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Chapter Thirty Six

Planning The Heist

Bennett volunteers to help the party in any way he can if they wish to retrieve their items from the Witchfinders:

"Viktor, do you have the plans of that building and where the items are contained, information about guards and such? I think that any magical items garnered by the group in their adventures are too important to be left behind, though I must admit I have no items of arcane nature myself."

Winnacer looks around at all his companions and frowns. "I am loathe to part with such important equipment and our substantial battle chest, but it may be that this is a battle we should choose not to fight. Perhaps some information into the architecture of the site, its bureaucracy, and its defenses will make us better able to decide. But without magic of our own, it may be difficult to counter the magicks they are sure to bring to bear. Either way, we need to lick our wounds for a few more days. Viktor, if you could provide such reconnaissance, it would make such a decision easier to make.

Jihan nods his head in agreement:

"I have some small skill in matters of stealth," the elf says, the flashing form of Link rolling among the fingers of his left hand as he absentmindedly ponders possible plans.

Those of them who have known him for the past several weeks notice that he seems uncommonly comfortable in the city for an elf. Something about his nature seems to have changed slightly, he seems more... flamboyant is the only word that comes to mind. A small hint of a smile touches the corners of his mouth, then suddenly he speaks to the man in a brogue foreign to your ears, for all that the words seem familiar.

"We'll need to amuse these nappers, I ponder. The show maybe? Your canting crew been casing the ken? I figger this trasseno's got to have a twig with us. We don't want to end up climbing a ladder to bed, now. You think we'll need a charm or two to dub lay the place, or will we be bilking a rum bung from a pigeon? Wouldn't mind keeping this screw to help with the swag in the first," he says, patting his pocket. A full grin now splits his face as he awaits a response.

Viktor, who has been listening intently to the others' questions, breaks into a broad grin as he hears the elf speak. He replies in the same strange tongue:

'Stone the bleedin' crows! Ain't you a turn up for a pointy ears, chummy! See you got the lingo down pat, ain't yer now? Ain't got the foggiest about the joint now, but I've got me crew on the case. Reckons I should have the full S.P. come the morning.'

Viktor and Jihan have a good laugh and shake hands after their little conversation. Jihan then reverts back to his more regular form of speaking as he asks another question of Viktor:

"You have done nothing yet to merit my distrust, brother. I would ask you one more thing, trusting to your honor to reveal what you will. What news do you have on the gnomish slaves that were brought in a few days ago? Are they still quartered in the city, or have they been brought to the mines already? You must know that our reasons for being in the destroyed village were not simply for our own education. Many dear to us were taken or killed. I trust you will not use this knowledge to further extort anything from us. This has been an extremely difficult time for all, and the least we need are more worries on top of the task already assigned..."

Viktor shakes his head sadly as he replies:

'A group of gnomes were brought into the town the day before you arrived. They were locked up in the cells that you spent time in. They didn't spend long there, however. Early the next morning, they moved off again, guarded by a company of orcs. I'm afraid to say that they will probably be half way on their journey to Kutna Hora by now.'

All look sad at the news, especially Heimlin:

'I reckon me boy's lost. It's going to be a hell of a job to get him out o' there. Kutna Hora's just too well defended.'

Viktor speaks again:

'As regards your questions concerning the Witchfinder's building. I cannot answer them now, but I have put a lot of resources behind finding you as much information as I can regarding the place. I expect that I will have more information in the morning about your chances. Once more I shall take my leave of you. I shall return around 8.00 a.m. tomorrow. I shall bring Brother Igor with me again to carry on the process of healing. The sooner that you are all back to full health, the sooner that we shall be able to retrieve the items and set you on your way to Hradetz Kralovye.'

Viktor then takes his leave of them. They all settle down for the most luxurious night's sleep that they have had in several weeks.

20 SEPTEMBER 3460

They wake feeling fully refreshed. The rest alone has gone a fair way in aiding their recovery. At 8.00 a.m. sharp, there is the coded knock on the door. Winnacer opens it to see Viktor and Igor at the door. They both come in and Igor sets about his healing attempts once more.

