Journey To Hradetz
Kralovye
After saying their final farewells to
Elthanor and Flint, they set off again on your journey. They make a
wide berth of the fur farm, not wanting to be seen by the trappers,
so they turn east towards the river until they are almost on its
banks, before resuming their southerly course.
They carry on walking for
several hours before stopping for a light lunch of some of the last
of the fruit and berries that Elthanor gave them for their journey.
Although Heimlin wants to stop for longer, Winnacer urges everyone
onwards after just half an hour in order to get on with the journey
as quickly as possible.
All are a little nervous
about traveling through the hills, as they do not provide the same
level of cover as was given by the woodlands that comprised the
terrain for the first part of the journey. Jihan takes the lead, some
50 paces of the rest of the party. He leads the party through the
small valleys between the hills so as to keep the party hidden from a
distance. Every now and again, Jihan carefully climbs to the top of
the hills in order to take a good look around him, to check as to
whether there is anyone in the vicinity. The area, however, is quite
barren, without any signs of habitation. Once or twice, he catches a
glimpse of the road that leads from Dvur to Hradetz, occasionally
seeing the odd group walking in one direction or the other. He does
not, however, see any sign of any Nyemetz, much to his relief.
The journey continues
throughout the afternoon. Jihan is walking through a particularly
rough piece of terrain, when he hears Yaz cry out from behind him,
just as he is about to enter an area of broken soil:
'STOP!'
Jihan stops dead in his
tracks.
'Don't move a muscle' shouts
Yaz as he runs up to where Jihan is standing. The rest of the party
runs behind Yaz with drawn swords, ready to provide any necessary
assistance.
'Move backwards' says Yaz.
'VERY slowly.'
Jihan does not question
Yaz's instructions, although has no idea as to why Yaz is telling him
to be careful.
Once Jihan is right in front
of Yaz, the half-elf relaxes a little.
'What's the problem?' asks
Jihan, curious.
Yaz does not respond,
instead he looks around him and sees a large stone to his left. He
walks over and picks it up, having to use all of his strength in
order to do so. He then hefts the stone with all of his might into
the center of the broken soil. The stone sinks a few inches into the
soft earth, but nothing else happens.
'What?' says Jihan, getting
a little annoyed now.
As he says this, they all
suddenly see a huge pair of mandibles, longer than their arms, rise
up from beneath the soil attached to a giant insectoid head which is
larger than that of a cow. The mandibles grab the large stone and
then the gigantic insect sinks back into the soft soil.
Jihan is sweating as he
looks back at Yaz.
'Giant Ant Lion' says Yaz,
calmly. 'It could have cut you in two with its mandibles before
dragging you under to eat you.'
Jihan pats Yaz on the
shoulder.
'Thanks, brother, I owe you
one' he replies.
Making a large detour of the
soft soil, Jihan leads the party onwards.
Another slow mile later,
which takes a couple of hours at the gnomes' slow pace, Jihan again
climbs to the top of a hill to check out the area. He comes down a
few minutes later to report his findings to the rest of the
party.
'I can see Hradetz Kralovye
in the distance' he says, smiling. 'It is still a couple of miles
away, so I couldn't see whether Reinburger and Malek have a welcoming
committee for us. We are now very close to both the road and the
river. We're going to have to cross over to the other side of the
road shortly, as the road follows the riverbank just a few hundred
yards ahead. That would be the perfect place for an ambush.'
Heimlin is panting hard, and
the sweat is pouring down his face from the exertions of the journey.
The others are tired as well, as all have had to take turns to help
assist Granny and Bekkah to keep up with the pace.
'That's it for today, I
reckon' puffs Heimlin. 'We must 'ave done more than three miles
today, which means that we should easily be able to make Hradetz
before dusk tomorrow. Please, let's make camp 'ere for tonight. I
don't reckon we should try and cross the road while we're so
exhausted.'
The others agree to
Heimlin's request and look for somewhere to pitch camp. There is very
little cover, but they have the wood elves' tents to protect them
from the elements, even though the weather is still warm for the time
of year. Within half an hour, camp has been established and a small
fire is lit.
Yaz takes this opportunity
to cast more healing spells on Winnacer, Xavier and himself. The
spells leave the warriors slightly off fully recovered. As for Yaz,
he is not only fully recovered, but also seems to look stronger and
healthier than ever.
As night falls, some of them
start to get a little hungry. However, there is just a handful of
berries left in the pouch.
'It's time to show you some
more of Prirodna's power' says Yaz.
He takes the berries in his
hand and slowly rubs a holy cannabis leaf over each of the berries,
while chanting a prayer to Prirodna.
Nothing seems to
happen.
'Eat this' he says giving
one of the berries to Darius, who has been the one moaning about his
hunger pangs the most.
