Aasimar Traits
Traits by Brynn, notes by Alex Roberts
Those Aasimar described in Planescape MCAII are generally
those born from a Celestial parent. Those beings resulting from a Rilmani
and a mortal probably shouldn't be called an Aasimar, since that implies
goodness, but they bear enough resemblances to ignore the discrepancies.
(Editor's Note: Rilmanar?)
The spell-like abilities suggested with several of the
examples should only be used if they replace another ability the Aasimar
might have AND if the player is NOT using the Skills and Powers rules found
in the Dragon #235. (This is important - Editor)
Aasimar entries will be periodically pruned from this
page and used to create more detailed entries.
Traits for an Aasimar descended from:
Guardinal: (Guardinar? - Editor)
Avoral: (Avorar?)
- - feathery skin on arms and back (may function as Murdock's
Feathery Flyer)
- - feathery tail
- - hollow bones (weight base 100/50)
- - beak-like nose
Cervidal: (Cervidar?)
- - short, red-brown fur
- - short horns or antlers
- - cloven hoofed feet
- - +1 to saving throws vs. poisons
Equinal: (Equinar?)
- - huge shoulders
- - reversed knee and horse's hooves (Not strictly reversed:
horses simply have their knees tucked up to their bellies and very long
feet below the ankle - Editor)
- - mane-like hair
- - deafness 1/day (lasts 1d3 rounds)
Leonal: (Leonar?)
- - tawny-golden fur
- - fang-like teeth
- - claws
- -whiskers
- - command 1/day (Offer victim a save - Editor)
Lupinal: (Lupinar?)
- - lean bodies
- - short grey fur
- - slightly pointed teeth
- - tracking proficiency as ranger (I am really not
sure about this one - Editor)
Ursinal: (Ursinar?)
- - light golden, red, or brown fur
- - thick-set bodies
- - +2 to proficiency checks with history, spellcraft,
or sage knowledge
Rilmani: (Bear in mind these guys are pretty rare,
as not many people have even heard of the rilmani. All rilmani offspring
will appear androgynous to some extent - Editor)
Abiorach:
- - look adolescent
- - silvery-tinted skin
- - crystaline irises
Argenach:
- - tall, slender
- - silvery-tinted skin
- - analyze balance 1/day
Aurumach: (Would be wary of letting these guys in at
all....barely any non-rilmani has seen one, let alone...you know - Editor)
- - tall, athletic
- - eyes glow slightly
- - 5' golden aura, 1/day can inflict 1d4+1 damage.
Cuprilach:
- - slight, wiry
- - coppery skin
- - red irises
- - ESP, 1/day
Ferrumach:
- - powerfully muscled
- - grey skin
- - strength 1/day (on self only)
Plumach:
- - short, stocky
- - slightly grey skin
- - stubby features
- - +2 to all proficiencies with the base score of Wisdom
The editor's own comments of archon and asuras traits
follow:
Archon: (Archonar?)
Lantern archons are incorporeal, and do not reproduce.
Hound:
- - Dog-like nose or ears
- - Elongated canines (teeth)
- - Very muscular
- - Very hairy
- - Susceptible to lycnathropy (count as a demerit)
Warden:
- - All-over body hair
- - Claws
- - Large teeth
- - Mild telepathic skill (empathic, like Counselor Troi
in Star Trek)
Sword:
- - No need for sustenance more often than once a week
- - Feathers along arms
- - Razor-sharp teeth
- - Glowing eyes
Trumpet:
- - Vestigial or functional feathery wings
- - Light bone structure, as per avorals
- - Maximum level advancement as priest increased by 2
levels in the service of a LG or NG power
- - +2 to reactions with petitioners and nonevil undead
Throne:
- - Pale blond, glowing hair
- - Golden skin
- - Glow in the dark
There are no recorded instances of tome archons reproducing.
Asuras traits:
- Clawed or birdlike feet
- Vestigial or functional gossamer wings
- Glowing red, gold or copper coloured hair
- faint breeze constantly blows aasimar's hair and wings
(if any), even in still air.

