 Q Body Wound -- Oragn Damage, Death 3-18 turns
97 * Throat Wound -- Immediate Death
98 * Head Wound -- Immediate Death
99-00 * Body Wound -- Immediate Death
FUMBLE TABLE
% Roll Effect
01-20 Slip -- Dex. or less or stunned 1-3 rnds
21-40 Stumble -- Dex. or less or stunned 1-4 rnds
41-42 Trip and Fall -- Stunned 1-6 rnds
43-48 Off Balance -- No Action Next Round
49-54 Drop Item -- Dex. or less with +2 on dice
55-57 Drop Item
58-61 Weapon Knocked Away -- d8 direction, d20 feet
62-64 Weapon Breaks -- 100% Minus 20% for each '+' or ability
65-69 Sprain Wrist -- Drop Item, Immobilized
70-73 Sprain Ankle -- Move 1/2
74-76 Sprain Back -- Move and Carry 1/2
77-79 Pull Arm Muscle -- Immobilized
80-82 Pull Leg Muscle -- Move 1/2
83-84 Lose Boot -- Dex. or less or fall
85-87 Normal Hit Self -- Dex. or less for 1/2 damage
88-89 Normal Hit Self -- Dex. or less +5 for 1/2 damage
90 Critical Hit Self -- Dex. or less +7 for 1/2 damage
91-93 Normal Hit Friend -- Dex. or less for 1/2 damage
94-95 Normal Hit Friend -- Dex. or less +5 for 1/2 damage
96 Critical Hit Friend -- Dex. or less +7 for 1/2 damage
97 Distracted Opponent -- Free attacks 1/segment at +3 until a hit is scored
98 Roll Twice Ignoring Rolls Over 98
99 Roll Three Times Ignoring Rolls Over 98
00 Roll Four times Ignoring Rolls Over 98
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