After a good night's sleep, both Bennett and Darius are feeling back to their normal full health. Igor casts his healing magick upon first Xavier, bringing him up to his full health and then Jihan, also recovering the elf fully. He then tries to heal Winnacer, although his first attempt provides little improvement for the tough fighter. Igor tries another, and another spell on the knight and, although there is a fair degree of improvement, Winnacer a still a little way off full recovery.

Viktor thanks Igor for his assistance and pays him off again with a forced smile. Igor pockets the cash and walks off.

With just himself and Winnacer not quite fully recovered, Yaz decides to finish the job. Two such spells on himself and one on Winnacer finish the healing process, as everyone is now feeling fully healthy.

Viktor waits patiently while Igor and then Yaz see to everyone's well being, and then tells them of his findings.

'I am still working on obtaining accurate information regarding the layout of the Witchfinder's building. I expect to have a sketch map some time tomorrow. I have determined the following facts.'

'Firstly, I have been able to determine that your main problem is not going to come from physical beings. In total, there are only eight Witchfinders in the building, well seven now, as you killed one during the conflict. Of the Witchfinders, it is likely that very few will be present in the building as most of them, including Reinburger, are out scouring the countryside trying to locate you. As a result, I doubt whether there are more than two or three Witchfinders present in the building at any one time, plus a few apprentices, whose powers are far from strong.'

'The Witchfinders trust little in guards. There are two orogs guarding the main door, and one guarding the side door that leads from the stables. There has been no addition to the guard since your escape. Therefore I am fairly sure that the Witchfinders are confident that you have already left the town and are prepared to forfeit the items.'

'No, from what we hear, the Witchfinders use sorcery to provide their main source of protection. There are many doors in the building and the majority of them are protected through ensorcellments. The majority of doors require a password in order to open them safely. The passwords are known only to the Witchfinders and not all of them know all of the codewords.'

'As a result, it is going to be difficult to retrieve your items through brute force alone, although I am sure it will be needed on occasions. We must fight fire with fire in order to get past the ensorcellments through using spellcraft to by-pass them.'

Viktor looks at Faewen'il as he continues, noticing how different she looks now that she is clean and dressed in the close-fitting tunic. He speaks to her directly:

'I understand that, without access to your spellbook, you are unable to perform any of your magick. Without access to your arts, I think that the mission would be doomed to failure. I am pleased to say, however, that I have a solution to the problem.'

'The Blue Dragons have access to one with talents such as yours. He has been in hiding ever since the Nyemetz took over and he relies upon us for his safety. I have spoken to him and he will be willing to provide you with some assistance in providing you with a number of scrolls for use in the mission.'

'His services are not, however, free to us and the costs of such magickal assistance is not insubstantial. I have managed to obtain a budget of 1000 gold pieces for the purposes of obtaining scrolls for your use. Here is a list of the scrolls that he is able to create and the costs of each of them. Please tell me which ones you believe would be of most assistance to you on your mission to retrieve your items.'

Leaving Faewen'il with the list, he speaks to the rest of them:

'As I have said, I should be able to obtain a rough map of the building and have an idea as to the location of your items by this time tomorrow. Is there any other information that you would like me to obtain? Ask now, as this will be our last chance to obtain more information.'

Winnacer starts to crane his neck to take a glance at Faewen'il's list, but catches himself, trusting the magess' judgement in these matters.

As he ponders what Viktor has told him, a few thoughts come to his head:

"Viktor, from what you have said, it sounds like a stealthy night infiltration would probably be best. While all the information about where our equipment is stored and the nature of our enemies is very important, we must not neglect planning what we are to do once our equipment is liberated. Such a bold move will certainly reveal to the remaining Nyemetz that we are still in town, and unless the Witchfinders are all slain, they will come through checking each house for the arcane. And without adequate plans to immediately evacuate the city or suitable means of concealing our magical devices from scrying, we will be found out. If it is possible, can you tell us more about the guard schedules after curfew, safe routes out of town, safe houses in town if things go awry, and perhaps a bit more about the character of the remaining Witchfinders. Even trivial bits of information may come in handy, like the number of horses in the stables."

