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ISSN: 1089-3636
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LightRaider NET  No. 11   September 1997
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                       TABLE OF CONTENTS

  ~ Welcome ~ the webzine version!
  ~ Feature ~ the Arena of the Imagination by Dick Wulf 
  ~ the librarian's desk ~ Fiction and Illustration
  ~ WordRunes ~   The Tongue in Cheek WordRunes  
  ~ DragonRaid News! ~ Adventures for Christ Group


Welcome to the LightRaider Net -- 
an electronic newsletter for adventurers!

This issue, Number 11, is our first webzine version of the 
LightRaider NET. We wanted to be able to include some 
illustrations and even have longer articles than we could 
manage with an email version. But we plan to continue to 
send out an email version as well! It may be abridged if the 
length gets to long. But if you think you are missing 
something, let us know!

As far as the webzine version goes, we think we have it 
set up with both frames-capable browsers and browsers 
that don't do frames.  If not -- let us know!  The frames 
version is at 
http://www.alaska.net/~cass/draid/lrnet/index.html If 
you don't want frames, point your browser to this welcome 
page: http://www.alaska.net/~cass/draid/lrnet/lrn-
welcome.html 
and at the bottom of the page are buttons to link to other 
pages.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~
Getting Tough With Satan in the Arena of the Imagination 
                         by Dick Wulf 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~
A few believe the Christian imagination is evil and its use 
ought to receive no encouragement.   Their belief is 
based on such verses as Genesis 8:21 which says, 
"every   inclination of his heart is evil from childhood."  
(The King James version uses the word "imagination11 for 
such contemporary words as "inclination", "persist", 
"what they are disposed to do", "desire", etc.)  Truly, the 
emotions, thoughts and decisions of the unregenerate 
man is evil.  The imagination of man, apart from God, will 
leave God out and be continually evil, whether 
encouraged or left to its own course. 

DragonRaid is grounded on the truth that in the 
unregenerate man corruption completely rules, but that in 
the regenerate person, the Christian, the Holy Spirit and 
the law of God have dominion (see Romans 8:5-14 and I 
John 4:4). To ask Christians to count their imaginations as 
evil is to insult the Holy Spirit and the resurrection of our 
Lord Jesus Christ who died that we might live, who gives 
us a new mind (I Cor. 2:14-16), a new heart (I Jn. 4:7-21; II 
Cor. 1:21,22; I Pet. 1:22; Col. 3:1-4), and a new will (Rom. 
6:11-13,18,22; Gal. 5:1). 

Because we are a new creation in Christ (II Cor. 5:17), we 
have a new self that must wage war with the old self.  We 
face continual warfare in the areas of our minds, hearts 
and wills.  This warfare is best fought by fully embracing 
the new self and renewing our minds, not by denying our 
imaginations but by actively utilizing them in righteousness.  
By so doing, we train the regenerated mind, heart and will 
in the things  of God.   DragonRaid actively fits in with 
God's sanctifying  process. Cooperating with the Holy 
Spirit, DragonRaid players stretch their imaginations 
toward God's thoughts and God's ways. 

We can claim the promise of Jeremiah 3:17: "No longer 
will they follow the stubbornness (KJV: imagination) of their 
evil hearts." Jesus Christ purchased freedom from sin by 
His death on the cross. The Holy Spirit lives in us to help 
us wage war against our old nature.  We should exercise 
our new freedom not in rules against use of the new 
imagination but in exercise of it that the old imagination 
become more and more foreign to our Christian lives. 
DragonRaid can help reclaim the imagination for the Lord 
of Heaven and Earth. We are not willing to stand idly by 
and let Satan take away from us things that God has 
given.  This includes our creative minds designed in His 
image. Satan has misused the Bible, but we do not back 
off from using Scripture. Instead, we make sure that we 
use the Bible correctly (II Tim. 2:15). Similarly, we should 
train ourselves to use our minds and imaginations 
correctly. 

