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Aliens
Die!!!-If you know your going to go up against aliens this will stop them from
breeding which is their main advantage in my [Jason's] opinion. Then it's followed up by a
simple clean up situation. submitted by: Jason Klipich Starting Stuff-Ash, Bishop, Lt. Campbell, Sgt. Hart, Armory, Science Lab. All begin at the Armory. Deck-3 Demolition Charge, 3 Ravaged Chamber, 4 Flame Thrower, 4
Chemical Base, 3 Got It, 3 Dodge, 3 CN-20 Nerve Gas, 3 Heat of Battle, 3 Breakthrough, 3
Lab Worker, 2 Dissection, Description-Get a Demolition Charge quick, walk Bishop into the
Breeding Chamber with it, keep him alive to be able to detonate the charge then ravage the
chamber. This can be done in the first 3 turns in HUB but maight be delayed due to lack of
sites in CONTACT. When the aliens can no longer breed collect the research points with ash
while he's at the science lab and play dissection to get a plus 3 to hit against aliens
with a Flame Thrower(the dead aliens in the breeding chamber should cover the card
requirements). then just clean up what's left with the Flame Throwers. submitted by: Nick Mosely Starting Stuff-Barracks, Weapon's Locker, Cpl. Hicks, Sgt. Hart, Pvt. Masters, Bishop (all with a Field Pack) Deck-Grenade Launcher x3, Sentry Gun Control x3, Extra Ammo x3, P-5000 Power Loader x3, CN-20 Nerve Gas x3, M240 Flame thrower x3 ,Hand Welder x3, Experimental Rifle, Demolition Charge x3, MK 50 Compression Suit x3, Medkit x3, M56 Smart gun x3, M41A Pulse Rifle x3, Motion Scanner x3, M3 Body Armor x3, UA 571C Sentry Gun x3, Quatermaster, Security Chief, Security Guard x3, Hacker, Programmer x3, Electronics Tech x3, Black Marketeer, Company Official, Physician x3, Lab Worker x3, Dockworker x3, Mechanic x3, Sleeper x3, Cryonics Chamber, Engineering, Operations, Main Corridor, Corporate Office, Cargo Bay, Docking Bay, Landing Pad, Hardpoint, Equipment Warehouse, Power Plant, Science Lab, Water Processor, Computer Center, Security Station, Security Checkpoint, Atmosphere Processor, Infirmary, Communications Center, Tavern, Armory, Meeting Hall, Machine Shop, Access Space, Heat Exchanger, Ravaged Chamber x3, Dishonor x3. Description-Try to seperate the Pred Ships and destroy the
Breeding Chamber so it can't reproduce as early as possible!!! submitted by: F/A-18 Hornet Starting Stuff-Barracks, Weapon's Locker, Cpl. Hicks, Sgt. Bass, Pvt. Masters w/ Smart Gun, Lt. Cambell (all with a Field Pack), Operations, Hardpoint, Equipment Warehouse, Machine Shop, Security Station, Armory Deck-UA 571C Sentry Gun x2, M42A Scope Rifle, Field Pack, Grenade Launcher x2, M420 Flame Thrower x3, Shotgun x4, Demolition Charge x2, CN-20 Nerve Gas, Hand Welder, Motion Scanner x2, Chemical Base x4, Quartermaster, Security Chief, Security Guard x3, Mechanic, Contestega Class, Access Space x3, 2x2 Formation, Heroic Stand, Ravaged Chamber, Emergency Escape Vessel, Rapid Fire, Access Tunnel, Heat of Batttle, Baptism of Fire, Short Controlled Bursts x2, Oops x2 Description-Get Quartermaster to the Breeding Chamber and put a
Demolition Charge on it. After that, set off the Nerve gas and GET OUT OF THERE!!!! When
Demolition Charge goes off, play Ravaged Chamber on it. Then finish up killing off the
other Aliens and Preds. submitted by: F/A-18 Hornet Starting Stuff-Barracks, Weapon's Locker, Cpl. Hicks, Sgt. Bass, Pvt. Masters w/ Smart Gun, Pvt. Husdon (all with a Field Pack), Operations, Hardpoint, Equipment Warehouse, Machine Shop, Security Station, Armory Deck-UA 571C Sentry Gun x2, M42A Scope Rifle, Field Pack, Grenade Launcher x2, Flame Thrower x2, Shotgun x2, Chemical Base x3, Motion Scanner, CN-20 Nerve Gas, Hand Welder, Demolition Charge, Hardpoint, Machine Shop, Tavern, Access Space x2,Contestega Class, Quartermaster, Security Chief, Black Marketeer, Security Guard, Mechanic, Success Breeds Success, 2x2 Formation, Heroic Stand x2, Ravaged Chamber, Not So Fast x2, End of the Line x2, March of Time x3, Slow Motion x2, Rapid Fire x2, Let's Rock x2, Heat of Battle, Baptism of Fire, Security Doors, Overwatch, Short Controlled Bursts x2 Description-Get all of your Marines and armed. Then, destroy the
Breeding Chamber and dislocate the Pred's ship. Now just kill everything!!!!! |