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Chapter Eleven

Camping In The Woods

After just a few more minutes, Yaz's spell ends and the branches and long grass move back to their original positions. The mounted woman's body falls to the ground with a satisfying *THUD*

The horse looks at the body of his former mistress briefly and then goes back to chewing on the long grass. Yaz holds the horse's reins anyway, to ensure that it doesn't bolt away. He then ties the horse to the nearest tree.

All of those that are still unwounded check over the bodies of the orcs. Each of them have a few platinum pieces on them. When all of the booty from the orcs is put together, it comes to the grand sum of 58pp.

Darius manages to crawl towards the nearest orc and attempts to remove its chainmail. Failing miserably, Maire' comes over and helps him to take the chain off.

Yaz, Winnacer and Xavier check out the body of the fallen woman and the saddlebags of the horse. Laying on the ground next to her now is the strange staff with the gem at one end. Unfortunately, Corrow is still too weak to take a look at it too closely.

On the woman's body is some jewelry. Heimlin comes over and takes a look at it.

'Brooch of Rhodochrosite, piece of crap' he says 'It's worth about 10gp. Jade pendant, another piece of crap, perhaps another 10 gp. A pair of coral earrings, more crap. The pair's worth about 20 gp. Gold and silver bracelet, now that's a little bit better, that's probably worth 100gp. If you want, I could give you the cash for these, or you keep 'em, it's all the same to me - you won't get no better price off nobody.'

Apart from the blue robes, cloak and riding boots, the only other objects that the woman has is a normal looking dagger which was tucked into her belt.

Looking through her saddlebags, however, is more interesting. In one saddlebag is a rolled up piece of parchment, which matches the one that she tried to read from earlier. That piece of parchment is now laying next to her on the ground, apparently blank.

In her other saddlebag is a largish leather bound book with a small lock on the front. Another look at the woman's body reveals a small key attached to a chain around her neck. The key opens the lock. Yaz, Winnacer and Xavier all try and look at what is written on the pages, but cannot recognize any of the arcane runes that are written on the thick parchment pages.

Storing these items until Maire' or Corrow are in a position to investigate them further, the three look to hide the evidence by digging a deep pit a short way from the clearing. Although the ground is soft, the digging is difficult as nobody has any spades or similar excavation materials. However, they manage to hide all of the bodies from anything but a very detailed search.

They go back to the clearing to see if they can hide the tracks of the party. However, the scuffle really plowed up the soft ground, meaning that it would be impossible to completely hide all signs of the encounter.

The party moves half a mile away from the site of the encounter, moving south where the woods are getting thicker. They spend a while hiding the tracks of the cart which proves to be a major exercise in itself, as the ruts caused by the cart wheels are very deep. However, by the time that the tracks are hidden by foliage, only a trained tracker would be able to trace the tracks back to the party's camp.

All of this activity took the party two hours. It is now 1.30pm. The party settles in to spend the rest of the day and night in the camp, tending for the sick and wounded.

Yaz carefully checks both the horse and the dagger, but cannot find any identifying marks on either. The dagger is very ordinary. While he is checking over the horse, Yaz comes to realize that the horse is past its best years and tells the others that it is not likely that the horse will be able to gallop for much more than very short distances. Yaz becomes worried about the possibility of someone along the route recognizing the horse. As a result, he decides to disguise the horse by dyeing it with berries. The only berries close are an orange color, so he proceeds to dye the horse a vibrant shade of orange. The others in the party are horrified to see the result. Xavier, who was planning upon riding the steed now refuses to have any association with the strange hued beast.

Heimlin takes the mounted woman's jewelry and stuffs it into his leather pouch. In return, he removes 140 gp, giving 20 to each person in the party. The less trusting of them check Heimlin's facial expressions as he does so, seeing whether he is trying to hide a sly grin, but he is totally deadpan. Having spent a few days in Heimlin's company, all get the impression that Heimlin is giving a fair price for the jewelry, although he is not being over-generous.

He speaks with Winnacer about the plans to carry on the journey.