Viktor listens intently to Winnacer's questions:

'I will set my people on the case to determine your best way of escaping from the town with the best chance of escaping detection.'

"Your generosity has been over-flowing, but I do feel we must ask still for even more help," continues Winnacer. "We are short of much of our sundry equipment and our stealthy enterprise may fail because of it. Some dark cloaks, some oil to dampen the creaks of armor, and some soft toed shoes would be vastly appreciated. My companion Yaz is also without his traditional leathers nor is there a crowbar amongst the lot of us. If you could possibly fill some of our equipment gaps, we will gladly return the items once our own are liberated."

'Your requests are not substantial' Viktor responds. 'I shall bring all of the items that you require with me this evening.'

Having obtained the last of their requests, Viktor says his good-byes to them again and leaves them in the safehouse.

Once Viktor has left, Winnacer addresses the party as a whole.

"So, what do we all think? It seems that getting our equipment back is a bone fide possibility. But what of after we make good our escape? I think that we may desire to make a stop or two before making good our promise to Viktor. Heimlin's family deserves an ounce of stability that our presence makes impossible. A side journey to the Twin Villages before journeying to Hradetz would be proper in my mind. Perhaps the rest of you have some thoughts of where and how we should proceed."

Bennett responds, "The Twin Villages? I am sorry that I do not know of them. Are they the homes of the gnome and his family? Would they be safe there while we recover your items? We certainly should not take them with us to Hradetz Kraloyve, since it will be far too dangerous."

"Hopefully, we can leave tomorrow night to recover the items and be on our way directly to Hradetz." Bennett seems in a hurry to be on his way.

'Although I'd like to get Bekkah an' Granny to the safety of the Twin Villages as soon as possible,' replies Heimlin, 'geography seems to be against us. There are jus' three ways of gettin' to the Twin Villages from 'ere because we're on the wrong side o' the River Labe. The first way is the way we came, across the fords. 'Owever, that would mean that we 'ad to go back through our 'ome village again, an' I reckon that 'alf the garrison will be there thinkin' it's the most obvious place that we'd want to go to. Second way is through Pardubitze, which is a fair way off our route an' no more safer than goin' through Hradetz Kralovye. That's the third route, through Hradetz Kralovye. It's the most direct route and probably no worse an option that either o' the other two. I reckons we'll 'ave to come with yers to Hradetz Kralovye an' then we'll make a decision then as to whether to carry on to the Twin Villages straight away or wait until yer've finished yer job.'

After all has gone quiet again following Heimlin's comment, Winnacer approaches the scarred form of Xavier with Xavier's old mace in his hands:

"My comrade in arms, it seems we have been ordained to survive horrors that would break lesser men. The time has come for us to bring terror to those whom have relished in it for so long. Therefore, I must return to you the mace you bestowed upon me. At least until your ensorcelled mace is returned."

Xavier smiles at the kind thoughts and actions of Winnacer.

"Yar Yar, my Lord indeed der fates have dealt us a strange hand this past month. We march with death it seems, not as an enemy we may perceive it but some sort of twisted friend. To all intents ve should be dead. Instead ve live. The gods must have some plans for us, for only their intervention can explain our escape this past 48 hours, Praise be to them all"

Throughout the day, the novelty of the comfort of the building, being clean and having plenty of good food to eat starts to wear off. Yaz has a strong hankering to leave the town and get back outdoors again after being away from nature for such a long time. The warriors get restless, anxious to retrieve the items and then to get out of Dvur Kralovye and on to Hradetz Kralovye to fulfill their obligations to Viktor as soon as possible. The incessant bickering between Darius and Bennett really starts to grate upon everyone's frayed nerves as the day progresses.

At 8.30p.m., there is another coded knock at the door signifying Viktor's return. Winnacer answers it, keen to discover what information Viktor has been able to obtain.

