They
rise at around 9.00 and all make their way to the main room again to
find the table heaving with a huge breakfast. As usual, Boris is up
before them, studying his map and giving out instructions.
'Glad to see yer all up now'
grins Boris. 'That was quite a night we 'ad us last night, ay?
Anyway, I guess we'd better get back to work now. So 'ave yer 'ad any
thoughts about what yer wants us to buy for yers? If not, I'll get
the stuff right away. I reckon it's gonna take at least 24 hours to
get bardin' for the 'orses, so it looks like yer'll be spendin'
another day with us. Yer'd better plan on what yer wants to do with
it. I reckons yer'll want to be talkin' about where to go afterwards
as well.'
There is little talk around
the breakfast table, obviously as a result of some of them feeling a
little worse for wear after enjoying Boris' hospitality and Will's
entertainment a little too much the previous evening.
Faewen'il produces the list
that she started to make the previous evening, which is now very long
indeed, containing a long list of spell components. She gives the
list to Boris.
The old rogue's eyes roll to
the heavens as he sees some of the items on the list:
'Adders stomachs an'
eyebrows!' he exclaims. 'Bleedin' 'ell, that's gonna take me boys
some findin'. Still leave it with me, I'm sure that we'll be able to
pick 'em up somewhere.'
Faewen'il gives all of the
party funds to Boris and he weighs the pouch in his hand.
'Yer'll get some of it back,
but not a lot. I'll try an' get the best deal I can for yers'
With that he summons a
runner, whispers to him and then gives him the list.
Boris then turns to
Winnacer:
'I sent yer letter with the
mornin' rider to Dvur. The big boss should get it tomorrow. Can't say
when yer'll get a reply though.'
The conversation moves
on:
'Boris' says Winnacer. 'I
need a boy…'
Darry puts his hand up, and
he and Tharnald erupt into a fit of giggling. Winnacer simply ignores
them and carries on:
'…to be my squire, somebody
to sit back and watch the horses when we are poking around and
perhaps fire a bow or swing a polearm if really hard pressed. Would
you know of anyone who would be suitable for such a role?'
Boris is silent for a
moment, and then his eyes light up:
'Yeah, I reckons I know just
the right person.'
He whispers to another of
his runners who disappears out of the room. Conversation turns to
other matters for the next half-hour and then there is a knock on the
trapdoor.
'Aah' says Boris, grinning.
'I reckon that this'll be yer new squire. C'mon in.'
The trapdoor opens and a
familiar head pops up. It is Robert Cherny, still in the form of
Barra the barmaid. He is grinning like a cat:
'Morning all!' Robert
welcomes you all cheerily. 'Boris said that you were back and that
you've got a new job for me. It'll be great to spend some more time
with you guys. You were a lot of fun!'
As Winnacer rolls his eyes,
Boris whispers to him:
'He didn't really work out
very well at 'The Pink Pussy', but I reckons that 'e'll be perfect as
yer squire. I can't really spare anyone else. Wiv our organization
increasing so fast, we need everyone that we can for
ourselves.'
Leaving the decision about
Robert for a while, Winnacer suggests that it would be a good time to
take Darius to the Temple of Kitry so that he may be seen by Konan
the Librarian. Will immediately volunteers to go with him, very much
wanting to speak with the great man himself. Faewen'il is also keen
to go to the Temple again. Not wanting to be left out, they are soon
in a situation where everyone wants to go to the Temple.
Due to the fact that the
Temple is situated right next to the castle of the Lord Protektor,
they have to spend a while adopting disguises. Boris tells them,
however, that they needn't be a work of art as the Nyemetz have
scaled down their search for the culprits of the 'goblin massacre'.
After half an hour, they are kitted out with new clothes, hair colors
and false beards and moustaches so that only a very careful search
would reveal their true false identities.
They set off in small
groups, as they are used to traveling the streets of Hradetz. By now,
they are vaguely familiar with the routes through the city and Jihan
is becoming something of a master in the subject. They move forwards
carefully, keeping an eye out for Nyemetz patrols and Black Diamonds
members. However, in the busy thronging streets of the city, it is
very easy for them to become anonymous and inconspicuous. After a
journey of some 20 minutes, they have safely made their way to the
Temple of Kitry.
