Draw Their Fire First Strike
review by Jeff Hansen [click here or here to view card]
As Effects that are immune to Alter with destinies of 4, these counterparts are nice to fit into decks focused on battling. The Effect deploys on the table, and whenever a battle is initiated, the initiating player retrieves 1 Force and the defender loses 1 Force. That's cheap Force retrieval; and to make the best use of it, don't deploy it until right before you wish to initiate a battle. The Effect's additional ability is that during a battle you initiate, the opponent must use 1 Force before playing an interrupt. If the opponent has no Force activated, they won't be able to play any interrupts during the battle! That's very powerful, which is why Frozen Assets works so well in combination with Draw Their Fire. These Effects should be used in decks relying on the use of interrupts during battle, as they minimize the threat of Sense. They're also perfect to throw into a typical deck that requires just one more card. These cards work nicely.
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