Darius looks highly
skeptical, but bites into the berry. He finds, to his amazement, that
just half of the berry is enough to fill him up. He tries to eat the
rest of the berry, but finds that he can't manage it all.
Yaz simply grins and gives
another silent prayer to Prirodna.
As dusk falls, the gnomes
are already asleep. A watch system is organized again, and the rest
of them join the gnomes in slumber.
They awake just
after dawn to see that Jihan is missing. They search all of the
tents, but he is nowhere to be found. They are starting to get a
little worried, when they spy his slender figure knelt in front of a
tree some distance from the camp. Seeing the elf deep in devotions,
they decide not to disturb him and pack up the camp without him. Just
as they are finishing packing away the tents, Jihan returns.
They don't know why, but
Jihan seems somewhat different, he is calm, confident, almost radiant
and full of life.
'Let's go' he says, smiling.
'Tonight we shall enjoy the hospitality of Boris Novak.'
Jihan leads them with a
spring in his step for half an hour, before stopping them all as they
need to cross the road. He scouts out the area, telling them that the
coast is clear. Quickly, they cross the road, hurrying over the brow
of the first hill on the other side so that they cannot be seen from
the road. They then continue their journey on the western side of the
road. After another three hours of walking, the hills start to level
out and the land becomes flatter. The land around them turns to
fields and the odd farmhouse can be seen - a sure sign that they are
getting very close to the city of Hradetz Kralovye. With no hills to
hide them now, Jihan leads them close to the hedgerows in order that
they remain hidden from view.
Another couple of hours of
slow travel later, they start to see the gigantic walls of Hradetz in
the distance. They see that Hradetz is a large city. Nothing to rival
the vastness of Mnyesto, but still the largest settlement that they
have seen since leaving there. As they all get closer still, people
can be seen working in the fields around. Jihan slows down the rate
of travel still further and all have to move stealthily from cover to
cover. Another hour later and Jihan stops, then turns around and
walks towards them.
'We are now very close to
the city, just ten or fifteen minutes away. I think that you should
all stay here while I check out what is happening at the gate.
All wait nervously as Jihan
disappears in the direction of the city. The warriors form a
defensive position with the gnomes in the center as they wait,
nervously, for Jihan to return. After forty minutes, they are all
relieved to see the elf stealthily making his way back to them. He
does not look happy:
'It's not good news' Jihan
says, shaking his head. 'They're checking everyone VERY carefully.
I've been in and out of many cities in my time, but I've never seen
anything like the security that they have on that gate. They are
practically strip searching everyone going through the gate. And, if
that's not bad enough, there is a Witchfinder with them checking for
magick with a rod.'
'Damn that Viktor' says
Bennett, kicking at the stump of a bush with anger. 'I guessed that
they'd be waiting here for us, and he assured us that there wouldn't
be any problems.'
'Don't be so quick to blame
Viktor for this situation' replies Jihan, somewhat agitated. 'They
were definitely all from Hradetz and not Dvur. Perhaps it is not us
they were looking for. After all, they were checking everyone, not
just people who could be mistaken for party members.'
'So what are our options?'
asks Winnacer, remaining calm.
'Well storming in is not an
option' replies Jihan. 'I counted at least twenty orcs at the gate,
with many more close at hand, I'll be bound. The place is built to
withstand a siege from an army, let alone the seven of us.'
'Can we climb the walls?'
asks Darius.
'Not a chance' replies
Jihan, shaking his head. 'Not only are the walls thirty feet high,
but the Labe acts as a moat from this direction. There's not a
chance. We could try disguising ourselves, but our magickal items
would light up the Witchfinder's rod in an instant.'
Jihan is silent for a while,
racking his brain for ideas:
'Have you got any ideas,
Heimlin? You seem to know your way around the area better than any of
us.'
Heimlin thinks for a
while.
'Well, if I was Reinburger
or Malek, I would definitely try an' secure this gate, as it's on the
road straight from Dvur an' the only major city close to the town. If
they thought that we'd try to go to ground in a city, an' quickly,
then Hradetz would 'ave been the logical place to run to. P'raps it'd
be worth us checkin' out the other gate that is to the South East of
'ere, as it's less of a logical direction for us to approach the city
from. It'd take us an hour or two to get there, but we'd still make
it before sundown. Or we could wait 'ere until the guards change
shifts, whenever that might be. P'raps not all the shifts are as keen
as this one is.'
'If neither of these ideas
work, then I'm runnin' short of ideas. P'raps one of us, without
anythin' magick could try an' get through to try an' reach Boris
Novak to see if 'e could 'elp in any way. The only other way to get
into Hradetz would be to approach from the third gate to the east of
the city. That would mean 'avin' to go through Pardubitze though, an'
would be a round trip of a week or so. Not to mention the fact that
we could be wanted in Pardubitze by the Nyemetz for killin' the first
Witchfinder that yer killed. Going that way, 'owever, would mean that
we could stop off at Holitze before completin' the trip to
Hradetz.'
