Cities
Name: Razorgate
Country: Khaz Modan
Population Type: Mostly Orcs
Population: 68,000
Ruler: Ogrim Doomhammer
Allies:
Enemies: Stromgarde
Safety Level: Poor
Terrain:
General Alignment: Evil
Government:
Military: Strong; The Khaz Modan military is broken up into separate clans. When the country is not at war, they are constantly warring against each other. However, when the nation as a whole is threatened, the strongest clan at the time leads the rest of the nation. The current dominate clan is the Warsong Clan which resides in Razorgate. It's 15000 troops are led by Grom Hellscream.
Magic Level: Average
Economy: Average; Whatever goods are not generated locally are stolen from neighboring cities and countries.
Weather: Cold most of the year.
Taverns: The Ogre Gut, Screaming Elf, Dragon Drool
Market: Gluttons (Dried food goods), Chiselworks (Weapon shop)
Services: Grinding Axe (Weapon repair), Bloodzone (Combat pit), Smoked Skins (Tannery), Dragon Transport
Guilds: Warsong Clan, Bleeding Hollow Clan, Bonechewer Clan, Laughing Skull Clan, Shadow Moon Clan, Shattered Hand Clan, Thunderlord Clan
Thieves Guild:
Notable Residents: Bone Splinter, Baruch Thornbow, Magmus Cinderforge
Description:
Name: Bloodwall
Country: Khaz Modan
Population Type: 80-85% Rock Troll, but all kinds of Orcs, Trolls, and Goblins can be found.
Population: 35000
Ruler: Bhadra Soulreaper
Allies: Orcish Horde
Enemies: Azeroth, Paragon, Yeggli
Safety Level: Poor
Terrain: Mountains
General Alignment: Evil
Government: Autocracy
Military: Bloodwall's military is currently at an all-time low after a disasterous attempt to invade Paragon. The muster now stands at around 5500 troops, although at its height the Army of Bloodwall swelled to over 15,000. Command of Bloodwall's army falls to Warmaster Attakuk Ironskin, a former subordinate of the deceased Warmaster Ahlbarmakk the Butcher and a veteran of the invasion of Paragon. Troll tactics favor slowly advancing on an enemy and battering them to pieces, so the army is mainly comprised of heavy infantry, wielding maces and great axes and wearing thick black plate armor. The Troll army has no cavalry and few archers, but it does have a devastating array of seige equipment. A ruthless conscription program instituted by Warmaster Ironskin is swelling the ranks of the Bloodwall army at an alarming rate.
Magic Level: High
Economy: Average
Weather: Normally dark and gloomy, with an occasional thinderstorm thrown in for good measure.
Taverns: The Skullcrusher, Steaming Entrails, The Dripping Axe, That Had To Hurt, The Pit O' Filth, It's Safe I Swear
Market: Nok's Dry Goods and Assorted Corruption (general store), the Bloodgroove (armory), Devalo's Warfare Bazaar (a year-round carnival filled with every imaginable contest of might and uncountable shops that sell every kind of weapon and armor to be found in the world.
Services: Beasts of Burden (livery stable), 1st Dragon Hand Regiment (mercenary unit), Crack of Doom (blacksmith), Get In & Get Out (inn)
Guilds:
Thieves Guild: There is no actual guild, as the weak are generally preyed upon by the strong whenever they see something they want.
Notable Residents: Bhadra Soulreaper, Attakuk Ironskin
Description: An imposing fortress city built in the mountains of Khaz Modan. The towers and buildings are constructed in such a way as to make them appear ramshackle and decrepid, but are actually quite sturdy and well capable to withstand the day-to-day abuse of the Trolls. The city got its name from a legend that says the blood of Soulreaper's enemies was used as mortar to hold the stone walls together. No one but Soulreaper knows for sure if this is true, but the fact remains that several grinning skulls of various races peer out of the stonework at various intervals.
Name: Grimpen Ward
Country: Khaz Modan
Population Type: Mostly Human, Orc, Troll and Gnome
Population: 5000
Ruler: Changes frequently under various circumstances. Current mayor is Ghadarakk, a Half-Orc who is rarely sober enough to concern himself with city affairs.
