VirtualCinema Technology Allows Players To Join Mulder and Scully in an All-New X-Files Investigation LOS ANGELES--(ENTERTAINMENT WIRE)--May 18, 1998--David Duchovny and Gillian Anderson, the award-winning stars of FOX television's critically-acclaimed series ``The X-Files,'' star as FBI agents Mulder and Scully in Fox Interactive's forthcoming live-action adventure game, THE X-FILES.
VirtualCinema technology allows the player to team up with Agents Mulder and Scully along with other featured characters from the television series, in a totally original, never-before-seen investigation, bringing the X-Files experience to a whole new dimension. The most eagerly anticipated game of the year, THE X-FILES will be available in June 1998 for both Windows 95 and Power Macintosh versions. ``At Fox Interactive, we continually strive to deliver products that consistently break the mold and redefine interactive entertainment.'' said Jon Richmond, president, Fox Interactive. ``All of the original elements, coupled with technological advances, make this a unique experience for X-Files fans and gamers alike.''
Original Cast & Crew Members Shot over a seven week period on location in and around Seattle, numerous creative personnel from the television series were involved in writing, shooting and developing the game, including series writer/co-executive producer Frank Spotnitz, director of photography Jon Joffin and ``The X-Files'' music maestro, Mark Snow.
More than 30 locations, including FBI offices, morgues, motels, businesses, residences, labs and warehouses were created to give players a seemingly boundless variety of authentic places to explore and investigate.
All-New Story and Original Game Plot
Developed in close cooperation with TV series' creator, Chris Carter and Ten Thirteen Productions, THE X-FILES game is an interactive odyssey which draws the player deep inside an X-Files case. Featuring a completely new story designed to provide players with a unique experience while remaining true to the intrigue of the television show, the multiple branching plot lines and advanced ``artificial intuition'' dares players to investigate and analyze an intricate criminal conspiracy.
This quest into the unknown employs a mixture of first and third person views which are constantly juxtaposed in the ever-changing cinematic environment. The player is assisted by agents Mulder and Scully, and is compelled to use his powers of observation and reason to solve the mysteries before him. Amidst a case shrouded in mystery, the player is able to interact and communicate with other characters from the show, while fully exploring the gaming environment. The player must examine evidence, interview witnesses and piece together facts with the ultimate goal of solving this extraordinary, original X-Files case. Players can choose from a variety of dialogue branches, engaging in conversations with familiar characters and performers including Mulder, Scully, Assistant Director Skinner, the Lone Gunmen, X and other favorite surprise guest stars.
Revolutionary Gaming Technology.
THE X-FILES incorporates VirtualCinema 3.0 technology, a cutting-edge software engine that allows the player to become the main character in the story. VirtualCinema is a fast, robust, multi-platform engine which supports full screen video, simultaneous video and audio playback, a wide variety of graphics effects, graphic animation and intelligent hot spots.
An intuitive user interface facilitates navigation to immerse the player into the world of Agent Craig Willmore, a junior field agent with the Seattle FBI. An idea inventory feature enables the player to present various objects and evidence to other characters and further the investigation. The characters are also intuitive, responding not only to the player's choices, but also to attitudes and behavior, which change as the game progresses, depending on the course of previous events.
``The VirtualCinema engine measures the responses and activities of the player and applies them back to the original storyline,'' said Richmond. ``With the VirtualCinema software and story-driven interactivity, we capture the mysterious X-Files style and provide players with a unique and authentic interactive experience.''
THE X-FILES game is developed by HyperBole Studios of Seattle using the company's proprietary VirtualCinema technology. Recognized as an innovative global industry leader, Fox Interactive, an operating unit of Fox Filmed Entertainment, a News Corporation company, is committed to developing a full range of bold and engaging interactive entertainment. Fox Interactive products are distributed by Twentieth Century Fox Home Entertainment. Check out Fox Interactive on the Internet at www.foxinteractive.com.