(Editors Note: One of our group acquired a copy of this 
article rummaging through Dick's basement. This a reprint 
of an older article that Dick wrote some years ago.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~     
~ the librarian's desk ~     by David Staley 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~  

How can your favorite fiction help 
inspire your DragonRaid adventures?

                         Fictional Inspiration 

Can a teaching situation for your Raid be inspired from a 
section of your favorite piece of fiction? I'm sure you can 
answer that in the affirmative, but just in case, let me 
share an illustration. 

What will follow first is my alternative to the piece of fiction 
with a situation in the DragonRaid world. Now, bear in 
mind that this situation is done up in a story format, and 
wouldn't probably run as smoothly as it's written below. But 
the point is not to take you step by step with the AM and 
LR actions and responses, but to provide an easier read 
illustration that will spark the imagination with what could 
happen. 

Next, the actual piece of fictional work that inspired my 
storyline idea. I hope that you will enjoy it, and that this 
example will be ample to help you think about what you 
have read and been inspired from, and will prove to help 
to enhance your creativity in DragonRaid. 
    
                      The DragonRaid Illustration 

After visiting Branwell, the SaltWarrior, all of the Raid Party 
was in high spirits! They ascended the foothills of the Grey 
Mountains with heads up and grand songs in the air. They 
were also well accompanied in their songs by the beautiful 
harp that was a gift that Branwell had given to the 
youngest group member the night before they departed. 
The harp jangled gaily under their fingers as they took 
turns playing the beautiful instrument. It was truly a 
treasure, as Branwell had said, for its tone and its 
craftsmanship was perfect. 

They also discussed the section of the Sacred Scrolls that 
Branwell had talked about with them; the part about 
singing to the Lord a new song. Indeed, they sang and 
sang, all the songs that they knew and even made up 
some new ones as they traveled along. 

Branwell had also given them instructions about what the 
OLMN desired that they do next. The LightRaiders were 
to travel to the town of Talion, one of the few populated 
towns high in the Grey Mountains, and seek out a man 
named Selston, a Salt Warrior who was in need of some 
fellowship that the Raid Party was to winter with. 

>From the journeys start, the group saw that winters 
onslaught had already begun to take its toll on the 
surroundings. The harp music and songs kept them joyful 
for some time into the foothills, but after a few days travel 
into the more rocky and steep passageways of the 
mountains themselves, the group began to despair of ever 
making it to Talion before winter hit in force. 

The group handled the harp with care and it helped to 
bring some cheer around the fire at night while they strived 
to seek out the meager warmth the flames provided. Day 
after day, they traveled onward and upward, and night 
after night they huddled closely around the flames as the 
cold found its way through their thick cloaks to chill their 
skin. The strings of the harp rustled gently in the drafts of 
the wind, but after about a week in the mountains nobody 
was in the mood to pluck a tune too often. 

According to the mapping the group had done, Talion was 
shown to be within a days travel from where the group 
now was camped, but the blizzard that stormed against 
the party the following morning was very vicious. The 
blasts from the blizzard nearly knocked them off the 
narrow mountain passes into the deep chasms below, and 
they were prevented from continuing their travels time and 
time again. The group fought to maintain their footing, but 
as the day waned on, the fuel for their fire also dwindled 
until their was hardly any left. At night, the storm had 
worsened and they were forced to halt their traveling. 
Thankfully, they were able to find shelter in a shallow 
cavern that was set back a few feet from the narrow trail. 

The cavern kept the buffeting winds from its direct assault 
on the group, but the cold could not be so easily diverted 
from chilling them to the bone. They gathered what tinder 
they could from their belongings and built a fire to try to 
keep themselves warm.  

The group fervently prayed to the OLMN, but soon they 
realized they would surely freeze before the night was 
over because they now stared at the final pieces of 
burnable material left, save the clothes on their bodies and 
the harp. Closely they huddled and prayed as they 
watched the flames slowly loose their intensity. 

