More notes on WWII Epic

One of my personal bug-bears with GW games is that they've always used the D6 as the supreme arbiter of fate, true it means it's always easy to find dice for the games but it does lead to a loss of differenceness (can I get away with that sentance?). As a result my Epic WWII conversion will use the D12 as the supreme arbiter of fate. The reasons are two-fold. The first is that I want to give a sgot in the arm to the flagging D12 manufacturing sector. The second is that I don't want to have to go through the tedious process of splitting all the tanks up into their time periods. Infantry will still have to be split up as the introduction of the Panzerfaust and other weapons make them a lot beter against tanks in the late war period.

A further advantage of the D12 system is that I don't have to as brutally maul tanks to fir them into the light, medium, heavy catergories. There can be more variation in the individula tanks

Last Set of Notes notes on Epic WWII
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