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Central Bohavia

Each hex on the map represents an area six miles wide/high. Generally I tend to use a slower movement rate than per the rules as I am assuming that the party is being very cautious in their movements in order to avoid detection wherever possible. As a result, I take movement over an eight hour period to be two hexes per day for walking with average encumberment and three hexes per day when mounted. An extra hex of travel per day is possible if using roads or crossing open terrain, or if traveling for longer than eight hours per day.

 

Due to the large scale of the map, it is impossible to get all of the names of the villages on the map. In these cases, I have used the following letters:

A

Holitze

B

Sezemitze

C

Dashitze

D

Hrokuv Tynetz

E

Trebekovitze

F

Bosco's Tower

G

Dobroushka

H

Tyniste

I

Kosteletz

J

Heimlin's Village

K

Yevichko

L

Vysoke Myto

Because these places are close together, they are hard to make out on the main map. As a result, I have enlarged the area in order to make it easier to see where the villages are in relation to each other.

Home

History of Bohavia

Bohavia Today

Geography of Bohavia

Pantheon of Bohavia

Map of Bohavia

Players' Notes

How To Lurk

Key Characters

The Story So Far

PBeM Advice

Links
'AD&D' and 'Advanced Dungeons & Dragons' are registered trademarks of TSR, Inc.

The creator of this page is Nick Pendrell

This page was last updated on 13 February 1999