The
Dragonrider
As
the still bound Yurek advances towards the farm, the guards spot him
through the still falling snow almost immediately and cries go out
and so, by the time that he is before the farm, all of the guards'
eyes are upon him. When he sees that he has their attention, he
starts to speak to them.
Although he speaks to them
in his native Polak, the language has enough similarities to Bohavian
that the party can understand the gist of what he is telling them, if
not every word. He tells them that a deadly conflict occurred at the
games, one in which Eladria was killed and that many of the guards
were also slain. He goes on to tell his troops that, as a result of
their being totally outnumbered, they had no choice but to surrender.
He tells them that the victors appear to be reasonable in victory and
they have promised that there will be no more bloodshed providing the
remaining troops surrender and hand control of the farm to them. He
finally appeals to them to throw down their weapons and to open the
doors to the farm.
For a while, nothing happens
after Yurek finishes his speech. Then the guards start to look at
each other and speak between themselves. After a short while, one of
the guards tosses his battleaxe over the wall with a look of sadness
on his face. As they see him do so, others follow, until they have
all disarmed themselves. A creaking sound is then heard as the double
doors to the farm are opened up.
After a short pause,
Winnacer leads the rest of the party, plus the Dragons and the
captives from the woods and they cautiously advance upon where Yaz
and Yurek are standing before the open doors of the farm. The party
keeps their weapons close to hand and keeps their gaze firmly fixed
upon the guards in the towers as they advance. In return, the guards
watch them like hawks, obviously very unsure about the whole
situation.
The party meets up with Yaz
and Yurek again and then steadily make their way through the gates to
the farm until they are in the compound. Not surprisingly, it appears
that all of the occupants of the farm have come out in order to see
what is happening. Apart from the guards and hunters in the towers,
there are around twenty members of the household staff, just under
half of them being halflings, with the remainder of their numbers
comprising gnomes, goblins and humans. They seem to be in fairly
reasonable health, but are a little scared as they see the party
approaching. Looking around the farm, they see that the map that
Elthanor drew was inaccurate in that it failed to show the fact that
there was a second wall within the compound, behind which is an area
screened off from the rest containing the modestly appointed house of
Yurek and Eladria, a temple to Prirodna and a laboratory.
The attention of Yaz and
Jihan immediately goes to the animal pens that ring both areas. In
the outer area, the pens contain a huge variety of animals ranging
from the common, such as wolves, minks, ermines and otters, through
to a number of creatures not native to Bohavia, such as lions, tigers
and rhinos. The animal pens within the inner sanctum are mostly
empty, although there are five more examples of Eladria's experiments
remaining there.
As he surveys the scene,
Winnacer speaks to the rest of the party out of earshot of Yurek and
the other occupants of the farm:
"Well, Yaz was right. It
wasn't so difficult to obtain the surrender of all of the guards and
to gain entry after all. I guess that all we need to resolve now is
the fate of the farm and all of its occupants."
Jihan enters the Fur Farm
cautiously, looking for all the world like a tightly wound spring
ready to explode into motion at any instant. As the guards and
workers seem to listen to Yurek's words though, he seems to relax and
then turns his eyes towards the matter that had been burning in the
back of his mind for the past month and a half: the animals. He
slowly makes his way over to the pens, murmuring comforting elven
words to the local ones and looking with consternation at the
imports. The others notice that the very presence of the elf seems to
calm several of the more excited ones, as the proximity of another
linked with the earth comes among them. He is even so bold as to lay
a gentle hand on some of the calmer ones whose nature does not
mandate the removal of such foreign appendages, and slowly he turns a
full circle to regard the scope of the captive creatures. With some
puzzlement and indecision, his gaze finally falls on the temple of
Prirodna that Eladria had constructed. Its presence certainly makes
him look a little unsure about his motives for the past few
days.
"Care to take a look
inside?," he asks Yaz, already laboriously making his way over to it.
Once the druid joins him, the elf speaks a little uncertainly.