'Those are all the ideas
that I can come up with, unless any of yers can think of anythin'
else. What d'yers think we should do?'
They take a break from
deciding the entry route into Hradetz to consider the fate of the
nose, deciding that it is better to get rid of the threat now, rather
than to risk the possibility of it reverting back to its original
form at the most inopportune of moments.
Before Winnacer carries out
the death sentence on the nose, Faewen'il asks to take a look at it.
It appears, however, to be nothing more, nor nothing less, than an
animated nose, still sneezing away at regular intervals.
'I reckon that Granny's
already explained the mystery of the nose,' says Heimlin, as he
watches Faewen'il study the nose carefully. 'It's the result of 'er
illusion powder, I'll be bound. Best get rid of it, I reckon.'
Faewen'il then hands the
nose back to Winnacer. Everyone clears a space around Winnacer as he
puts the nose on the ground. He then draws his longsword and neatly
hacks the nose in two. Immediately he does so, the nose
metamorphosizes into a human, a male in his late twenties/early
thirties dressed in the brown robes that they know denotes a
Witchfinder. The Witchfinder is hacked neatly in two and is quite
dead.
Yaz and Faewen'il
immediately check the body to see whether it may have anything useful
on it. To Faewen'il's delight, it does. The body is wearing a belt
from which are hanging a large pouch and two small ones. The small
pouches contain spell components. The large pouch contains a tome,
obviously a spell book.
While Faewen'il considers
the book, the others go back to debating their options for gaining
entry into the city. Of the number of ideas that are put forwards,
two are thought to have the best chance of success. One is for
Bennett and Xavier, stripped of all magickal items, to attempt to
make entry through the gate in an attempt to enlist Boris Novak's
help in getting the others past the gates. The other is for Yaz to
attempt to charm the Witchfinder on the gate in order to allow him to
let the party through.
There is a great deal of
debate amongst them all as to which plan they should go with. In the
end, it is decided to try both plans. Xavier and Bennett will attempt
to pass through the gates in order to reach Boris, while Yaz will go
with them and try to use his charming abilities should the two
warriors encounter any difficulties in attempting to pass through the
gates.
Xavier leaves the broken
remains of 'The Justifier' with Winnacer, plus the mace that was
taken off the leader of the Black Diamonds after Bennett reminds him
that he still has the item. Bennett has no magickal items to leave
behind. Yaz leaves behind his leather armor, just in case. Then the
two warriors set off, with Yaz following them from a safe
distance.
When they reach the gates,
they see that there is quite a queue waiting to get through the
gates, caused by the very thorough searching that each entrant is
subject to. Bennett and Xavier join the end of the queue and wait
their turn to be let into the city. Yaz notices a small clump of
bushes some distance from the gate, but allowing him a good view of
the gate and the Witchfinder. Luckily the range of his enchantment is
long and so he does not need to get too close to the Witchfinder,
even in the case that he needs to use his magick.
Nervously Bennett and Xavier
wait while the line slows shuffles forwards, as the Witchfinder and
Nyemetz search everyone thoroughly, sweating under the weight of
their armor in the warm sun of the late afternoon. Eventually it is
their turn to face the Witchfinder. As they approach him, the clock
on the Temple of Kitry announces the time as being a quarter to
six.
The Witchfinder, who they
see is looking incredibly bored, stops them and turns to speak to the
orc sargeant in Nyemetz. Xavier, who understands Nyemetz, hears him
talk to the Sargeant:
'Gold or not, Grakt, I've
had enough of all of this checking for one day. I can't believe that
the rebels would be stupid enough to come marching through the gates
in any case. We're wasting our time. Sod Reinburger's reward, I've
got better things to do with my time Our shift ends in 15 minutes and
they'll make us go through all of the backlog if there's still a big
queue waiting when they take over. Let them all in, I'm off to The
Dancing Troll.'
With that, the Witchfinder
turns about and walks into the city.
Xavier, scarcely believing
his luck, immediately turns towards the bush where he knows Yaz is
hiding. With a big smile on his face, he nods towards the position of
the rest of the party and then towards the gates.
The orc sargeant then barks
at his troops and they start to push Bennett and Xavier in through
the gates, as well as all of those behind them in the queue. Yaz,
seeing the Witchfinder leaving his post, Xavier's smile and the queue
being pushed into the city, guesses that they must have got lucky and
rushes over to where the rest of the party is hidden.
'Prirodna smiles on us
today, they've given up on their checks. Quickly, let's get through
the gates before they change their minds.'
'Excellent' exclaims
Winnacer. 'We need to hide the gnomes behind cloaks. We shall lead
them by the hand so as to give the impression that they are
children.'