Viktor sits in front of the fire and takes a large sack from his back. In it are seven black coats, felt soled shoes in a variety of sizes, a couple of crowbars, a vial of oil and a suit of leather armor for Yaz. He then unfolds a large piece of paper that he has taken from a hidden pocket on the inside of his cloak.

'Don't ask me where I got it' Viktor grins. 'Let's just say that it wasn't a cheap item to obtain.'

Looking over Viktor's shoulder, they all see that he has been able to obtain a rough plan of the layout of the Witchfinder building.

'There are four stories to the building. Reinburger has the top floor to himself as his private residence. The second and third floors provide accommodation for the other Witchfinders. It seems unlikely that they would have your items in their private accommodation, so you should concentrate upon just the ground level and basement of the building. To answer one of your questions, there are currently three horses in the stables. I would imagine, therefore, that there are only three Witchfinders remaining in the building, the remainder being out trying to bring you back in chains. Although we have been unable to obtain exact information, I would imagine that the Witchfinders remaining in the building are only the most junior members of the organization. The Witchfinders now know that you are powerful opponents and are thus likely to have their best people out looking for you.'

'Although it is not marked on the plans, our contact understands that there is a laboratory within the building, although its exact location is only known to the top officials in the organization. From the plans, we have been able to determine that there seems to be an area to the south east of the building that is impossible to gain access to. Logic tells us that this is the location of the laboratory and that it is concealed through some hidden door. It will be amongst your tasks to locate the entrance to the laboratory.'

'Although I am sure that you are desperate to start your assault upon the Witchfinder building now, I am afraid that it will not be possible tonight as the scrolls that are being prepared for Faewen'il will not be ready until tomorrow evening. I would suggest, therefore, that you wait an additional 24 hours before starting on your attempt. I recommend that you begin your attempt around 11p.m. tomorrow, not long after curfew, so that you have the whole of the night available to you to complete the mission. As I have already told you, many of these doors are protected by traps which could take quite a while for even a master to disable, therefore it is essential that you have as long as possible to complete the task.'

'As Winnacer has said, there will be a tremendous hue and cry once it is realized that you have not left the town and have been audacious enough to penetrate the Witchfinder Building. You will not have long before your presence in the Witchfinder Building is discovered as the Witchfinders awake. They will then realize that you have not left Dvur Kralovye and start searching the town and its environs once again. Therefore, it is essential that you put as much distance between yourself and the town before the sun rises. Immediately upon making your escape from the Witchfinder building, you should make haste back to the safehouse. I will arrange that our fat friend is waiting here in order to patch up any injuries that you may have sustained during the mission. You should then pick up the gnomes and then leave Dvur Kralovye while it is still dark. As regards your escape from the town itself, there are no special routes as there are no walls to the city. All you will have to do is avoid the searchtowers and patrols that guard the borders of the town. From what we have witnessed, the border patrols have been stepped down to almost their regular levels now. They are obviously sure that you have already left the town and are using the majority of their resources to scour the countryside already. As for screening your items from the Witchfinders' rods, I am afraid that I know of no way to screen them from detection. However, there are only four Witchfinders out looking for you and so the chances of your running into them during your escape attempt should be remote providing that you make your escape attempt across country.'

'I will leave you once again to study the plans and work out your plan as to how you will proceed in the mission. Good luck in your planning.'

Darius sighs:

"We go first to get things. Try with stealth. Perhaps Faewen'il can help with spell. Stop sight, or hide us? I know not. Remember, they not look for us inside. They not think we stupid enough to go back. We have advantage. Small, quiet and skilled group inside can get. Get things and get out. We not army. Mustn't fight whole town."

Once again, Viktor leaves you alone in the safehouse to finalize your plans.