"Well brother, what are we
to make of this fine mess? I'm not worried so much about these
non-native animals getting loose as I am about them not being able to
survive a winter here, and it looks like we're going to be in for a
rather harsh one this year. Releasing them here would be tantamount
to just murdering them straight out, as they're just not equipped for
this climate. The only thing I can think of doing would be to have
them housed somewhere until we can arrange for them to be sent back
home, but how are we going to be able to do that? I don't know if you
have enough charms to keep them all docile for such a period, nor do
we have a location that springs to mind to accomplish such a
thing..."
His eyes a little unsure,
the elf leans over towards the Druid and whispers.
"And here's another thing
that's got me in a bit of a quandry as well... You know that what
Eladria was doing was twisted, and I know that what Eladria was doing
was twisted... How could you bring animals from dry grasslands up to
temperate sub-arctic climes and expect to be called rational? But be
that as it may, why did Prirodna continue to gift her with blessings?
From all I have read and seen, if a priest or priestess is out of
favor with his or her god or goddess, then they don't get any
'magick,' as it is at the god or goddess's discretion as to whether
or not to grant any. Now you know that you and I do not agree on many
things straight out, but I'd like to hear your take on this whole
situation. Is the balance really so skewed that our Lady would start
granting powers to people like that in an effort to somehow even it?
I don't know what to think..."
Once this has been discussed
some, he turns his attention back towards the rest of the group,
mentioning his thoughts on the first of the issues discussed with the
druid but saying nothing of the second.
When all of them are back
together again, Winnacer suggests a vote as to what the final fate of
this whole deal is, believing that it may take way too long,
otherwise.
"My personal vote is to let
Yurek live, but I think that we should try to make him take a binding
oath not to pursue vengeance for what happened to his wife. I would
also recommend that the heart-broken man takes a pilgrimage to the
God of Love in the hope that they can set him straight. However, if
Yurek's death is the majority vote, then I don't know quite what to
do, for Yurek's wishes of a death in combat cannot be met. I'll
listen for ideas about his execution. In either case, we should bury
Eladria, and Yurek if need be."
"I agree with you," say
Will. "I think that he should live and be set free with his personal
belongings on oath of ending hostilities."
Jihan still has nothing to
add on to what should be done about Yurek, as he has been regarding
the man contemplatively ever since he revealed his desire for death
and its source.
"As for the Farm," Winnacer
continues, "unless Yurek or the Diamonds are willing to take
possession of it in proxy, it most likely should be demolished."
Winnacer shakes his head as
he continues:
"I know that this is a
tremendous waste and was hoping that somebody could be found to
inhabit it, whether it be the Warriors of Radegast or the 'reds'
Bennett once spoke about. I'll let the idea about the mages drop, but
I can't shake the idea from my head, as in my mind, the Tower and the
Farm could have been both used to give the mages some elbow room away
from each other while being located close enough for distance to
matter little."
"I'm for demolishing it
too," adds Will.
Jihan looks a little puzzled
at Winnacer's insistence that they have fallen to the habit of waste
and iterates his opinion on the matter.
"I don't know where you
think we're wasting here, brother. The tower is still ours, and it is
still secret. It is just that these mages will not be such an easy
matter as just telling them: here's somewhere to stay, now you owe
us. They aren't looking for our help. We've got to make them WANT it
and make them offer themselves to our cause, otherwise they may just
ignore us, as they've done the rest of the country for a generation.
I am sure that once we have laid down a solid foundation of trust and
accomplishments for them that they will come to see the light of the
situation, but that still does not take into consideration the fact
that they are interspersed all over the country and we have no real
way of contacting them all simultaneously. This we'll have to ask of
Konan when we return to Hradetz shortly to regroup and make our
plans. But that is for then."
