Dungeon Master's Lair - Maps

Hundreds of cities, dungeons, tavern and terrain maps can be found at Irony Games' Web Tools. Perfect for downloading and adding your own information for those quick adventures.

Check out some examples -

Enlarge Tavern


Enlarge Town
Town folks: Skilled slave (2), Beggar (3), Fisherman (4), Hunter/Trapper (1), Prostitute (1), Unskilled laborer (8), Apothecary (1)[1], Sage (2)[2][3], Candle maker (1)[4], Clothier (1)[5], Herald (1), Innkeeper (1)[6], Jeweller (1)[7], Thief (1), Mason (3), Mercantyler (1)[8], Parchmenter (1), Perfumer (2)[9][10], Potter (2)[11][12], Seaman (1), Shipwright (1), Man at arms (1), Mercenary (3), Priest/Shaman (1)[13]

Surrounding country: Agricultural slave (4), Poor thrall (23), Manor servant (2), Thrall (45), Chief serf (2), Serf (19), Wealthy thrall (28), Domestic servant (1), Farm labourer (2), Fisherman (3), Hunter/Trapper (2), Tenant Farmer (5), Unskilled laborer (1), Woodcutter/Iceman (2), Freefold farmer (8), Charcoaler (1), Innkeeper (1), Miner (3), Mercenary (2), Sapper/Archer (1), Bailiff (1)


Enlarge Dungeon

  1. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Cracked Flask Mold, Common Water Dripping Large Water Puddle Mold, Common Large Water Puddle Sound in room: Creaking

  2. Air Current: Still Air. Odor: Sulphurous Air State : Foggy. Items in room: Water Dripping Rotting Wood Pieces Straw Dung Ceiling Cracks Water Dripping Food Scraps Food Scraps Sound in room: Knocking

  3. Air Current: Still Air. Odor: Smokey Air State : Foggy near Floor. Items in room: Ceiling Damp Leaves and twigs Fungi, Common Dust Sound in room: Footsteps behind

  4. Air Current: Cold Air Current. Odor: Dank, Mouldy Air State : Hazy, Smoke. Items in room: Wall Damp Mold, Common Dagger Hilt Cracked Flask Cobwebs Dust Mold, Common Wall Cracks

  5. Air Current: Still Air. Odor: Ozone Air State : Clear. Items in room: Rags Small Water Puddle Water Dripping

  6. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Bat Guano Dried Blood Splitered Club Rotten Rope Rotten Rope Large Water Puddle Small Water Puddle

  7. Air Current: Slight Updraft. Odor: Manure Air State : Foggy near Floor. Items in room: Dust Cracked Hammer Head Rotting Wood Pieces Cobwebs

  8. Air Current: Cold Air Current. Odor: Dank, Mouldy Air State : Clear. Items in room: Wall Cracks Water Dripping Bones Rags Blunt Javlin Head Water Dripping Sound in room: Bong

  9. Air Current: Still Air. Odor: Manure Air State : Clear. Items in room: Bat Guano Wall Cracks Leaves and twigs Slimy Wall Pick Handle Dung

  10. Air Current: Still Air, Very Chill. Odor: Dank, Mouldy Air State : Foggy. Items in room: Torn Sack Sticks Sound in room: Laughter Trap in room: Arrow Trap

  11. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Dust Sound in room: Footsteps approaching

  12. Air Current: Cold Air Current. Odor: Sulphurous Air State : Foggy. Items in room: Fungi, Common Torn Sack Mold, Common Wax Drippings Leaves and twigs Mold, Common

  13. Air Current: Still Air. Odor: Manure Air State : Clear. Items in room: Slimy Ceiling Iron bar Cobwebs Rotting Wood Pieces Straw Wax Blob Touch Stub Wall Damp Slimy Wall

  14. Air Current: Cold Air Current. Odor: Earthy Air State : Clear. Items in room: Rusted Spike Large Water Puddle Water Dripping Water Dripping Water Dripping Broken Pole Sound in room: Scuttling

  15. Air Current: Still Air, Hot. Odor: Manure Air State : Clear. Items in room: Ashes Broken Pole Rusted Spike Mold, Common Bat Guano Broken Arrow Food Scraps Broken Sword Trap in room: Resisting Door

