Blaster Proficiency review by Jeff Hansen [click here to view card]
Although this unique Light Side Used or Lost Interrupt has a paltry destiny of 2, it has the potential of having a devastating impact on a battle. With the advent of mains with built-in blasters, its Used function of adding 3 to the total weapon destiny (before the weapon destiny is drawn) of any blaster is quite handy. If the blaster happens to make "hit" characters forfeit = 0, it can spell bad news for the Dark Side. What's even nastier is that you may instead lose 1 Force and Blaster Proficiency to cause one opposing "just hit" character to immediately be placed in the Lost Pile. This game text may even be used when a lightsaber "hits" a character! Bump off a Dark Side main such as Vader, Tarkin, Mara, etc. with this card; and the character can't use its power, forfeit, ability, or game text anymore because they're outta there! This has a significant effect on the outcome of the battle, and perhaps that of the game itself. The other Lost function of Blaster Proficiency cancels Levitation Attack, which is helpful in the unlikely situation of encountering that card.
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