Allies:
Enemies:
Safety Level: Poor
Terrain: Forest
General Alignment: Neutral-Evil
Government: Anarchy
Military: Small militia, roughly 1000 ill-equipped and poorly trained troops. It's a good thing nobody really wants to conquer this little rathole.
Magic Level: Low
Economy: Poor
Weather: Mostly dark and gloomy, as it sits in the midst of a great forest.
Taverns: The Village Idiot, Ale for Sale
Market: Livery stable, General Store
Services: Inn
Guilds:
Thieves Guild:
Notable Residents: Hepac lives outside the city, occassionally venturing in at night; Raz, Org, Gooble, Grizmiz; Many notable cutthroats have been known to frequent this den of theives, but none seem to want to stay very long. Most of the permanent citizens work in a local iron mine.
Description:
Name: Drakkegund
Country: Khaz Modan
Population Type: Orc
Population: 85000
Ruler: Sauron
Allies: Grim Batol, Razorgate
Enemies: Stromgarde, Stratholme
Safety Level: Poor
Terrain: Wasteland and Mountains
General Alignment: Malevolent
Government: Autocracy
Military: Essentially, every citizen of this town is a member of the military. They are led by Deathbringer who is the Captain of the Dark Lord's army. The current armed forces include: 12,000 Orc Footman, 1200 Troll Axethrowers, 1500 Goblin Archers, 800 Goblin Wolfriders, 250 Ogre Mages, 300 Orc Mages, 6 War Dragons and 3500 Death Knights. Deathbringer also boasts several elite commando units.
The Apocolypse: 4 Chaos Knights who portray the mythical Four Horsemen of the Apocolype. Their field captain is War. They handle many assignments when intimidation is needed and commonly lead the ground forces into major battles.
Wolfpack: 50 Elite Goblin Wolfriders who ride Great Wolves. They are led by Malkin Foulspit.
Fist of Death: 25 Orc Mages led by 5 high ranking Ogre Mages, of which the leader is Blodhut Dragoncrusher.
Magic Level: High
Economy: Poor
Weather: Dark, cold and gloomy
Taverns: Muckbucket
Market:
Services: Inn, Blacksmith
Guilds:
Thieves Guild:
Notable Residents: Shiroz the Mad, Deathmaker, Deathseeker, Arien
Description: The city of Drakkegund is a scene straight out of the worst nightmares. The dread lord Morgoth himself carved the fortress out of the base of an active volcano. Craggy black peaks and eternally smoking pits litter the land. The air hangs heavy with the stench of sweat and dried blood. Nothing grows within sight of the city and no natural animals venture near. The inhabitants are as scarred and worn as the land. Although Sauron's warlords maintain some semblence of order, survival of the fittest generally rules within the gates. Fear and pain alone motivate the bloodthirsty throngs.
Name: Stinkpit
Country: Khaz Modan
Population Type: Goblin
Population: 53400
Ruler: Tworga "Two-Fingers" Toothgnasher is the leader of the ruling clan.
Allies: Grim Batol
Enemies:
Safety Level: Poor
Terrain: Wasteland, Foothills and Caves
General Alignment: Malevolent
Government: Oligarchy
Military: Above Average; Although Stinkpits armed forces may be nothing to look at, they have proven that they can overwhelm even the most highly skilled opponenets by sheer numbers and determination. 20000 Warriors, 5000 Archers, 400 Wolf Riders and 150 Mages
Magic Level: Average
Economy: Very Poor
Weather: Dark, cold and gloomy
Taverns:
Market:
Services:
Guilds:
Thieves Guild:
Notable Residents: Shantara
Description: Stinkpit is the unofficial capital of the goblin kingdom. Although they have been unsuccessful in creating their own nation, they still carry the mindset of a separate nation with their own rulers and laws. All the orc and troll clans of Khaz Modan treat goblins as something a bit lower than pond scum. However, Ogrim Doomhammer, and occassionally even Sauron, will make pacts with the goblin kingdom because they find it easier than forcing them into service.