As soon as Viktor has gone, Bennett is the first to give his opinion of the tactics to employ on the assault upon the Witchfinder Building:

"I propose that we do concentrate on the ground level and basement, but if all goes well, I say we tempt fate and attempt to search through the upper floors, Reinburger's residence in particular. If the wards are too strong or we are unaware of passwords, we can depart. If, however, by chance we are able to gain access, surely he will have magical items that would prove useful to the young enchantress. In any event, even if she cannot use them, robbing him of their use would help us in the long run. I do not ask any of you to endanger yourself, but I do think that we would do well to gain as much as we can from the effort."

"Though I am uncertain as to the power level of these Witchfinders, I understand that you have bested each one that you have encountered, with you on the defensive each time. If we are able to surprise these three junior mages, we should be able to kill them all without raising the alarm, then only the magical traps remain, which I would imagine we could nullify by capturing at least one of the Witchfinders and getting the passwords or dispels needed."

"Searching for the secret laboratory seems a good plan, since the items the party possessed would most likely be still being analyzed by the magicians, as well as perhaps any other items they might have. If we are able to gain access to it, then we should be able to regain the items. If things are going well, we can decide whether or not further searching will be in order."

"I would assume that the traps would be magical, which would make it difficult to be rid of. Perhaps a dispell scroll or knock spells would be in order."

"I propose we make sure that it takes a while for the alarm to be raised by killing or subduing all the Witchfinder's present. If we are successful in a covert entry, then this should not be too difficult. In any case, I agree that we should be gone by the time the sun rises."

"I personally think we should take out both the guard areas simultaneously. I assume that the orogs would not be in the vicinity of the Witchfinders so if we take them out quickly they shouldn't be able to raise any alarms. If Xavier and Winnacer can take out the orogs at the main entrance, I will venture to take out the one at the stable, thus also securing us an added way out in case the alarm is raised in addition to getting us transportation in case we need to beat a hasty retreat. I personally have been without a steed for some time and will attempt to abscond with at least one of the horses. I would have the young magess go with the main party to start, since they should face the stiffer resistance and her spells can be of more use. I don't venture to be sure I can kill the orog by myself, so I ask Yaz or Jihan to accompany me for insurance. I also think that Darius and Jihan should be split up to start with since both can detect traps. We could meet in the main hall which connects both entrances thus necessitating only one, probably trap-less, door for each party."

Winnacer interjects at this point:

"It may not be wise to split up. Those orogs were quite tough during our escape. It is doubtful that they will be easy marks. We should concentrate the party's attacks at one target at a time. This way, we will overwhelm the target enough to keep it from sounding an alarm. And once we have successfully infiltrated, we will probably need our combined abilities to gain our reward. Splitting up will only water down our party's strength and decrease the number of helping hands if things do not go as planned."

"Jihan can scout out the staircase down and see if we can determine what valuables lie there," continues Bennett. "I think we should attempt to find your items before going after the Witchfinders, though if the group thinks we should try to kill them or capture one before there is a chance of them awakening, I also embrace that idea."

"As for hunting Witchfinders, perhaps it would be best to decide once our items are in hand. But believe me, I am sorely tempted to slay them all first..." adds Winnacer.

"With all these points, I am in absolute agreement. I withdraw the original plan to separate the party, though I still think we need to nullify both guard posts before seeking out the items. Since I gain nothing from the Witchfinder's hoard of your magic, I am ambivalent to whether or not we slay them first or seek out the items, though I can see how you would find it easier once they were in your possession. Regardless, I vote that if the alarms have not sounded, we kill them and loot as much as possible from them. The more damage we do now, the less that will be necessary in the future to eradicate them totally."

"If any member is seriously wounded, they should stay down at the stable, which I think a safer exit point. Whether or not this is the case, the group should go through the office or briefing room, whichever is easier to access, to the staircase down. We should search through the entire basement, particularly for hidden entrances to the lab. I would guess that the items you look for will be there. If luck holds out to that point, then we should try to see if there are any other guards anywhere in the complex, while making our way, slowly and surely, upstairs. I would guess that little of value is on the ground floor, so we can avoid any alarms in the rooms therein, saving our strength for the inevitable encounters upstairs. I think if we retain the advantage of surprise, we should try to kill two Witchfinders and capture one, to find out what information we can to assist in the search."

