Paragon Cities
Name: Dreadholt
Country: Paragon
Population Type: Dwarf
Population: 49500
Ruler: King Torbin Steelbeard
Allies:
Enemies:
Safety Level: Low; King Steelbeard's motto is, "If a dwarf can't defend himself, I don't want him in my city!" Therefore, he does little to dissuade crime and violence in the streets. However, if the city guard does get involved, be sure the consequences will be swift and sure.
Terrain: Mountains
General Alignment: Neutral-Good
Government: Monarchy
Military: 11500 Footman, 20 Archers, 45 Calvary, 30 War Mages;
Arrows, Horses and Magic used to be considered a less honorable form of combat but King Steelbeard is slowly becoming aware of their value.
The Berzerkers: 100 Seasoned veteren knights always leading the way into battle
Stormriders: 80 Griffin riders equipped with magical Thunderhammers
Magic Level: Average
Economy: Fair
Weather:
Taverns: The Hobbit's Armpit, Puking Unicorn, Stumpy Bob's House of Beer, Crippled Griffin, Two-Fingered Troll, The Bearded Cup
Market: Treasure Trove (gemstones), Pick of the Mountain (mining equipment), The Chain Gang (armor shop), The Grindstone (weapon shop and weapon repair)
Services: Old Grecky's Forge (blacksmith), Toss of the Dice (casino), Constable Station, Dreadholt Fire Station, Dreadholt Penitentiary
Guilds:
Thieves Guild:
Notable Residents: Alcides Ironbeard, Black Death, Brent Boulderbasher, Gammgral, Grakos, Brem Storhufvud, Durian, Shantra
Description:
Name: Vendrinhill
Country: Paragon
Population Type: Dwarf
Population: 18400
Ruler: Gaffe Braidbeard
Allies:
Enemies:
Safety Level: Average
Terrain:
General Alignment: Neutral-Good
Government: Monarchy
Military: Average
Magic Level: Average
Economy: Rich
Weather:
Taverns: The Well-Manicured Rascal
Market: Twisted Steel (weapon shop), Skeeve's Stoneworks (stone tools and ornaments), Varmit Vittles (wild game food store)
Services: Vendrinhill Constable, Dragon Transport
Guilds:
Thieves Guild:
Notable Residents:
Description:
Name: Underhill
Country: Paragon
Population Type: Hobbit
Population: 380
Ruler: Daggo
Allies:
Enemies:
Safety Level: High; Although the village has no real military, attackers must weave though a maze of traps before reaching the town gathering hole.
Terrain: Caverns
General Alignment: Good
Government: Democracy
Military: None to speak of
Magic Level: Very Low
Economy: Poor
Weather: Cold and clammy
Taverns: Fireside Inn
Market: Pipeworks (smoking accessory shop)
Services: Cousin Ike's Hair & Nail Trimming
Guilds:
Thieves Guild:
Notable Residents: Furl Took
Description:
Name: Dwarvenholt
Country: Paragon
Population Type: Dwarf
Population: 45000
Ruler: King Doran Deepminer
Allies: Dreadholt
Enemies:
Safety Level: Average
Terrain: Mostly foothills surrounded by rocky, barren plains.
General Alignment: Neutral-Good
Government: Monarchy
Military: 7000 Footmen, 350 Archers, 400 Pony-riders, 200 War Mages
Magic Level: Average
Economy: Rich; Dwarvenholt has many local mines high in gold, platinum and sapphires.
Weather:
Taverns: The Buxom Wench, The Mangy Manticore, Well of Dreams, The Rolling Stone
Market: Notched Axe (Weapon store), Aule's Tooth (Armor store)
Services: Dragon Transport System, Tumblers (Gem cutting and refining), Battlezone (Fighting arena)
Guilds:
Thieves Guild:
Notable Residents: Domath, Ahira, Razph
Description:
Name: Stonehill
Country: Paragon
Population Type: Dwarf
Population: 3000
Ruler: Grusog Ashenbeard
Allies:
Enemies:
Safety Level:
Terrain:
General Alignment:
Government:
Military:
Magic Level:
Economy:
Weather:
Taverns: The Thirsty Whale, The Drunken Druid, The Baron of Mutton
Market:
Services:
Guilds:
Thieves Guild:
Notable Residents: Lorak Boneshatter, Bemrag Steelbeard, Silvercrest
Description:
Name: Culhaven
Country: Paragon
Population Type: Mostly Hill Dwarf, with a large population of halflings.
