


We assume for the moment that the position of the stake S is known and hence can find the points Q, R and the treasure point T . (When we get done, we will be surprised to see that the location of the treasure T does not depend on where we placed the stake S, but only on the points P and B !) We begin by dropping perpendiculars from Q, R, S , and T to the line segment BP . Doing this and using basic geometric arguments, we see that QQ'B and BS'S are congruent triangles as well as the two triangles SS'P and PR'R. Hence, we have the following equality of distances: BS' = QQ', S'P = RR', Q'B = SS' = R'P. And using the relations BS' = QQ', S'P = RR', the distance between the birch and pine trees can be written as
But since the midline of the right trapezoid has length
we have TT' = BP/2. But the midline TT' of the trapezoid QQ'RR' is also the perpendicular bisector of B and P since Q'B = R'B, and so the pirates can find the treasure even if the location S of the stake is no longer known by finding the perpendicular bisector of BP, and then walking along this bisector towards the riverbank a distance of BP/2.

If we now place the stake at an arbitrary point S = (a, b), we can use basic analytic geometry to find the slopes and equations of the lines in the figure. (Remember that slopes of perpendicular lines are negative reciprocals.) Doing this, you will discover that Q and R and are located at Q = (-1-b, 1+a), R = (1+b,1-a). Hence, to find the treasure T, we then take the average of these two points, which gets the midpoint T = (Q+R)/2 = (0,1). Hence, the treasure T is located on the perpendicular bisector of B = (-1, 0) and P = (1, 0), and the distance along the bisector is the distance from B or P to the bisector.

We now place the stake at an arbitrary point S = a + ib. Using complex arithmetic, the point Q is simply
Why is this ? Well, the expression inside the brackets [ ... ] essentially moves the origin of the complex plane to the new point B = (-1, 0), after which points are multiplied by i,which rotates a+bi to Q. But then we have to subtract -1 to get back in the original coordinates of the problem. In the same way, we can find T by computing
Note that we subtract -1 from a + bi, which places the origin of the complex plane at P = (1, 0), and then if we multiply by -i, this rotates points 90 degrees in the clockwise direction, and so a + bi moves toR. Then, finally we add +1 to get R in terms of the original coordinates. So, we can now find the treasure T by taking the average of these to complex numbers, or
Hence, regardless of the original point S = a + bi,all remnants of S cancel and we discover that the treasure can be determined by knowing only the points Band P . In particular, as before the treasure lies on the perpendicular bisector of B and P , with the distance from the line BP being BP/2. In fact, the treasure T will always be at the vertex of a right triangle whose hypotenuse connects the trees B and P.
It is interesting to note that if 25 people placed stakes in different positions, everyone's treasure would be buried in the same place using this strategy. In other words, it wasn't a very good strategy.
This problem goes back to a very interesting book, One Two Three ... Infinity by George Gamow. Viking Press (1947). This book is still in printing and makes very interesting reading.

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Last modified on Tuesday, January 12, 1999