"For now, I will give you my
assurances that this farm was not a waste. Imagine the damage we've
already caused the Northern Nyemetz by eliminating their ready supply
of worgs and the steady tax income the farm must have provided. And
also the distinct shortage of collaborating nobles that they are now
left with. There's no way we could have moved those twisted animals
back here to lay a trap, as we had no way of calming them then or
now, nor was there any real way for us to set up an ambush at the
arena, as it would have been contingent on the animals cooperating
and would have put us at the mercy of a rather large troop of
Nyemetz, as at least one of us would have to have stayed behind to
make sure things didn't go awry. It sure would have been nice to have
those 14 beasts mow down a few platoons of Nyemetz, but then they
would have become more of a trouble for the countryside than they
were worth to the cause. Imagine all the innocents that would fall to
their jaws... You saw how easily just one of them obliterated three
hunters in just the blink of an eye... and those men were
battlehardened and trained... An entire village would fall like
scythed wheat before just a single one of such creatures, and it
would happen more than we'd like before we got the time to hunt it
down. No, my brother, they were bred to kill, and not just our
enemies. One arrow would have been all it would take to incense one
to madness, smash its cage and get it marauding on the countryside.
Again Eladria must have implanted some sort of notion of
self-preservation, else how would the balance have been redressed
should the creatures just throw themselves onto all approaching
enemies? There certainly wasn't an unlimited or self replicating
supply of them."
"And the Farm complex
itself... it's location is the farthest thing from secret, and it is
known that the owners were captured or killed. There is no way we
could pull off a deception to any but the dimmest and most
non-intuitive Nyemetz. Plus it is wood, which is not all that good
when siege engines become involved, even if it IS fortified. There's
no way the mages would stay here, and there's no way we could run the
operation without notice. And lets face it, log structures, for all
that they may be tough to find, are not really all that hard to
build, nor would it take a long time to do so. If we really want to,
we could build one ourselves in a pinch anywhere we wanted to, though
we'd have to butcher trees to do so. This might be a convenient place
for the Dvur Nyemetz to bash themselves against for a while, but it
could be so easily overrun. We don't have half enough people to man
it for such purposes, nor do we have the time to find them. We're
talking a day here, maybe hours. All our cleverness can't overcome
the simple press of an imbalance of numbers in their favor. This is
lost to our cause, brother, so why not make it lost to theirs as
well?"
"As for the animals,"
Winnacer continues, "they could cause a problem, as they cannot just
be set free. I have little experience with these creatures and so I
shall let those more qualified than myself make the decision.
However, I think that the mutated creatures here should meet the same
fate as the others."
"I agree that the mutant
beasts should be destroyed with farm," says Will. "These were bred
for one purpose, fighting. They are not natural and cannot be
expected to carry on harmlessly if set loose."
"As for the natural animals,
however, I think that they should be set free. There are much
stronger and worse monsters than rhinos and lions around the
countryside already, so they won't be causing too much danger,
hopefully. Didn't the rest of you run across some giant ant lions
once, for example? They are natural animals who will carry on their
lives in the country if let be."
"Obviously I'm in favor of
letting all of the natural animals go free," adds Yaz. "However, if
we just let the gates open and let them run out then there would be a
disaster, as they would more than likely just run around eating each
other. All of those horses outside would be little more than an
'all-you-can-eat buffet' for the lions, tigers and worgs, etc. We
need to set the animals free, but it needs to be done properly and
that is going to take time. At least this is the case with the
predators, we can let the other ones go any time."
"The halflings and gnomes
need relocation," Winnacer continues, "to either Dobroushka, to the
Twin Villages, or somewhere else. If Yurek is still alive, the
responsibility can be left with him. The guards should be set free as
spoken about before."
Once again, Will is in
agreement:
"Yes, I believe that they
should be set free and then given a choice of relocation, whether it
be working for the Dragons, going to the twin villages or elsewhere."
Once the workers have
quickly gathered up their things and have started to go to where ever
they decide on, Jihan suggests searching the buildings for anything
that might be of value to the cause before blasting them to
flinders.
"So, has anyone else got
anything to say on the matter?" asks Winnacer, "as it seems that
Will, Jihan and myself are pretty much in agreement as to what should
be done next."
There is no response from
anyone else.
"Very well," the young Lord
responds. "We should set about our tasks so as to be away from here
as soon as possible."
"Flint, would you mind to
start setting your charges?"
The dwarf is positively
beaming with delight at the request:
"You try and stop me," he
responds. "Mind you, I'm getting pretty low on Holy Powder now and so
I'm not going to be able to blow the whole thing up in one go. After
all, it's massive. I'll use a mixture of blasting and burning. That's
the only way to get the bastard down. It'll take a bit longer, but it
will do the job."