Population: 5000
Ruler: Lord Marco Gemfacet
Allies:
Enemies: Troll Nation
Safety Level: Good
Terrain: Forest
General Alignment: Good
Government: Aristocracy
Military: Culhaven has a small army of around 1000 warriors, supplemented by another 500 militia troops. These troops are used mainly for security purposes. During times of invasion from the Troll nations to the North, they are also used as reinforcements for the border fortress of Capaal. The active troops are comprised mostly of heavy infantry, wielding large axes or broadswords, while the militia are mostly archers armed with bows and slings. A large portion of the milita is made up of halflings, who are normally indifferent about violence and warfare, but at the same time recognize the need to protect their homes and families. The military is led by Captain Telgrif Forgebellows, an aging dwarf who is a veteran of many border skirmishes with the Northland trolls. Upon his retirement with honors from active duty, he took it upon himself to train Culhaven's military.
Magic Level: Average
Economy: Average
Weather: Culhaven normally has very pleasant and comfortable weather.
Taverns: A popular dive with the local miners is the Grog Guzzler.
Market:
Services: Culhaven is one of the few stops available to travelers in the Eastlands, so many inns, taverns, livery stables, and general stores are found throughout the city.
Guilds:
Thieves Guild:
Notable Residents: Perbeck Helmcrusher, Kirbe Leathergauntlet, Malon Nevels
Description: Culhaven is an oddity in the Dwarven community in that is is entirely above ground, although the buildings are nearly all made of stone. It is nestled in the hills of the Lower Anar Forest, next to the Silver River. It is a quiet, sleepy community where the citizens tend to mind their own business but do not hesitate to help each other out in times of need. The most prominent feature in the city is the Gardens of Life, a large garden area built hundreds of years ago with the cooperation of the Westland Elves. Gardens of this type are rare to unheard of in Dwarven communities, and the citizens of Culhaven are immensely proud of it. It is whispered by some of the old-timers that the Garden is charmed, and the success and welfare of Culhaven can be measured by the vitality of the Garden. Most scoff at the notion nowadays, dismissing it as superstitious nonsense. It cannot be denied, however, that the worst invasions, floods, and droughts came at times when the Garden had fallen into disrepair. City defenses are minimal, with a low stone wall and a few lookout towers. Culhaven relies mostly on the border fortresses to keep invaders at bay, and it uses its large agricultural industry to keep supplies flowing North.
Name: Hammer Halls
Country: Paragon
Population Type: Mountain Dwarf
Population: 50
Ruler: Dwall Fellhammer
Allies:
Enemies: Steelbeard clan
Safety Level: Good
Terrain: Mountains
General Alignment: Good
Government: Monarchy
Military: All of the men of the village and most of the women have rudimentary military training. Of the entire population of the village, around thirty Dwarves could actually put up a fight. Thanks to an extremely gifted local blacksmith, they could probably make a good showing of themselves. Military action has so far been limited to driving out wild animals, as even thieves and bandits have little interest in traveling that far into the mountains for such little gain.
Magic Level: Very Low
Economy: Average
Weather: Being so high in the mountains, it is at the least very cool in Hammer Halls, and almost unbearably cold in the winter. Residents are careful to collect plenty of food in the autumn, since the few Dwarves who have ventured outside the safety of the Halls in the dead of winter have never returned.
Taverns: The Hall of the Fellhammers serves as the general meeting place and watering hole of the village. The local grog is nothing to write home about, and the more discerning palates wil find it downright disgusting. Due to the lack of imports, no complaints are heard from the residents.
Market: Since Hammer Halls is not recognized by the majority of Paragon due to its exile status, trade is extremely limited. Currency has no place here, as the residents give to each other freely, be it food, clothing, tools, or weapons that they crafted themselves.
Services: Blacksmith, livery stable
Guilds:
Thieves Guild:
Notable Residents: Delg Fellhammer
Description: A quiet town, nestled deep in the mountains of Paragon. Hammer Halls is comprised almost entirely of members of the Fellhammer clan, who were exiled from their estates near Dreadhold after a land dispute with the Steelbeard clan. The buildings are crude, but sturdy and well-suited to withstanding the cool, often bitterly cold climate of the mountains. A low stone wall serves as more of a windbreak than a defensive structure, and encircles the entire village. A single gate leads into the village, manned at all times by two shivering guards. Just inside the wall are mostly individual homes, constructed of stone, wood and thatch. Closer to the center of town are the few workshops that the various town artisans ply their trades in. directly in the center of twon is a massive hall, the Hall of the Fellhammers. This Hall serves nearly every function imaginable for the town seat of government, school, town hall, tavern, market, inn, etc. A great roaring fire is always blazing in the center of the Hall, and homemade mead is always on tap. It is in this lonely, often miserable place that the Fellhammers live out their days, hoping to one day find the lost Keep of the Fellhammers, where the ancient heirlooms of the Clan are stored. These heirlooms are the proof the Clan needs to restore themselves to honor and regain their nobility status among the Dwarves.