The door to the Temple is
open and so they walk straight inside, wanting to get away from the
castle located just a stone's throw from where they are standing. As
they enter, they see that many of the desks are occupied. Some of
them are occupied by acolytes, wearing the white robes of the order,
but the majority are filled by commoners, studiously reading from the
books in the library. At the opposite end of the library, they see
the imposing figure of Konan, poring over a book. He is sat behind a
large desk, raised on a plinth so that he can look over those
studying.
An acolyte comes up to them,
smiling. They ask whether it would be possible to see Konan. The
acolyte tells them to remain where they are and then walks over to
Konan and whispers something to him. They see him squinting at them
behind his thick glasses before nodding and walking to his private
quarters. The acolyte returns and leads them into his private
quarters. They see Konan sat behind his desk. He beckons them to
enter and tells them to be seated:
'Ah, I see that you are back
already' says Konan. 'Have you made your investigation of
Boscobelous' Tower yet?'
'Not yet' replies Winnacer,
'But we uphold our bargains. You have my word of honor that we will
complete the bargain and return with the information shortly.'
'Very well' agrees Konan,
unconcerned. 'So why did you want to see me again?'
'It is our colleague,
Darius' says Winnacer, pointing to the goblin.
'You are a fascinating group
indeed' says Konan, almost smiling.
'He had an accident a few
weeks ago. He was affected by a spell to the head by an evil shaman.
He's never been the same since. We were wondering whether there is
anything that you could do to return him to his former self?'
Konan asks for more
information concerning Darius' former personality, and his current
frame of mind. Winnacer gives him the information.
Konan gives a little shrug
upon hearing all of the details:
'Are you sure that you want
to change him?' he asks. 'He sounds like a much better person the way
he is.'
Winnacer explains that
Darius has this obsession with going to the fur farm that is not far
off being self-destructive.
'Well I'm certainly not
going to brainwash an individual just to make them more co-operative
to someone else's wishes' the Librarian says a little huffily. 'What
do you say about this matter, Darius? It should be your decision, and
your decision alone.'
Darius gives a little
shrug.
Konan looks a little
perplexed. He is silent for several long minutes before he finally
speaks:
'I'll tell you what I can
do. I can use the power of Kitry to repair any damage to his brain.
However, I am still not sure that he has a mental problem. If it is
simply his heart that is telling him to go to this 'fur farm' for
whatever reason, then you must respect his wishes. Is this an
acceptable solution to you all?'
'And what would this service
cost us?' Winnacer asks.
'This is a more difficult
service to cost than normal, as the results are so difficult to
gauge' replies Konan. 'I shall leave it to you to decide. If the
spell causes a major change in his reaction, then the brain damage
will have been severe, and Kitry will want compensating accordingly.
If it causes no reaction, then I would not ask for a contribution of
knowledge. Are you amicable to this suggestion?'
Winnacer, Darius and the
rest of them all agree to the suggestion.
'Very well' says
Konan.
The Librarian brings his
hands down to Darius and gently lays them on his forehead. He then
starts to utter an incantation. As he continues to chant, his hands
start to glow with a purple light. The light then starts to flow over
Darius' body, covering him totally. After a minute, Konan removes his
hand and the purple light fades away.
As the light dissipates,
they see Darius looking back at them, with a confused look upon his
face. They all look at him expectantly. When it becomes obvious that
Darius is not going to say anything, Winnacer decides to test
him:
'So...errm…Darius. Will you
come with us to takes the gnomes and dwarves to Holitze now, and go
to the fur farm later?'
Darius is silent for a
moment and then he speaks:
'No. I go now to fur farm.
With you or without you not matter to me. But go I must'
Sighs of frustration can be
heard from almost everyone. Konan just shrugs:
'As I said. I cannot change
his heart, only what was wrong with his head.'
There is silence for a
moment, and then Winnacer decides that he may as well try to obtain
some information while they are here, so that the trip to Konan would
not be a complete waste of time. He asks Konan what he knows about
Yiri of Podyebrad. Konan smiles as he is asked the question:
'If I had a book for every
time I was asked that question, then the Library's shelves would be
heaving under the weight of the tomes once more. I shall tell you all
that I know, although it is but little. From what I have learned,
there was most definitely a boy named Yiri left upon the steps of the
Monastery of Kitry just outside Podyebrad some 25 years ago. No one
knows for certain who left the child there, and who his parents were.