The group began to play the harp to try to keep alert, 
because despite all their attempts to keep warm, the 
freezing drafts worked on them steadily until the 
beginnings of slumber began its attack. Realizing that 
sleep would mean death the group prayed and sang all 
the harder to keep themselves alive, but after awhile 
drowsiness found its way into each of them. 

The youngest member of the group held the harp, drowsily 
strumming its strings as he watched the flames that were 
about to finally die into grey ash. Nobody was yet 
completely asleep, but many were on the very thresh-hold. 
Nobody had strength enough to sing, although a few 
weeped. 

"We should burn the harp!" The youngest one finally said. 
"It won't give us enough warmth now, it will burn too 
quickly. Keep strumming it, or hand it to me and I will play 
it. It is our only hope to stay alert." Another group member 
said. 

"Play something new. We've got to fight this slumber, we 
must stay awake! A new song would be just the thing." 
Said another. 

The words that Branwell had shared with the Raid Party 
from the Sacred Scrolls before they had left him crept to 
the forefront of the youngest ones mind. "Sing to the Lord 
a new song". As much as he tried to think of a new song 
to sing the more he stared at the dying fire. He also saw 
how beautiful the harp looked in his hands, and another 
thought began to enter into his mind. "The harp is yours, it 
is your Gift. Don't give up your precious belonging." He 
thought back again to the words that Branwell had shared 
from the Sacred Scrolls. 

"I don't need a harp to sing a new song, but we do need 
warmth to stay alive" The youngest one whispered to 
himself. "If I have a gift, it is this harp to give, and my 
voice to sing". 

A new song began to form inside his head now, but his 
fingers did not strum on the harp strings, although he held 
the harp firmly. His words were faint at first, but after a few 
verses it was as if he had gained some strength and he 
sang a bit louder. The others were roused by his song of 
praise to the OLMN, nd they looked at him as if waiting for 
him to begin playing the harp. 

He raised the harp gently up, and then in one swift stroke 
brought it down upon the ground breaking its beautiful 
shape in a splintering crack and pang of strings. Then as 
the group gasped he quickly picked up the ruined harp 
and placed it on the smoldering embers of the fire. He 
blew on the scraps of wood until, slowly the embers 
lighted upon the wood and began to grow again. 

As he sat back he began to sing the new song again. 
Slowly, the rest of the group pulled themselves up around 
the small fire. Huddled together, they joined in on the new 
song and raised their voices in praise to the OLMN. The 
fire continued on for longer than they had anticipated, but 
they remained singing until the pale shades of light began 
to illuminate the shallow cavern. 

They had not only made it through the night, the storm 
had subsided, and the morning sunshine was actually 
shining brightly! The group moved out of the cavern into 
the warmth of the new day sun and loudly praised the 
OLMN! They also noticed that the trail outside the cavern 
began to descend into a beautiful valley where they saw 
the smoking chimneys of the scattered brown buildings of 
Talion! 

All knew that the OLMN had been with them, and that the 
sacrifice of the harp, and the joy of the new song from 
their lips that had kept them from perishing during the 
night. With the new song on all their lips, they began their 
descent down into the beautiful sunlit valley. 

                        The Fictional Work 

The main source of inspiration for the story/situation 
above came from the Newbery Award winning book, The 
High King by Lloyd Alexander. 

Below is an excerpt from that book that contains the 
portion that had the most influence. 

Taran, his face drawn with anxiety, shook her roughly, 
"Don't sleep!" he cried. "If you sleep it will be your death." 

Eilonwy did not answer him, but only turned her head 
away and closed her eyes. Gurgi had curled up beside her 
and could not be roused. Taran himself felt a fatal 
drowsiness spreading over him.
"Fire," he said, "we must build a fire." 