Winnacer nods to him and the
dwarf, his injuries seemingly forgotten, rushes off, taking sacks
from his bandoleer as he goes.
"Yaz, perhaps you can start
the task of freeing the harmless animals now," Winnacer suggests. We
still need to make a decision regarding the dangerous animals. How
many are we talking about?"
Yaz looks around at the
menagerie in the cages surrounding them:
"I guess there would be
around twenty creatures in total that I wouldn't feel comfortable
about just letting go here."
Winnacer sighs a little,
obviously racking his brains to think of a solution.
"Let's come back to that
one," he says after coming up with no simple solution.
Yaz then wanders off and
starts opening the doors to the cages and shooing out the possums,
skunks, ermines, minks, rabbits and sundry other small
creatures.
Winnacer then wanders over
to Yurek in order to speak to the Polak:
"Yurek, if you truly desire
death, then I would not deprive you of your wish, yet it seems to be
such a terrible waste to me, as you are not our enemy. However, as I
am sure that you can appreciate, we cannot let you go only to have
you seeking vengeance upon us for the rest of your life. Would you
make a pledge to us that you would not seek vengeance? You have
demonstrated that you are an honorable opponent and I feel that I can
trust you to stand by your word. So what are your thoughts?"
Yurek is silent for a moment
and then speaks:
"I have been considering
this sad situation and have come to the conclusion, as you have done,
that my death would not solve anything. You have bested me in combat
and thus I owe you my allegiance. If you do not wish my death, then I
shall abide by your wishes. I am prepared to give you my word that I
will not seek vengeance upon you."
Winnacer nods, pleased to
hear that Yurek's death will not be a necessity:
"So what will you do if we
release you?" he asks.
"This question I have also
pondered," Yurek replies. "Bohavia is not my homeland and, as I grow
older, I feel a yearning to return to Polonia. Here there are only
bad memories and so I think that I will be unable to forget Eladria
while your country is still my home. If it pleases you, then I would
plan to return to Polonia."
Winnacer is obviously
delighted to hear Yurek's intentions, seeing that it would solve any
potential problems in the future.
"We obviously need to do
something about your staff and the guards," continues the LawBringer,
"as they will need to find alternate employment. Have you any ideas
as to what we could do about them?"
"I was thinking that they
could perhaps accompany me upon my journey to Polonia," Yurek
replies. "Gnomes and halflings are not persecuted there as they are
here and so they would be able to live in freedom. As for myself and
the warriors, there is much work to be done in fighting off the Russ,
and so we would easily be able to find alternate employment."
"That sounds like an
excellent solution," replies Winnacer.
"However," interrupts Yurek,
"I would need your assistance if this were to be the case, as we
would need to cross the Labe, which is only possible at either Dvur
or Hradetz, both of which are under the control of the Nyemetz.
Obviously they would immediately seize the gnomes and halfings among
our numbers. I wonder if there is any way in which you could assist
us in getting them through either the town or the city?"
Before Winnacer has a chance
to respond, Jihan returns, still hobbling along on his crutch.
Following him are Tomas, Viktor and a couple of the Dragons, carrying
a couple of medium sized chests between them.
"We found their petty cash
box," the elf says. "Tomas believes that it contains just over 2,000
g.p. worth of coins and small gems."
"Apart from that, there
isn't a great deal of value around the place. It seems as if Eladria
and Yurek have been totally honest in saying that all the proceeds
from their activities were reinvested into Eladria's projects, as
their quarters cannot be described as lavish."
Further conversation is
halted by a shout from Boris:
"What the bleedin' 'ell's
that?" he shouts pointing to the sky in a northwesterly
direction.
They all look in the
direction that the master rogue is pointing towards and see a black
dot in the sky.
"Jihan, you've got good
eyes," Boris continues. "What do you make of it? It looks too big to
be a bird."
Jihan squints towards the
dot that seems to be getting larger all the time:
"It looks like a … no, it
can't be … yes it is. Prirodna help me. It's a dragon!"