Therefore, it is impossible to say one way or the other whether or
not Karel's blood runs through his veins. It is said that Yiri was a
good child, intelligent and hard working and he obeyed the laws of
the Monastery fully. I can also inform you that Yiri left the
Monastery some seven years ago. Quite what became of him after that
time, no one knows. He certainly has never returned to the Monastery
since he left it.'
Konan smiles and holds his
hands to the air.
'I really wish that I could
tell you more as I am obviously VERY interested to know how much of
the legend is fact and how much is fiction. Were you to provide me
with complete information as to the real story, then Kitry's rewards
would certainly be forthcoming.'
The majority of them are
disappointed at Darius' decision to go alone to the fur farm alone.
Although they are sorry that their ways are going to part once again,
the rest of the party decides that they must take the gnomes and
dwarves to Holitze, despite the goblin's decision.
Bennett however, has other
ideas and is delighted to be rid of the goblin yet again.
Jihan, however, is
devastated by the news. Already in a strange mood from when he
returned from his solitary walk around Hradetz the previous night, he
finds himself wracked by inner turmoil as to whether to accompany
Darius or go with the rest of the party. As the elf in dwarven form
seems close to breakdown, Will tries to comfort him, while the rest
look at him strangely.
Winnacer realizes that the
time has come to move on. He thanks Konan for all of his help and
goes to leave. Will asks if he could stay at the Temple for the rest
of the day, as he would like to go through some of the books in the
library. Hearing this, Faewen'il also says that she would rather
spend the rest of the day at the Library, rather than simply sitting
and waiting for Boris to bring the shopping.
The rest of the party leaves
the Temple and makes their way through the busy streets of Hradetz.
No Nyemetz patrols or Diamonds are spotted and so they arrive back at
Boris' safehouse without incident. Darius does not enter the
warehouse, but bids you farewell at that point.
Winnacer asks the goblin to
stop off at the barn to see whether Yaz is still there. If the druid
is, then Winnacer asks Darius to tell him what the party has decided
upon so that Yaz can decide whether to accompany Darius to the fur
farm or come to the safehouse so that he may accompany the party to
Holitze. Darius agrees, and makes his way towards the gate that will
lead him back, once again, in the direction of the fur farm.
The rest of them go back
inside. Not too surprisingly, the table in the main room is heaving
with a large lunch that has been prepared for them. Jihan refuses to
eat, simply staring out of a window refusing to talk with
anyone.
After lunch has been eaten,
the warriors go down to the warehouse floor and spend the rest of the
afternoon honing their combat skills, with Winnacer, Bennett and
Xavier practicing their swordplay.
As the evening draws on,
dusk begins to fall. The doors of the warehouse open and some of
Boris' flunkies come in leading five horses, an ass and a sheep into
the warehouse. The ass is weighed down with a wooden chest containing
all of the other items that you ordered. Boris comes down, alerted by
the noise of all of the animals:
'Bleedin' 'ell!' the old
rogue exclaims. 'It's like a bleedin' zoo down 'ere!'
One of the flunkies gives
Boris the silver longsword and silver dagger, which Boris gives to
Winnacer and Bennett:
'The bloke what made it told
me to tell yers that you should never try an use these in combat with
sword-users. They'd jus' chop the blades in 'alf if they parried
'em.'
Winnacer and Bennett admire
their silver weapons and give a nod of understanding to Boris.
Everyone then accompanies Boris back upstairs, having finished their
weapons practice for the day.
Once back upstairs, Boris
goes over to the sullen form of Jihan:
'Ere, Jihan, I's got yer
rings for yers' he says holding four spiked rings out to
Jihan.
Jihan doesn't turn to look
at them. He continues to stare out of the window morosely.
'What the 'ell's got into
'im?' says Boris, puzzled. He leaves the rings next to Jihan.
He then deposits the money
pouch in the center of the table for when Faewen'il gets back.
'I told yer that yer
wouldn't see a lot o' change after buyin' all that kit. Yer's down to
jus' 77 gold pieces now, so yer'll 'ave to go a bit steady with yer
spendin' from now on.'