  16. Air Current: Still Air, Hot. Odor: Smokey Air State : Clear Sound in room: Squealing

  17. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Ashes Large Water Puddle

  18. Air Current: Still Air. Odor: Earthy Air State : Clear. Items in room: Sticks Bat Guano Rotting Wood Pieces Bat Guano Slimy Ceiling Sticks Dagger Hilt Blunt Javlin Head Trap in room: Teleporter

  19. Air Current: Still Air, Hot. Odor: Rotting Vegetation Air State : Clear. Items in room: Cobwebs Broken Bottle Sticks Corroded Chain

  20. Air Current: Still Air. Odor: Urine Air State : Clear. Items in room: Rubble Sound in room: Squeaking

  21. Air Current: Still Air. Odor: Putrid Air State : Clear. Items in room: Blunt Javlin Head Large Water Puddle Sound in room: Scratching

  22. Air Current: Slight Updraft. Odor: Dank, Mouldy Air State : Clear. Items in room: Water Dripping Ashes Rotting Wood Pieces Ashes Bat Guano Hair or fur bits Wax Drippings Trap in room: Smoke Screen

  23. Air Current: Still Air. Odor: Salty, Wet Air State : Clear. Items in room: Water Dripping Scratchings on Wall Rags Wax Drippings Fungi, Common Straw Water Dripping Bones Fungi, Common

  24. Air Current: Gusting Breeze. Odor: Dank, Mouldy Air State : Clear. Items in room: Water Trickles Cobwebs Dust Wall Damp Bat Guano Hair or fur bits Sound in room: Bang or Slam

  25. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Wall Damp

  26. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Bat Guano Wall Damp Large Water Puddle Dust Sound in room: Horn or trumpet

  27. Air Current: Still Air. Odor: Earthy Air State : Clear. Items in room: Splitered Club Sound in room: Sobbing

  28. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Helm Water Dripping Cobwebs Floor Cracks Broken Sword Mold, Common

  29. Air Current: Still Air. Odor: Rotting Vegetation Air State : Clear. Items in room: Dust Wall Damp Bones Copper Piece Ashes Cobwebs Dagger Hilt

  30. Air Current: Still Air. Odor: Dank, Mouldy Air State : Hazy, Smoke. Items in room: Water Dripping Water Trickles Pottry Shards

  31. Air Current: Still Air, Very Chill. Odor: Dank, Mouldy Air State : Hazy, Smoke. Items in room: Dust Wax Drippings Cobwebs Water Dripping Mold, Common Ceiling Cracks Broken Sword Fangs Hair or fur bits Trap in room: Ceiling lowers

  32. Air Current: Still Air, Very Chill. Odor: Dank, Mouldy Air State : Clear. Items in room: Helm Touch Stub Cracked Hammer Head Dust Bones Dung Dung Touch Stub Dried Blood Sound in room: Squeaking

  33. Air Current: Strong Updraft. Odor: Dank, Mouldy Air State : Clear. Items in room: Large Water Puddle Cracked Flask Mold, Common

  34. Air Current: Slight Breeze. Odor: Sulphurous Air State : Clear. Items in room: Bones Pick Handle Rubble Water Dripping Cobwebs Straw Wall Damp Hair or fur bits Dung Sound in room: Jingling

  35. Air Current: Still Air. Odor: Putrid Air State : Foggy. Items in room: Dung Ashes Dung Small Water Puddle Water Trickles Small Water Puddle Rubble Sound in room: Bellow

  36. Air Current: Slight Damp Breeze. Odor: Ozone Air State : Foggy. Items in room: Dust Cracked Flask Dried Blood Ashes Splitered Club Sound in room: Coughing

  37. Air Current: Still Air. Odor: Dank, Mouldy Air State : Clear. Items in room: Water Dripping Ashes Broken Bottle Wall Cracks Mold, Common Helm Cobwebs Cobwebs Straw 1 Large Water Puddle

  38. Air Current: Cold Air Current. Odor: Rotting Vegetation Air State : Clear Trap in room: Spear Trap

  39. Air Current: Still Air. Odor: Dank, Mouldy Air State : Foggy near Floor. Items in room: Leaves and twigs Dried Blood Wall Damp Wall Cracks Rubble Copper Piece Broken Pole Cracked Flask Sound in room: Bang or Slam

  40. Air Current: Still Air. Odor: Dank, Mouldy Air State : Misted. Items in room: Floor Cracks Rubble Fangs Torn Sack Mold, Common Floor Cracks Wall Cracks Dust Water Dripping Sound in room: Jingling