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Priest Spells
This spell is based on the innate power of the lethean priest kit. (See Dragon Magazine #252). It works in conjunction with the priest's undead turning ability. Any priest who cannot turn undead cannot use this spell. The spell is cast using the priest's holy symbol as the material spell component. Once finished, the spell continues for one round per level of the caster. The priest doesn't have to concentrate, but the spell is only in use when he uses his undead turning ability. Priests may only attempt to turn undead once per round. Should the die roll indicate a successful turn, the affected undead stops any current action and wanders off aimlessly at the end of the round. The priest has then only touched the trapped soul but was unable to fully waken the spirit. A die roll that would normally destroy the undead creature does so with spectacular results. Around the midsection of each affected undead appears a glow that slowly rises and brightens. On the following round, before anyone or anything can react, the trapped souls are awakened and liberated, shooting up into the sky and consuming the foul undead imprisoning them. All good-aligned creatures watching this display fell suddenly inspired and, for the rest of that day, make all saving throws versus Fear and Death Magic at +1. This effect is not cumulative.
Summons an air spirit for a mount in the form of a giant wolf. Fly 36 B as the air elemental it is. Requires a +2 weapon to hit, as per air elementals. There must be some form of movement of the air to enable calling forth the mount. Such a mount can only be summoned in the open air, and will not follow underground--unless the cave or earth opening is in a cliff. The Sirocco will return to its home plane if abused,
and the spell won't work for two days plus the spell duration will be halved for a month after the offense of the
air spirit. Verbal and Somatic component is the complete exhalation of all air within the priests lungs and not
inhaling until the priest's holy symbol is pointed into the four directions of the compass. |