No one says a word as they
look at the form approaching, too stunned to say anything.
"You can't be serious," says
Will. "Dragons haven't been seen in the skies of Bohavia for almost a
millenium. They were all chased out to the mountains and other
desolated areas a long time ago."
They carry on looking as the
form gets larger and larger and it becomes obvious to the rest of
them that it really is the case and there really is a dragon
approaching.
"There's someone riding the
dragon," says Jihan, not taking his eyes off the approaching
creature. "Someone dressed totally in black."
"Holy shit!" exclaims
Viktor. "In that case, it's either the OverLord himself, or one of
his aides. They're rumored to journey around on black dragons. I
can't believe it would be the OverLord though, as he would never
travel around on his own, so it must be one of his aides, not that
this makes anything any better."
"How could they know about
the games?" Winnacer says, struggling for a logical explanation.
"People only started leaving a few hours ago. There's no way that
they could have got such assistance in so short a time, unless they
had some major magickal assistance."
They are almost paralyzed in
fear as the dragon continues its approach, taken totally by surprise.
It looks as if it is heading directly for them in the farm. However,
to their relief, it descends rapidly and starts heading for the
ground to land at the site of the arena, just a mile from their
current position.
They all look at each other,
wondering what to do next.
Winnacer cannot help but
speak the obvious:
"We cannot stay here much
longer - I doubt even the combined might of all here could dispatch a
dragon and I have no desire to court such a disaster."
"I would think that we
should mount up everybody on the horses we have procured and get out
of here as quickly as possible. We may be best served by splitting up
into smaller groups and moving through the denser parts of the
forest, perhaps hiding out until the dragon is gone from the area. I
doubt we will be able to make Hradetz by horse before the Dragon
again takes the air. Not good."
Winnacer pauses in
thought:
"We could do something a bit
riskier, which would be leave Yurek and his men behind to talk to the
dragonrider when he inevitably comes to the farm. Using a story of a
retreat from the Games under duress, he can claim he has gathered up
the last of his men and is making ready to repel the pending rebel
attack. This would keep the forty or so men with Yurek from having to
run from the dragon - making it more difficult for them to spot the
rest of us from the air. It would also allow the halflings and gnomes
to hide, as their lives most likely will be forfeit if they are
seen."
"Riskier?" says Yaz, "I'm
all for riskier. Seems to me running is fruitless at this point
anyway... running from a dragon? Outdoors? It can't be done. Let's
stick around, have Yurek tell the story you suggest... then maybe we
can spend the night at the Farm and head out in the morning... as
long as you don't think there'll be too many Nyemetz on our tail by
that time..."
"That'd also give me time to
get some useful spells going... and help us deal with the more
aggressive animals better.
"Failing that, though...
maybe we could ask Yurek to talk to the dragonrider, while we all
sneak out the back door. I've got a Shape Wood left... if there is no
back door, we can make one. If Yurek can delay him long enough, we
may be able to get far enough away for him not to find us..."
"In any case," continues
Winnacer, "we should get a move on. If the bulk of us are leaving, we
should at least set a long fuse to the explosives - we do not need to
tell the dragon exactly where we are at. And maybe the bastard will
swoop down into the Farm right when it goes off. Doubtful, but we all
can dream. I'm not quite sure what to do about the animals if we all
decide to bolt right now - any suggestions Yaz? You guys have any
better ideas?"
"Well don't expect me to
finish the job off too quickly," says Flint as he passes them. "This
is a big job, I tell you. It's going to take me at least half an hour
before I finish it. And don't expect this whole place to go up
altogether like the VIP rooms did neither. As I said before, this
place is massive, and so I haven't got enough powder to take it all
out together, so it'll have to burn down slowly rather than going up
altogether."
Winnacer is packing up his
gear tightly and preparing Nathan for a speedy trip. He even gives
Milan a hoist into the saddle in his impatience and worry.
"I hate to sound like a
coward, but we are in no condition for a fight with a strong
opponent," adds Will. "Let's take advantage of the few moments we
have and leave, quickly."