"From what?" Doli brusquely replied. "There's not a twig 
to be found in this wilderness. What will you burn? Our 
boots? Our cloaks? We'll freeze all the faster." He 
flickered back into sight. "And if I'm going to freeze, I 
won't do it with hornets buzzing in my ears." 

Fflewdder, who had been silent this while, reached behind 
him and unslung his harp. At this, Doli gave a furious 
shout. 

"Harp music!" he cried. "My friend, your wits are frozen 
solid as ice!" 

"It shall give us the tune we need," replied Fflewddur. 

Taran dragged himself to the side of the bard. "Fflewddur, 
what do you mean to do?" 

The bard did not answer. For a long moment he held the 
harp lovingly in his hands and gently touched the strings, 
then with a quick motion raised the beautiful instrument 
and smashed it across his knee. 

Taran cried out in anguish as the wood shattered into 
splinters and the harp stings tore loose with a discordant 
burst of sound. Fflewddur let the broken fragments drop 
from his hands. 

"Burn it," he said. "It is wood well-seasoned." 

Taran seized the bard by the shoulders. "What have you 
done?" he sobbed. "Gallant, foolish Fflam! You have 
destroyed your harp for the sake of a moment's warmth. 
We need a greater fire than this wood can ever give us." 

Doli, however, had quickly taken flint from his pouch and 
had struck a spark into the pitiful heap of splinters. 
Instantly, the wood blazed up and sudden warmth poured 
over the companions. Taran stared amazed at the rising 
flames. 
The bits of wood seemed hardly to be consumed, yet the 
fire burned all the more brightly. Gurgi stirred and raised his 
head. His teeth had ceased their chattering and color was 
returning to his frost-pinched face. Eilonwy, too, sat up 
and looked about her as though waking from a dream. At 
a glance she understood what fuel the bard had offered, 
and tears sprang to her eyes. 
    
                         Concluding Thoughts 

The possibilities for allowing parts of your favorite fiction 
(or even non fiction) are limitless. Even with the passage 
above from "The High King" there could be a number of 
different scenarios that it could inspire. Instead of a harp, it 
could have been a favorite or 'blessed' sword, and a need 
for a bit more metal to repair a link of a chain the plight. Or 
even a life of one of the LightRaiders needed to face 
certain death to preserve the life of the rest of the group. I 
just chose to keep certain specific elements of the 
segment of fiction for my DragonRaid illustration. 

Of course, the most need will be the original creative ideas 
that you think of yourself. These will help make 
adventures whole, and link together those parts inspired 
by other sources. 

Also, one source of inspiration, one not of fictional nature, 
yet filled with many, many examples that could easily be 
adapted into the allegorical world of DragonRaid, is none 
other than The Bible. You will see many uses of this type 
of inspiration in great works by Lawhead, Tolkien, Lewis, 
MacDonald, and many others . But, that is yet meat for a 
whole other article! 

May the OverLord of Many Names be with you and bless 
you! 

In Christ, 

David Staley 
aka - The Librarian 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Tongue in Cheek WordRunes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(For Optional and/or Humorous Use) 

Chuckling sounds came from down the hall. I carefully 
listened (LIS DL 4) to discern which room the sounds were 
coming from. The sounds reminded me of an older 
gentleman thorougly enjoying a good joke. I peaked into 
the room and found no one present. The woodstove 
emanated certain heat. I sat at the table to ponder where 
the merry soul had gone to. I found this on the table... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                

                        Pizza Feast TeamRune 
JO 4                                        DL 3 
Matthew 13:33  

He told them still another parable: "The kingdom of 
heaven is like yeast that a woman took and mixed 
into a large amount of flour until it worked all 
through the dough."  
                           Matthew 13:33  
The RaidTeam that can say the Pizza Feast TeamRune 
can stop play to order and/or eat much pizza. 
JO+1 mu                                    SS +1 mu  
          May be used once per game play session  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                

