Hotshot does not know how he ended up in Rifts, he only knows why he was brought there, to stop the Evil Goddess Takhisis from using the magic of the Rifts to conquer the entire multiverse.
Skills: Cryptography 55%, Play Musical Instrument (Harmonica) 65%, Play Musical Instrument (Piano) 65%, Play Musical Instrument (Guitar) 65%, Basic Electronics 60%, Computer Repair 55%, Electrical Engineer 60%, Mathmatics: Advanced 75%, Literacy: English 98%, Literacy Gaelic 60%, Tracking 55%, Wilderness Survival 65%, Hand to Hand: Martial Arts, Pilot Automobile 72%, Pilot Motorcycle 84%, Computer Hacking 45%, Computer Operation 70%, Computer Programing 60%, Language: Gaelic 85%, Faery Lore 55%, Hunting, Indentify Plants & Fruits 55%, Land Navigation 60%, Preserve Food 55%, Cook 70%, Track Animals 55%, Prowl 57%, Skin and Prepare Animal Hides 65%
WP: Blunt, Bolt Action Rifle
Natural Abilities: Cannot be harmed by blunt objects or heat based attacks, no matter how powerfull.
Heat Generation: He can generate heat from any part of his body. A low power blast uses no ISP, and does 3d6 MD (he can lower the power as well), a medium blast does 4d6 MD, and costs 10 ISP. A full power blast does 5d6 MD and costs 20 ISP (he can go even higher, each D6 costs an additional 10 ISP). The higher he goes, the less control he he has, but gets better with each level he advances.
Bonuses: 3 attacks per melee, +3 to pull/roll with punch/impact, +3 to parry/dodge/, +2 to strike
Damage: Kick 1D8 SD, Jumpkick (critical strike), Critical on unmodified 18, 19 or 20, Heat Blast (see Natural Abilities)
ISP: 40
PPE: 11
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