Darry has spent the
afternoon preparing a large feast for them all. After the huge lunch
and dinner, it is a real effort to try and consume much of the vast
array of food before them.
While they are eating the
dinner, a familiar little face pops up through the trapdoor. It is
Yaz, still in the form of the three-year-old. He is looking quite
sad at the fact that Darius has decided to go alone to the fur farm.
It was a difficult decision for Yaz to make to decide whether to go
with the main party, or accompany the goblin. He tells the rest of
them that he has arranged for Viirin to swim across the river during
the night so that they may all meet up on the opposite side.
A short while later, Will
and Faewen'il return from the Library after spending the afternoon
engrossed in some of the books that they were able to find
there.
'So, Will' asks Winnacer.
'Were you able to find out any more information about Boscobelous
Tower?'
Will shakes his head:
'No, I wasn't able to find
out any more than you already know from Konan and Kesryk, from what
you have already told me. I did, however, get some good material for
coming up with some more ballads, although I need a little time to
put them to song.'
Boris interrupts them at
this stage to talk business:
'So, 'ave yers decided on
where yer'll be going in the mornin'?'
Winnacer answers him:
'Despite Darius' desire to
go back to the fur farm, we have agreed that the need to get the
dwarves and gnomes to safety takes precedence. I thank you for your
hospitality to them over the past week or so, but the sooner that we
get them there, the sooner that they can start to build new lives for
themselves. However, I do have one last favor to ask of you in
providing some assistance in getting us through the gate. We have
been lucky so far in going in and out of the gates, but that is when
there were only seven of us to disguise. With the addition of the
three gnomes, two of them who need assistance to move, the well known
faces of our two new dwarven friends, plus all of our mounts, I fear
that it will be a major undertaking to make our exit without arousing
a great deal of suspicion. Is there any way in which you can assist
us?'
Boris is silent for a
moment, and then starts to grin.
'Well, gettin' yer mounts
out shouldn't be no problem at all. I shall jus' send some o' me boys
out wiv 'em so that they can meet yers outside the city walls. As fer
all of you lot, I think that the best thing to do would be to use the
ole beer barrel trick what Viktor told me about. I think that Viktor
used it on you to get yer out of danger while you was in
Dvur.'
They remember the experience
well. Not a very comfortable way to travel, but effective for being
moved around without arousing any suspicion. Winnacer looks terribly
unhappy at the prospect of being placed in a barrel again, but
realizes that it is the safest way of leaving the city, and so
resigns himself to the task.
'As with the last time that
we 'elped yers get out o' the city, we'll start casin' out the gate
as soon as it is opened. It'll still be a bit dangerous if there are
Witchfinders on the gate, but I think that they've given up lookin'
for yers all now. 'Opefully yer won't be 'avin' no problems in making
yer departure.'
They thank Boris for his
assistance in making their departure.
'Right' the old rogue says.
'I reckon that's all o' the business taken care o' for today. It
could be a while before I see's yer all again, so I reckons that we
should 'ave a bit o' a do. Master bard, would yer care to put on
another show for us?'
Will is delighted to provide
more entertainment, and another fine time is had by all, well all
apart from Jihan who continues to mope around, refusing to join in,
or talk or eat or drink. He just carries on staring through the
window, alone with his thoughts.
Knowing that tomorrow is
likely to be a long day, they decide to go to sleep at not too late
an hour, and are all asleep before midnight.
They were
expecting to be woken by Boris quite early, but the call doesn't
come. They eventually wake up around 8.00 and wander into the main
room to see what's going on:
'Mornin' all' Boris greets
them. 'Yer may as well take yer time. Reports are that the mornin'
shift are a bit keen. Doin' quite a bit o' checkin' they are. P'raps
I'm bein' too paranoid, but I reckon that it would be safer to wait a
bit an' see 'ow keen the next shift is. Don't want to be takin' no
risks now, what wiv the civilians to look after. Me lads 'ave already
taken yer animals an' baggage out. They're waitin' for yers at a
spinney jus' 'alf a mile from the city. 'Ere, I'll draw you a quick
map to show yers 'ow to get to it.'
With that, Boris draws a
very simple map which he gives to Will. From the map, it would appear
that it won't be too difficult to locate the spinney.