Gotta Slurp WordRune 
PA 4                               DL 3 
                Matthew 25:35 
For I was hungry and you gave me something 
to eat, I was thirsty and you gave me 
something to drink, I was a stranger and 
you invited me in,  
                          Matthew 25:35 
Any LightRaider who can say the Gotta Slurp 
WordRune can get something to drink. 
PA +1                             SS +1 mu  
          May be used often as the urge hits. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                
       
                     Private Necessities WordRune 
SC 4                                             DL 2 
                             Titus 3:14 
Our people must learn to devote themselves to 
doing what is good, in order that they may 
provide for daily necessities and not live 
unproductive lives. 
                             Titus 3:14 
The RaidTeam that can say the Private Necessities 
WordRune can stop play to order use the facilities. 
May be used once per game play session. 
SC +1 mu                      SS +1 mu  
         May be used often as the urge hits. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                

                        Great Joke WordRune 
FA 4                                    DL 5 
                  Psalm 126:1-3 
       
When the LORD brought back the captives to Zion, 
we were like men who dreamed. Our mouths were 
filled with laughter, our tongues with songs of 
joy. Then it was said among the nations, "The 
LORD has done great things for them." The LORD 
has done great things for us, and we are filled 
with joy. 
                  Psalm 126:1-3 
Any LightRaider who can say perfectly from 
memory the Great Joke WordRune can stop the game's 
play to tell a joke. 
FA +1 mu                               SS +1 mu  
     May be used once per game play session. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                

        Answer the Phone WordRune 
GE 4                               DL 2 
             Psalm 4:3 
Know that the LORD has set apart the godly 
for himself; the LORD will hear when I 
call to him. 
                             Psalm 4:3 
Any LightRaider who can say the Answer 
the Phone WordRune can answer the phone. 
He should try to do all of this before 
the phone rings three times.  
GE +1 mu                      SS +1 mu  
May be used once per game play session. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                
           
                          Munchies WordRune 
KI 4                                          DL 1 
                          1 Corinthians 10:31 
      
So whether you eat or drink or whatever you do, 
do it all for the glory of God. 
                           1 Corinthians 10:31 
Any LightRaider who can say the Munchies WordRune
without his or her mouth full can get something 
to eat. 
KI +1 mu                         SS +1 mu  
May be used once per game play session. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~                

~~~~~~~~~~~~~~~~~~~~
~ DragonRaid News! ~
~~~~~~~~~~~~~~~~~~~~

                The Adventures for Christ (AFC) Group: 

DragonRaid Director: Jeff Smith  
Assistant DragonRaid Director: Rich Sezov  

Secretary: John Dorman  
DragonRaid Consultant: Dick Wulf  
Rules Committee Director: Joe Revesz  

Adventure Committee Director: Jill Oviatt  

Communications Director: Steven Carrington  

Playtesting Director: Jack Ray  
Marketing/PR Director: David Staley  

Feel free to contact any of the above with 
questions/comments that you may have. 

The AFC is compiling the DragonRaid Advocate List! This 
list will better enable us to communicate and keep track of 
those who are really interested in DragonRaid and support 
it. Click here to fill out the form so that we can add you to 
the list! 

Also, join the DragonRaid email discussion list! On this list 
you will be able to converse with other DragonRaid users 
to discuss the game and get your questions answered. It's 
very easy to join! Simply send a message to 
LISTPROC@ASSOCIATE.COM with no subject, and in 
the message body SUBSCRIBE DRAGONRAID and that 
is all there is too it! 

The AFC group has had their first meeting for subjects 
pertaining to the DragonRaid 2nd Edition. Plans are being 
made to set up more meetings. Work is also being done to 
possibly find a distributor for the remaining 1st Edition 
Boxed set. This will help to make obtaining DragonRaid 
products easier. 

Please keep all of us in your prayers. 

Text file Source (historic): geocities.com/heartland/5268/dragonraid/lrnet

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geocities.com/heartland/5268
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