"If the rest of you are dead
set on trying to fight the thing, then a trap is the best idea. We
should all hide in the woods around the farm, let Flint blow it when
the thing goes inside, then open up on it with all we got."
"But my vote is to
run."
"We're with you all the way
on that one, Will," agrees Tomas. "We've already taken a body blow
from the events of today and that creature has the potential to
finish the rest of us off. I'm not going to take any more risks.
We're heading for the woods. There's no guarantee that it won't be
able to see us in there, but it will have a much more difficult time
of it than if we stand here."
"Viktor, get Boris and the
rest of the boys out of here quick," he shouts. "Leave the horses as
they're too easy to spot. Take as much of the coin as you
can."
As Viktor starts to usher
the Dragons out, Flint carries on telling you more bad news:
"I've told you before and
I'll tell you again. I can't use fuses in this poxy sleet, as they'll
just get damp straight after I lay them. The only way that I can it
started is with a few blasts of Towcester, and I don't know how much
juice the baby's got left in her, as I've given her quite a bending
already today."
"I'm not going to rush up to
a dragon to set the blast off on my own. Bollocks, I'm f*cked up
enough as it is. I'm with the Dragons."
With that the dwarf heads
out of the farm as fast as his small frame will carry him.
As members of the party
start to head off along with Flint and the Dragons, Yurek turns to
Winnacer and speaks:
"You all go. Head northwest
and then carry on north for as long as you feel is necessary. Past
Dvur if necessary. It's all forested hills for miles and miles, which
is the best type of terrain there is for staying hidden from the air.
My men and I will stay here. If the dragonrider comes here, then I
will send him off in the opposite direction. If he sees through my
deception and we have to fight it, then so be it. At least I will die
the death of a hero. But go quickly. If the dragonrider sees you
fleeing into the woods, then all is lost."
They all realize that
Yurek's plan could shake the dragonrider off their tail and so head
out of the farm along with their horses. However, as they reach the
fringes of the woods, Yaz stops:
"Let's just stay here for a
while and see what he does next. If he heads towards the farm then we
can run or stay, but there's no point in charging off too soon before
we know what their plan is."
The rest of them agree with
Yaz's plan and wait under the largest trees that they can find and
wait to see what the dragonrider does next.
Just a few minutes later,
they stare on as they see the dragon take to the air, anxious to see
where it is heading for next. With some relief, they see that it is
not heading southeast towards them, but starts to head westwards. It
is traveling just above the top of the trees and is moving a lot
slower than it was during its flight towards the arena.
"Looks like it's following
the trail," says Jihan, plotting the dragon's movements.
As they carry on watching,
they see the dragon change direction, now heading in a northerly
direction.
"Now it looks like its
following the road that leads to Dvur, the direction that it came
from," says Jihan.
They carry on watching the
dragonrider's journey as it carries on heading northwards. After a
couple of more minutes, they lose sight of the dragon as it goes out
of their line of sight as it goes over the crest of a hill.
"So now what shall we do?"
asks Jihan, turning to face the rest of them.
"Whew! That was a brush,"
exclaims Will
He then returns to the farm
in order to find Yurek. Dismounting, he walks slowly over to the man,
wincing in pain with each step.
"Yurek, I know it can't mean
much at present from me, but you have my most sincere apologies and
condolences for your losses. You are a man of courage and honor. If
there is anything I can do to lessen your pain or help you, do not
hesitate to ask it."
Yurek nods in
appreciation:
"There is little that can be
done in order to lessen the loss of that which I hold most precious.
However, thank you for your offer. You and your colleagues have also
acted with great honor today. A group of lesser men would not have
hesitated to kill me and my men without thinking, as I know that
prisoners always cause problems. All that I would ask is that you
allow me a few minutes with my men in order to bury Eladria and then
to be alone with her for a while."
Will agrees and then bows
slightly to the warrior and limps back to his steed, mounts and rides
back to the forest with the remainder of the party.
When Will returns, Yaz asks
him: "So, what did the Dragonrider say to him?"
"But you saw with your own
eyes didn't you?" responds Will. "The dragonrider did not come this
way but headed in the opposite direction, following the road to Dvur.