They carry on waiting until
Boris gets news of the second shift's activities at the gate. They
spend their time waiting silently, anxious to get on with their
journey.
Just after 11.00, they see,
to some surprise, that the form of Bennett, disguised as the
Witchfinder, is starting to get a little blurred. Slowly, over a
period of around five minutes, the form of the Witchfinder starts to
dissipate and the old form of Bennett comes back. As sure as Granny
had predicted, the effects of the powder have started to wear off.
The rest of them start looking at each other, trying to see whether
the other disguises are dissipating, but they can see no
signs:
'Jus' because one of you has
had the powder wear off' explains Heimlin. 'It doesn't mean that they
will all start wearin' off. The effects are different on each person.
Some of you might still 'ave another five days in the disguise.
Others might 'ave the powder wearin' off at any time.'
They carry on waiting for
another hour and a half, and then another of Boris' runners comes up
to whisper to him:
'Right' says Boris. 'Looks
like this next lot o' guards ain't quite as keen as the others. I
reckon yers should go for it. I can see how anxious yers are to get
movin.'
Boris leads the procession
of the party, Tharnald and Darry, Heimlin, Granny and Bekkah, plus
Robert down the ladders down to the warehouse. There they see a large
cart, in front of which are a large number of barrels. One by one,
they each say your final farewells to Boris, Sonya and Corrow before
getting inside the barrels. It can be seen that Winnacer is very
reluctant to go into the barrel again as he is sweating profusely.
However, he realizes that he has no choice. Then, Boris and some of
his team nail the tops of the barrels shut.
'Bennett an' Will, I don't
see no need for you to go inside the barrels' Boris says. 'No one
knows what yers looks like, so yer won't 'ave any problems. You can
be the carter an' 'is mate. Yaz, I don't reckon that no one'd expect
you to be no rebel, so yer might as well go on the cart as Will's
lad, or somthin'.'
Bennett, Will and Yaz are
quite happy to takes these roles, as it is a much more pleasant way
of traveling than being stuck inside the cramped barrels. The three
of them help to seal the rest of them inside and haul the barrels
onto the cart. They place more barrels, full of beer, on top of the
barrels containing the party members in order to cover them.
Finally, they are ready to
move out. Inside the barrels, they can hear nothing and see nothing.
They hope that the journey will be as short as possible, as every
minute inside the barrels is incredibly uncomfortable and seems to
take forever.
It takes 40 minutes for the
cart to traverse the crowded streets of Hradetz before they get to
the Eastgate leading in the direction of Holitze. There is quite a
queue of traffic waiting to get through the gate and Will, Yaz and
Bennett see, to their alarm, that all people entering and leaving the
city are being checked quite thoroughly. They think about going back
to tell Boris that this might not be so easy as he had originally
thought. However, there are carts backed up behind them and so it
would attract quite a bit of attention to turn the cart
around.
Nervously, the three of them
wait their turn to pass through the gate. After half an hour, they
are at the front of the queue. The Nyemetz guard captain comes up to
Will and asks him where they are going. Luckily, Will knows his way
around the area and tells the captain that they are delivering the
beer to a small village just five miles down the road. The captain is
a little curious about the barrels and starts to tap on a number of
them. Luckily, all of the barrels at the side of the cart are real
beer barrels and so they make the right sound. The Nyemetz seem to be
detaining them for quite a while, asking a lot of questions. Will
realizes that the Nyemetz are not suspicious about the cargo that
they are carrying, but seem to be looking for a bribe. Realizing
this, Will takes the hint and tells the guard captain that he
actually has one extra barrel on the cart that is surplus to
requirements and suggests that the captain takes it in order that the
guards might relieve their thirsts a little. This does the trick, as
the captain's eyes light up and he quickly tells two of the orcs to
take one of the barrels off the back of the cart. Bennett and Will
look on, hoping that they will not take one of the barrels containing
one of the party members. Luckily, they take the closest one to them
which really does contain beer. After the barrel of beer has been
relieved, the captain smiles and wishes Will and Bennett a safe
journey.
Will flicks the reins and
the heavy draft horses pull the cart through the gate. Once they are
out of sight of the gate captain, Bennett, Will and Yaz all give
sighs of relief, glad that the nerve-wracking ordeal is finally
over.