Heimlin, Bekkah and Granny
are swathed in the dark robes, and all obvious magickal items are
hidden from view. Then the party rushes towards the gates, slowing
when they come in sight of the gate. Nervously, the party merges in
with the line, so as not to go in en masse. The orcs are not checking
anyone at all, but are hurrying everyone through as quickly as
possible. As the last of the party goes through the gate, the clock
strikes six and they see another Witchfinder leading a company of
orcs to take over the watch for the next shift. The party advances
into the city and Xavier and Bennett walk out of the dark alley where
they have been hiding in order to meet up with their colleagues. They
all smile with relief at the luck at getting through the gate so
easily.
They then make your way to
the address given by Viktor. They walk slowly and confidently, not
wanting to arouse any suspicions among the guards.
They see that the city is
very busy, reminding them of the hustle and bustle of Mnyesto. The
streets are filled with merchants and workers. It seems that one can
buy pretty much anything here. Looking up, they notice for the first
time that the city is built upon a low hill. At the crest of the hill
they can see a keep which is next to the Temple of Kitry.
'The castle used to belong
to the Queen of Bohavia' says Heimlin as he sees them looking up at
it. 'I guess the Protektor's taken it over now.'
It doesn't take long to walk
to the address given to them by Viktor, as they are already in the
NorthWest part of the city. The whole area is fairly run down, as
they guessed it would be. There are beggars on a number of street
corners, ladies trying to lure them into dark alleys and plenty of
shifty looking characters that eye them up as they walk towards them.
As they see the glint of the swords beneath the warriors' robes, they
swiftly disappear, obviously looking for some easier targets.
The address itself leads
them to a warehouse, as Viktor said it would. The warehouse looks
totally deserted and in very bad shape. It's hard to believe that it
has been used in years. Winnacer knocks on the door, giving the coded
knock that they were all taught in Dvur. For a short while, nothing
happens. Then, Darius notices a hand holding a small mirror emerging
from a window at the top of the warehouse. A couple of minutes later,
they hear the sound of soft footsteps coming towards the door.
Then they hear the sound of
the door being unlocked, and it opens to reveal a young kid of around
16 in the doorway. He is grinning widely:
'It's you!' the kid
exclaims. 'The bunch that did over the Witchfinders in Dvur. We
didn't expect you so quickly. Come in, Boris will be delighted to see
you.'
He opens the door widely to
allow them into the warehouse. Once they are all in, he steps outside
and has a look around at the streets to check that no one is
observing them, and then he locks the door behind them all. He leads
them through the warehouse, which looks as deserted as it did from
the outside. He takes them to a ladder that he climbs up, beckoning
for them all to follow him. It's quite a struggle to get Granny and
Bekkah up, but eventually they manage it, to find themselves on
another deserted floor of the warehouse. The kid leads them over to
the other side of the warehouse and then whistles. A trapdoor opens
above them and a knotted rope is thrown down. Bekkah and Granny are
tied to the rope individually and raised up through the trapdoor.
Then each of you climbs the knotted rope, and are helped up the last
couple of feet by hands coming through the trapdoor.
Once they are up, they see
that the loft of the warehouse is totally different from the lower
floors. Inside, the area is furnished luxuriously, with exquisitely
carved furniture and fine carpets on the floors and walls. There is a
small group of people standing in the room, around six of them in
total. They are mostly in their twenties and early thirties, dressed
in leather armor. They are all smiling, happy to see the
party.
Once they are all in, a
smallish middle-aged figure, with a slight paunch, walks over to them
and starts to shake them all vigorously by the hand:
'Boris Novak's the name.
Bloody good to see you all made it 'ere. You made pretty good time,
as well. I 'ope that you didn't 'ave too much trouble. We weren't
expectin' you for another day or so. Come on in, make yourselves at
'ome. Take the weight off your feet. I'm sure that you all must be
really tired after your journey.'
Boris' gang disperses and he
shows the visitors to some comfy sofas and armchairs in the corner of
the large room that they are in.
'Girls,' shouts Boris.
'Bring some refreshments in for our guests. Look sharpish
now.'
As they are sitting, a
couple of highly attractive young girls enter the room from a side
door bearing trays which carry decanters of spirits plus glasses and
they proceed to serve the drinks to the visitors.
Boris is chatting away when
he suddenly stops himself. He hits himself on his head:
'Ow stupid of me to forget.
The drinks can wait. I've got someone 'ere, who'd be especially
pleased to see yer. Come with me.'
Boris bounces up from his
seat and goes to a side door, beckoning the party all to follow him.
He takes them down a fairly long corridor and then knocks on one of
the many doors off the corridor. Boris is positively beaming
now.
The door opens a mere crack,
and a familiar face appears through the crack in the door.
It is Corrow.