"Upstairs or downstairs first is irrelevant, but that is my plan, to go both places depending on how our luck holds up. If at any time the alarm is raised, I vote we flee before the considerable might of the Nyemetz guards is upon us, depending if we are close to achieving our goal or not. If the alarm is local in nature, building-only, then we should decide what to do based on how many Witchfinders and/or guards are left in the building."

Winnacer listens intently to Bennett's suggestions, and then adds to them:

 "I will admit that I'm not the most sure-footed individual, so the idea of relying on my armor not creaking or my feet not stepping on a branch does not make me wild with excitement. But from the looks of this map, it seems that the party could gain entrance through the northern windows. Or at least half the party could, all those in leathers and less should have no problem. They could sneak through the door and bushwhack the lone orog sentry, while the rest of us wait outside the west entrance to give our support once the orog is engaged. If the orog is slain quickly and quietly, we have a safe route for entry and exit."

Xaviers laughs as he interrupts Winnacer loudly:

"Yar my lord, your tread and mine is not that of the hunter but of the stag. Ve can not rely, solely on stealth but on speed. Those more quieter than us should infiltrate the building. Ve shall follow vith the heavy muscle."

Bennett then responds:

"Perhaps we can send the sneakier members of the party through the windows, though I vote that if such approach is more noisy than it should be, we be waiting for the opportunity to break in and attack the creature with rapidity. Also, contrary to my former plan, I agree that we should take out the western sentry first, though I still think that we should attack the other two as well. If we gain access through the stable door, we should be able to send the sneakier members, probably all but Xavier, you, and myself, around the back of the main entrance, while perhaps we make some noise, distract the guards, then hit them from both sides."

"Once we are in," continues Winnacer, " We should try to move downstairs directly, moving through the office. From how the map looks, the entrance to the laboratory seems to be in the library, so perhaps we should head towards it first. While I would feel compelled to stand in the front under most normal circumstances, I feel that my unsurefootedness may cause problems. Perhaps Jihan and Darius should lead the way, for it seems they step to surest and understand the mechanisms of locks."

"I think we need warriors up front still," adds Bennett. "Though perhaps Jihan and the rat can scout ahead, then return as necessary. I don't think they can take out guards fast enough in case we encounter them, whereas if an alarm is raised, we must beat a hasty retreat. I think they should scout some ten feet in front of us, then return when faced with any activity or sounds of same. That way we cover the traps, but still don't have them in the vanguard of any combat."

"I must admit I have some alternative thoughts on how to proceed that are probably quite foolhardy. It would be quite the thing if we were to enter unbeknownst and strike down each of the Witchfinders while they rest. That would certainly set back the Nyemetz cause, and make our escape a bit easier. It is just a thought, perhaps just a temptation away from doing what is smart and proper."

"Yes I swear, kill the whoresons in their beds if the chance arrives," interrupts Xavier again. "What right of respect does a man have who abandons there kind, to the dominance of demi- humans...."

Xavier's voice stops abruptly. His face turns to Yaz and Jihan his face obviously guilty at the expression of old hatreds from his homeland. Xavier smiles weakly to hide his guilt before continuing. He coughs once, twice .......

Yaz squints at the knight:

 "Asshole," he says bitterly, moments before a wide grin spreads slowly across his face, and he laughs. "Watch it, warrior; us elfy types are real sensitive, y'know."

"What I meant to say was my friends," continues Xavier "...abandons their kind to the dominance of an foreign power, and wield there power of practice in the dark arts as a tool of oppression for that foul power. Damn them I say, to an unmourned death in their sleep may the dark rider take them. To those with no honor, whether they be male or female, may my blade send them to hell. I shall not mourn them, but rejoice in there death. Consider it not murder but justified execution."

Xavier goes quiet for a moment. The passion of his words overwhelming him momentarily.

"As I said before, I absolutely agree with this concept, though only if luck has been with us in taking out the guards first," confirms Bennett.

