Lunch Money

I'm taking it ALL from you, wuss...


If you haven't played this game yet, I heartily recommended it. It's made by Atlas Games, and it just rocks. I can't say enough good things about it. If you have been reading the rest of my homepage, then you'd know that I'm really into games; collectible card games especially. Lunch Money is not a collectible card game, but I think it wouldn't be as good as it is if you had to go buy boosters for it. When you buy Lunch Money, you're buying the whole set of 110 cards. That's all you have to buy! Really! The setting of the game is simple; you're a bunch of kids in a schoolyard that are viciously fighting for lunch money. I mean vicious when I write it folks! These kids use knives, chains, spinning backfists, chokes, headlocks, and basically whatever tactics you used when you were in kindergarten fighting it out amongst yourselves. The basic strategy is this: You start out with 15 points of life, and when these are gone, the game is over for you, and you just got your butt stomped! Don't cry, it'll only make everyone else pick on you more. The cards in the set are broken down into groups which have their own color so that you can distinguish them easily. You have: Basic Attack (yellow), Defense (blue), Weapons (purple), and Specialty (orange). Use these cards well, kids, cause if you don't, your ass is grass.

Card Descriptions

Your Basic Attacks are just that; basic attacks, like kicks, punches, backfists, elbows, uppercuts, headbutts, you get the idea. Defense cards keep your opponent from inflicting damage. Here you have First Aid which heals two points of damage, Block, which blocks an attack, Dodge, which doges an attack, and Freedom, which gets you out of grabs, headlocks, and chokes. Weapon cards are used, but are returned to your hand after you use them unless, someone plays a Disarm, which makes you drop your weapon. Specialty cards are bad-ass cards that allow you to do some mondo damage to your opponent it you can get them out. In the Specialty category, there is the most powerful card in the game (at least I think so), Humiliation. This card allows you to cancel ALL the cards played up until you play the Humiliation, and it gives you a free basic hit on whomever you humiliated! This can be used on anyone's turn, and on offense or defense. The only card that will counter a Humiliation is another Humiliation.

Styles of Play

There are a few styles that you can use to play this game. Basically, play they way that suits your personality, or if you want to screw people up, play theopposite of it. The most important thing to remember in this game is to TALK TRASH!!!! That's right, everyone, just throw that sportsmanship out the window, because kids are mean and they love to talk smack. Here are some ways that I play the game:

If you're an advanced bully, you'll actually use all of these tactics throughout the game. You'll keep your opponents guessing by testing out how they react to your attacks, your defense, and your poker face. The most important thing is to discard cards that you don't want to use. They just slow up your hand and leave you vulnerable to attacks that you can't stop. I find that weapons are pretty useless because they don't allow your hand to move; they just keep returning to your hand, you know.

Playing Variants

If you've been playing the game for a while, you're probably ready for even more ways to hurt your opponent. I know that I wish we could lengthen our combos so that we could do something really spectacular to destroy our opponents! Here are some ways that I found I could make Lunch Money more exciting:

Super-Turbo-Combo-Lunch-Money-IV :

This is my answer to short combos! I want to see some long, drawn out exciting combos, mister! Basically, after a grab, you can use all the cards that you can! Let me give you an example: you can grab, big combo, kick, punch, and powerplay! However, after you get in the legal hit after a grab, your opponent may block your hits afterwards. You should start out with 30 points of health, though, otherwise, your games will get pretty short and boring. Try to make games the best of three just to make things interesting!

Tag-Team battle

Get into teams of two, and just start wailing on each other! Here, teammates can take part in each other's combos! Remember though, these are legal combos, not Super-Turbo ones. If you block, your teammate can grab and powerplay, and then you can finish with a roundhouse! The extra long combos are reserved for...

X-Men-vs.-Street-Fighter-Turbo-Too-Cool-For-You-Alpha

You want long combos, you got 'em! Team work? It's in there. Super cheesy, you bet! I'll put more rules about this variant up here later, I just wanted to make you wet, that's all...


Lunch Money Cards:


All contents Copyright, Noriel Acorda 2000