Name: Mushmeadow
Country: Khaz Modan
Population Type: Goblin
Population: 8400
Ruler:
Allies: Stinkpit
Enemies:
Safety Level: Poor
Terrain: Swampland
General Alignment: Evil
Government: Anarchy
Military: Low; 400 Goblin Warriors
Magic Level: Low
Economy: Poor
Weather: Dark, warm and humid
Taverns:
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Thieves Guild:
Notable Residents:
Description: The town of Mushmeadow was originally designated as a retreat to reward high ranking officials and war heros from Stinkpit who had served their time but were no longer needed (or wanted) by the current ruling order. It is constantly humid, infested with biting insects, foul smelling and generally miserable. This, of course, suits the goblins just fine. However, in time, this "retreat" became nothing more than an excuse to exile anyone that crossed the ruling clan of Stinkpit. Thus, to be "sent out to the Mushmeadow" became synonymous with being fired, exiled, or even killed. Since so many of Stinkpit's undesirable's have come to make Mushmeadow their home, the overall demeanor and attitude of it's inhabitants would frighten even the most grizzled troll veteran.
Name: Vergyth
Country: Khaz Modan
Population Type: Ice Trolls
Population: 2200
Ruler: Khadrogg Frosthair
Allies:
Enemies: Icehaven
Safety Level: Poor
Terrain: Tundra
General Alignment: Malevolent
Government: Autocracy
Military: Strong; Although the Vergyth military is small, they are highly skilled and durable. Khadrogg leads an elite band of 100 warriors proficient in both spear and axe. War chief Jutter Iceclaws commands the rest of the 900 standard troops. Their natural ferocity and regeneration make them a nearly unstoppable force. Their one weakness is their lack of proficient magic users.
Magic Level: Low
Economy: Poor
Weather: Cold and frigid
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Description: The town of Vergyth is crudely constructed of ice, snow and frozen mud. All other materials are extremely rare. Traders rarely venture this far north and no one goes out of their way to deal with Trolls. The layout of the town is similar to a fortress with large icicle spikes jutting out in all directions from the 14' snow wall.
Name: Mudtown
Country: Khaz Modan
Population Type: Kobolds
Population: 5600
Ruler: Geepat Trailsniffer is the designated chieftan but the actual power is held by the Council of Mages.
Allies:
Enemies:
Safety Level: Average
Terrain: Marsh
General Alignment: Evil
Government: Magocracy
Military: Average; 350 Footmen, 120 Archers, 40 Rat Riders, 35 Battle Mages. Although most of the troops are untrained and ill-equiped, the battle mages are surprisingly powerful.
Magic Level: Average
Economy: Poor
Weather: Rainy and humid
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Thieves Guild:
Notable Residents:
Description:
Name: Icehaven
Country: Khaz Modan
Population Type: Duergar Dwarves
Population: 25000
Ruler: Garvis Grayskin
Allies:
Enemies: Vergyth
Safety Level: Average
Terrain: Tundra and Caverns
General Alignment: Neutral
Government: Monarchy
Military:
Magic Level: Low
Economy: Rich
Weather: Cold and frigid
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Notable Residents:
Description:
Name: Talonrock
Country: Khaz Modan
Population Type:
Population: 19000
Ruler: Grizzletooth Firehide (8th lvl Dragonling Warrior)
Allies:
Enemies:
Safety Level: Low
Terrain: Mountains and Caverns
General Alignment: Evil
Government: Monarchy
Military:
Magic Level: Above Average
Economy: Average
Weather: Dry and windy
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Thieves Guild:
Notable Residents: Ancalagon is magically suspended in solid stone many feet below the surface. However, his evil thoughts and influence escape to influence the unwary inhabitants above.
Description: It has been rumored that back when the world was young, the great black drake Ancalagon ruled the land that is now Talonrock. Legend has it that he joined Morgoth's side during the Creation War and it took the combined powers of the Valar to stop him by burying him beneath millions of tons of stone. A giant rock outcropping near the center of the town shaped like a dragon claw symbolizes the dread beasts attempts to reach the surface and wreak havok once again. Most of the residents think this is only a myth but if they realized how close to the truth it actually was, they would flee in terror.
Name: Tesselron
Country: Khaz Modan
Population Type: Dark Elves
Population: 38000
Ruler:
Allies:
Enemies:
Safety Level: Low
Terrain: Caverns
General Alignment: Evil
Government: Monarchy
Military: Strong; 9000 Soldiers, 3000 Lizard Riders, 2000 War Mages
Skull Knives: 45 Elite Lizard Riders
Magic Level: High
Economy: Average
Weather: Cold and clammy
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