"I would like to hear from Jihan, Darius, and Faewen'il their suggestions on how to approach these magically trapped doors," continues Winnacer. "That sort of thing really lies outside my realm of experience. And if you wish to tell us Faewen'il, perhaps you can tell us what sorceries you can now bring to our aid?"

Darius turns to Winnacer and smiles:

"I know nothing of magic locks, all I know is that my hands are small, and find things easily, and their sensitive touch helps me feel what a lock wants to do inside...the Magic? What can it do? A lock is but a lock. Magic I know nought."

Ignoring Darius, Bennett adds:

"I would also be very interested in this, since it certainly bears on our plans."

Winnacer nods and continues:

"One last point, we should all keep our eyes open for Heimlin's jewels and our own money, as well as other equipment that begs to be liberated from the Nyemetz. If time and circumstance permits, I would like to poke around some of the other rooms and see what else we could recover. Each coin we filch from the Nyemetz helps us doubly; it makes us richer while it makes the Nyemetz poorer. Perhaps the giddyness of freedom is making me a bit greedy in my planning."

"Not at all," Bennett agrees. "As my previous plan indicated, I am in total agreement with this plan, since any harm done them is a good thing for us, plus whatever profits are generated bear no guilt for us. I think we should push our luck to its limits. If at any time the alarm is raised, then we flee top-speed and lose nothing in the process."

Jihan nods at the suggestions of Winn, and hears Bennett's plans in a good light:

"I am inclined to agree on infiltrating and overwhelming the lone guard first, and I also agree that the other two should be dealt if for nothing else than to allow for multiple exits from the house. It's no good to put all our eggs in the assurance of just one. The only thing that I would mention otherwise is that, unfortunately, I have but a miniscule amount of experience in the detection and harmless disarming of mechanical and magical traps, save my own intuition. The only 'training' that I've had on this matter has been purely from books. Hopefully, we should be able to puzzle the majority of them out with extra attention paid to small details. With any luck, they will be of a harmful nature, not ones that set off alarms, or we could be in trouble. As to the actual infiltration, a quick break into the windows, dispatching and then exploring in the basement, with someone left to watch the stairs and the upper floor in general, from a place of concealment hopefully. I will take the point position so as to scout ahead quietly, and will fall back if I encounter difficulties, as with guards and such, or if the way ahead is safe. Depending on how much time we have, I would like to explore all the rooms that we are able to, but we may have to concentrate quick searches on only a certain few, such as the storage rooms or offices. Before entering any door, a careful approach should be made, watching especially for any cords, wires, magical runes, small holes for pins or dart, or pressure plates around them. Then a careful inspection of the door itself should be made, with special attention given to the hinges and door handle, looking to see which way the door opens and whatnot. Don't forget the most obvious also: the ceiling. Many a thief has been taken from above because of this simple oversight. As to the actual opening, the knobs themselves may be warded, so a quick touch may be in order with a dagger of some such. Then the door should be opened a crack, and I will use one of my mirrors to look above to check for anything suspended. Then we can worry about setting the traps off without having any of our number killed or maimed. This is the best that I can do on this account, as the greater intricacies of disarming such are currently beyond my knowledge."

'Well it seems as if we are agreed on the basics', summarizes Winnacer. 'I think we should now get some rest as tomorrow will be an arduous day.'

All nod their heads and go off to their last night of comfortable sleep for what will probably be quite a while. 

 

21 SEPTEMBER 3460

Once again they are awoken by the coded knock signifying the return of Viktor.

Viktor is beaming when Winnacer opens the door for him. He walks straight up to Faewen'il and gives her a leather tube attached to a strap which he gives to her with her head bowed.

'He was able to deliver earlier than expected.' Viktor says.

Faewen'il opens the case and pulls out five pieces of parchments. As she looks through them, she starts beaming too.

Viktor then delivers all of the other items that the party requested the previous evening.

'So that's one happy person. Are there any last minute requests from the remainder of you before you start?'

Darius speaks:

'Need leather coat like Jihan. Metal coat makes too much noise.'

Viktor looks at the diminutive goblin.

