Comm Chief review by Jeff Hansen [click here to view card]
While this pilot isn't all that popular, he does have a couple noteworthy uses. He's non-unique (although restricted to three), which works fine with Strategic Reserves to cancel Force drains. Also, he adds 2 to the power of anything he pilots, and has that decent ability of 2. The best benefit of the Comm Chief is that the starship or vehicle he pilots moves for free. This gets around that nasty Frozen Assets / Draw Their Fire lock against reacting. I'd highly recommend using these guys in AT-ST's.
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