'It's a good job that we didn't let any of them Nyemetz bastards escape. If just one of 'em would 'ave got to another patrol, then we'd 'ave been in serious trouble. As it is, I really don't know what they're gonna do now. It should take 'em a couple a days at least before they realize that one of the patrols 'as gone missin'. In that time, we could 'ave traveled such a distance that it would not be possible for them to mount another search party, as the area would be 'uge that they 'ad to cover. That's not to say that we's all in the clear, 'owever. The Nyemetz ain't gonna be at all pleased when they realize that we've taken out one with arcane powers that be on their side, so we should continue to be careful.'

'Them Nyemetz uniforms could well come in 'andy at some point or another, but wearin' em ain't gonna mean that we're gonna get pass them without any problems. Only Nyemetz dress like Nyemetz. Some 'umans do fight with the Nyemetz, those like Xavier's former countrymen fight with them as mercenaries, but they don't dress in Nyemetz uniforms - they dress in their own garb.'

'In case you've bin wonderin' ,we's abouts 'alf way on our journey now. One good day's march is all we need to make eastwards, and then we shall be turnin' north for the final third of the journey. It will be good to change direction, as the Nyemetz'll be thinkin' that we's prob'ly travellin' eastwards ,as that's the direction that they saw us goin' in.'

The rest of the day is spent in tending the sick. Maire' uses up all of the medicinal herbs in her possession through her caring for the injured Darius, Yaz, Corrow, Winnacer and Colin. Yaz wanders of in search of more herbs to replace those which Maire' has used. Being no stranger to foraging in woodlands, Yaz has no problem in obtaining ample new supplies of the herbs which will allow Maire' to continue nursing all of the sick back to health.

While Yaz is foraging, he spots a large web between two trees in a thick part of the woods. From a distance, he spots two giant spiders who are busy devouring birds that became entangled in the web. Not having any wish to arouse the attention of the large arachnids, he stealthily returns to the camp.

The rest of the day and the night passes without incident.

 

9 SEPTEMBER 3460

In the morning, Yaz wanders off for his morning routines. Upon his return, he starts uttering incantations that the rest of them have heard several times before and lays his hands upon Corrow, Winnacer and Colin. The effect upon Corrow is immediate and remarkable - Corrow feels better than he has done in years! The effect upon the two fighters, however, is less remarkable. Combined with the result of Maire's healing rituals, they both feel about half of their normal selves, as does Darius, as a result of Maire's healing alone.

Despite the growing impatience of Heimlin, it is decided to spend another day hidden in the woods so that the fighters can regain their health. Maire' gets some well deserved rest after toiling through the night , while Yaz and Xavier spend the day on watch.

Xavier is keeping an eye on the clearing. In the middle of the afternoon, a party of Nyemetz come through the clearing heading eastwards - the opposite way from the way that the other party was heading in. The party consists of six orcs dressed in the same way as the previous orcs, and one orc who is dressed differently. The orc is unarmored and is wearing rusty red and yellow robes. He too is holding a staff similar to that which the party retrieved from the mounted woman.

Although the orcs stop and investigate the churned up ground in the center of the clearing, the tracks were covered sufficiently well to ensure that the tracks could not be followed back to the party's encampment. The enrobed orc points the staff in all directions, gives a little shrug and the Nyemetz unit heads off in the direction that they were headed. Xavier comes back and reports the siting to the rest of the party.

'Looks like they've given up the 'unt' says Heimlin dourly. 'Looks like they're 'eading back to Pardubitze. They will reach the town by nightfall. By the mornin' they'll know that one of the units is missin'. I've no idea what they'll do when they realize that.'

The rest of the day and the night is uneventful.

 

10 SEPTEMBER 3460

 

By the morning, everyone is feeling in much better health, thanks to Maire's nursing. Only Winnacer and Colin are less than 100% and the two of them are close enough to full health for it not to matter too much. At first light, after everyone has done their morning rituals, it is decided to move out.

Heimlin suggests that it would be better to give Pardubitze as wide a berth as possible. As a result, the party heads in a south easterly direction taking them a little further into the forest of Shumava. Progress is quite slow, as they have trouble finding a route through the woodlands for Giselle and the cart, but progress is possible, as the it is still woodland and not dense forests.

It is around 11.00 when Yaz starts to look at the forest ahead with interest. After a few seconds, he motions for everyone to stop.

'Unless I'm wrong' Yaz whispers 'there's a hidden elven village in that denser section of the woods 300 paces ahead.'

 

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