Here lies the problem. We don't know whether the dragonrider will
return here in a few minutes, or not return at all."
Yaz doesn't want to
volunteer to return to the farm because he's afraid that, if he sees
Yurek again, he'll want to kill him, and he knows he wouldn't survive
such a fight, not without spells. But he decides that he will go if
no one else does.
"And are we gonna blow up
the place or not?" the druid continues. "Or should we leave that to
Yurek when he decides to split? Can you leave a few fuses with him,
Flint? Maybe the snow will eventually stop for long enough that he
can set the stuff without getting it wet."
"Using Holy Powder's not a
job for amateurs," Flint replies. "He would more than likely blow
himself up instead of the place. He should be able to burn it down on
his own though. Any cretin can burn shit. It just takes them a bit
longer and it doesn't look as good when they do it, as one bit tends
to burn down before the other. The real art is to get it all burning
at the same rate. There's nothing that looks as impressive as a
well-burning building like this."
Flint pauses for a
moment:
"I'll tell you what. Why
don't I stay here and do the job myself along with Yurek and his
boys? If I blow this lot up, then that will be the last of my powder
gone, and Towcester will need recharging as well, so I would have to
take my leave of you in any case. Once I've seen to the building,
then I can go with Yurek, the guards and the retainers through Dvur
and cross the Labe there, as I need to got north. It would be nice to
see you all again after I'm back in a month or so, as you're always a
lot of fun to hang around with. Where could we meet up
afterwards?"
Before any of them have a
chance to respond, Boris speaks:
"Yer can meet 'em back at my
place. Yer knows where it is an' I'm sure that the rest o' 'e will be
passin' through Hradetz again in the not too distant future."
"Sounds good to me," Flint
responds. "Your place wasn't too bad. So we'll all meet up in a month
or so at Boris' place, right?"
"In that case, I'll go with
you, Flint, and speak to Yurek to tell them what to do about the
animals," Yaz adds. "The rest of you can either come with us or stay
here and wait for us to return."
Yaz and Flint walk over to
where Yurek and his men are digging a grave for Eladria. Yaz gives
him instructions regarding the animals:
"You should let the animals
go one at a time, or two if they are mates, so that there is less
chance of fighting between them."
"If we are not to leave
immediately, then this will not be a problem. Eladria's two
assistants survived the conflict and they are experienced at handling
the animals. They should be able to lead them safely away from the
farm and release them somewhere that they won't cause any harm to
anyone."
Yaz looks at the two druids
with some suspicion:
"OK, but they better not try
anything funny. If they harm a hair of any one of those animals, then
I will personally chase them and you to the end of the world in order
to inflict the most horrible torture that I can upon you all. Just
tell them to imagine the combination of a wooden staff, their rectums
and a shape wood spell. That should keep them from getting up to
anything that I would disapprove of."
"They serve me and I have
agreed to serve you," replies Yurek. "You have my word, and thus
theirs that your wishes will be carried out exactly as you would like
them."
Yaz nods and
continues:
"Flint here is going to stay
with you for a while in order to bring the place down properly after
you have finished setting all of the animals free. Once you have let
them all out and Flint has done his business, then he will go with
you to cross the Labe before he carries on his way. I suggest that
you stop your little army before you get to Dvur. Viktor and his boys
hang out at 'The Cow & Gate' in Dvur. If you send someone there
in order to meet with him, then I'm sure that they will help you get
through the ford without any difficulties."
"Sounds good to me," agrees
Yurek. "I don't know where you are planning to go next, and it is
perhaps best if I don't know. I doubt that we will ever meet again,
unless you are planning to visit Polonia, as I have no plans to
return to Bohavia again. Goodbye and I wish you well in all your
future activities."
The Polak puts out a hand to
shake Yaz's. The druid hesitates to accept it, as he has been
struggling to hold his desire to have vengeance on the
animal-defiler's accomplice in check, but sees that it would be
churlish of him to refuse Yurek.
He shakes Yurek by the hand,
says his final farewells to Flint and then returns to the rest of the
party.
"Let's move on," says Yaz.
"We can make camp under the boughs a few miles from here and call it
a day. I'm beat."