'That will take me time to arrange, but I'm sure that I can arrange it. I think it's time to have a word with the Nyemetz quartermaster. I'll see if I can persuade him to "lose" a set of worgrider leathers!'

Jihan then speaks:

"Ponder on any bufeses bein 'round the place? We'd need somethin' to amuse their noses too... P'raps snappin the glaze would be a basting good way to ken mill the pla..."

Suddenly he stops, and looks around at his companions, realizing that they probably would like to be hearing his speculations also. Restating himself, Jihan continues:

"Anything else for the additional distraction of those who track us with their noses would be a boon in the case that such are apparent, either before or after. Some dog pepper or catstink would work fine for this. I don't like the idea of them releasing any worgs after us... Looking at the entryways leads me to think that the windows might be a good way of infiltrating the house. If they are not readily open and are locked from the inside, we may have to break in through them. Perhaps you could provide us with some cutting rods, tarpaper and hammers for such a purpose also. If it is necessary to sneak through the house and peer about in search of traps and such, do you think that you could hook me up with a cornering mirror and some other small mirrors? I think that I could also find use in some garroting wire; some strong twine or bowstrings; a length of rope; some marbles or bearings, some blinding, choking and testing powders, calthrops, a listening cone, some limewood strips, a small magnifying lens, a cracking kit in case our stuff is locked up tight, and maybe some proper picks and some cutters for wires would be good."

Pausing in his rattling off of items many of the others have never heard of, nor could imagine a use in, the elf looks around at the rest of them, as if asking for any additional suggestions to put on the list. Knowing that this is a lot of stuff to request on such short notice, Jihan makes the man a promise:

"I give you my word that I will repay you for these things out of my own share of the goods we retrieve, if it is in any way a problem to locate them."

Viktor shakes his head as Jihan reels off the huge list:

'Well it's short notice, but most of the items that you have requested are pretty standard items for many of my companions in the organization. I believe that I should be able to provide you majority of the items. As for paying me back, you don't need to worry. You will need these items for your mission in Hradetz Kralovye as well so just think of this exercise as a practice run, as the Black Diamond's guildhouse will be similarly well protected.'

'Make your final preparations now. I will return around 9.00p.m., a short while before you must start on your mission.'

Faewen'il is already studying the scrolls carefully. They can see her deep in concentration memorizing the words to a couple of them.

The warriors take the oil and start to work on making their armor as silent as the possibly can. They then take the whetstone and work on all of their blades to ensure that they are razor-sharp.

Yaz and Jihan both spend much of the day chanting to Prirodna to look over them during the night.

The activities are not, however, sufficient to mask the feelings of trepidation that increases throughout the day.

They hear the bell on the town square chime 9.00p.m. A few minutes later there is another coded knock on the door. It is Viktor, carrying a large canvas bag. He is accompanied by Brother Igor.

'Igor, take a seat by the fire. Sleep if you want. Just be ready to perform your arts before the night is through.'

Viktor then takes the canvas bag. He pulls out a small set of leather armor that bears the insignia of 2nd Worgrider Company and gives it to Darius.

He then speaks to Jihan:

'I think that you will find that pretty much everything you requested is in the bag, with just a few exceptions. We couldn't find any calthrops, but I think everything else is there. We made a final reconnaissance of the building just an hour ago. All of the information seems to be still current. You should wait here for another hour, and then make your journey slowly towards the building, taking every precaution to avoid any of the guard. It is better that you get into position before curfew and then wait there for a while before starting to make your entry.'

They all wait in silence, chanting a few last minute prayers before Viktor finally speaks:

'It is time now. Go, and may all of your gods be with you.'

He opens the door and shakes them all by the hand as they file out into the streets with their black cloaks pulled over yheir faces. Heimlin is standing on the opposite side. He pats each of them on their backs as they walk out. They can tell that he is very worried about their safety.

'Good luck', he says to them all, with a lump in his throat. 'Jus' make sure that you all come back in one piece. I'd never forgive meself if anythin' 'appened to yers.'

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