Amusement Rides
I have always enjoyed amusement rides. Ever since I was little, one of my favorite experiences has been visiting Great America. More recently, I have gone to the Santa Cruz Beach Boardwalk. With the appearance of Drop Zone at Great America, I began thinking about the appeal of roller coasters and such rides. What amazes me is how there seem to be some crazy people, including me, who are willing to wait for almost an hour in line to ride a new attraction. More incredible is that the trip may be only a minute long, like Drop Zone.
Carousels have also interested me. I know that many people, regardless of their age, enjoy riding on the colorful animals and listening to the organ music.
I think that the future, high-tech rides will continue to break records and be safe and that they will slowly replace carousels and Ferris wheels. I intend to prove that a successful ride must now be fast or tall, or historic.

Today�s rides are constantly developing in size and style. This perpetual innovation could be the result of a competitive mentality in the industry. I had hypothesized that a lot of amusement rides are built to try to break records, and to be the fastest and tallest of their kind.
An interview with amusement ride designer Don Newfarmer supported my guess. "Parks like things they can advertise: new, and bigger, and better, and faster," he told me. Mr. Newfarmer works for O.D. Hopskins Associates. Among the hundreds of rides he has designed are The Logger�s Revenge at the Santa Cruz Beach Boardwalk and two rides at Great America.
My thesis is also justified by some of the newest rides built. Drop Zone, for instance, is a 224 foot tall free-fall ride. The track length is only 207 feet, though. The Moonsault Scramble coaster, at the Fujikyu Highland Park in Japan, was once the tallest above-ground coaster in the world. It is also 207 feet tall.
The newest ride at Great America is Invertigo. "Paramount�s Great America to Debut First Inverted Boomerang Coaster in the U.S. in 1998," states the headline of a press release. Invertigo will also make Great America the first park in the world to have two inverted roller coasters. These are the kinds of records that can attract guests to the park.
I think also that the rides are becoming increasingly high-tech. I had only considered new types of roller coasters, like suspended, boomerang, and inverted, while writing my thesis. There is another whole category of high-tech ride I hadn�t thought of: virtual reality.
The virtual reality rides are safer than regular rides; any accident they have wouldn�t be at top speed. Also, older patrons can enjoy these simulator rides, since there is less strain on the visitor. A good example of this type of ride is Days of Thunder, at Great America. It simulates a drive in a race car. There is a large movie screen and digital sound, and it has moving seats. It can accommodate 148 people at a time.
At the Santa Cruz Beach Boardwalk, they have a slightly different approach. They have a small roller coaster simulator. It can seat about 10 people. Once everyone has boarded, the whole cabin moves up and down, instead of just the seats.
After doing some research, I am certain that I was right about at least part of this: almost every ride is expensive! At Great America, for instance, they have gotten a new attraction each year, for the past six years. That has cost the park over fifty million dollars!
"America�s Theme Parks Ride High", an article from U.S. News & World Report, points out how much consumers pay for a day at the amusement park. "Visitors generally pay $25 to $30 for an all-day theme-park pass and then lay out about the same amount for food and concessions. Total park revenues are expected to reach $5 billion this year [1995], compared with $321 million in 1970."
Later, though, it points out how high the cost is for the owners of the parks. The starting costs of a theme park begin at $500 million. Of course, to build such costly rides, the parks need to lure customers. I think that that is why many attractions at Great America are linked to movies. The ride will persuade the patron to see the movie; the movie attracts the patron to the ride.
One of my big questions is how safe these multi-million dollar rides are. On the internet, I was able to find several sites that stating that amusement rides are very accident prone. On the other side were people claiming safety, whom I tend to agree with.
One web site told me that amusement parks have 17 times fewer accidents than drinking glasses (Amusement Ride Safety, 11/30/97). Another web site leads me to believe that the first year of any ride is its trial period; it is when we are the guinea pigs (WinonaNet Extras, 11/30/97). Both sides agreed that the leading cause of accidents was rider misconduct. They also agreed that you shouldn�t go on rides that look poorly maintained.
"The Ups and Downs of Roller Coaster Design", an article from Exploratorium Quarterly, points out that the rides are very well planned. In many parks, "maintenance engineers spend two to four hours a day inspecting trains and rails on each coaster." Mr. Newfarmer told me that places with unsafe rides don�t stay in business long; lawsuits force them to go bankrupt.
While researching, I was able to find evidence that historic rides, such as carousels, can be feature attractions. At the Santa Cruz Beach Boardwalk, for instance, the two central rides are the Looff carousel, built in 1911, and the Giant Dipper, a wooden coaster from 1924. For both of these rides, their "National Historic Landmark" status is proudly displayed.

I think that amusement rides will continue to set records. The public could never be content with the same kinds of rides, over and over. The rides must get faster, taller, and more terrorizing. I also think, though, that the amusement parks will install more virtual reality and simulator rides. My research showed me that these areas will continue to be explored.
Luckily, the future isn�t as grim as I guessed for the historic rides. Some of the historic and antique rides will survive, I think. Many people collect and restore carousel animals and even whole carousels. I actually wouldn�t be surprised if, in the future, we start creating fancy carousels again, perhaps owned by the elite as a sign of status.
Amusement rides have become very widespread, occurring in some malls, casinos, and hotels. I think that the rides will continue to work their way into our daily lives.
I believe that these rides are predominantly safe. There will always be a small percentage of the amusement park industry that prefers money over their customers� safety. After finding out the facts, though, I consider the amusement parks and rides safe, and I think that they are being designed to be safer.
From doing this I-Search, I have learned many things. This project gave me a chance to explore a topic I might never have researched otherwise. I now know a lot about the history of amusement parks and rides, although I didn�t include it in this paper. It has also helped me determine what I think will happen in the future, instead of just reading about it.

Bibliography

Amusement Ride Safety. http://www.shu.edu/~costanja/safety.html. (11/30/97)

Honig, Carlye. "The Ups and Downs of Roller Coaster Design." The Exploratorium

Quarterly summer 1987: 8-11.

McGraw, Dan. "America�s Theme Parks Ride High." U.S. News & World Report 26

June, 1995: 49-53

The Mining Company (Previous Features). http:// themeparks.miningco.com. (11/28/97)

Newfarmer, Don. Telephone interview. 7 Mar. 1998.

Northwood Neighborhood Homepage (Safety Information). http://www.main.org/northwood. (11/28/97)

Paramount�s Great America. Letter to the author. 20 Oct. 1997.

Paramount�s Great America. www.pgathrills.com/html/invertigopr.html. (1/4/98)

Santa Cruz Beach Boardwalk. Letter to the author. 22 Oct. 1997.

U.S. Amusement Ride Accidents. http:// www.shu.edu/~costanja/rides.html. (11/30/97)

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This page updated August 19, 2001.