The time is March 1860. The firm of Russels, Majors, and Waddell is looking for riders for their
Pony Express Route. You apply for the position but are turned down because you are a female
(how rude!). To prove to the firm that you can do it, you propose a contest to locate the fastest,
toughest, most qualified riders. Russels agrees to hire one team of female riders from those that
apply. The team that can deliver documents from St. Joseph, MO to Sacramento, CA in the
shortest time and overcome the obstacles they encounter will be offered that position.
Contest Rules (as organized for a specific facility)
Good Luck!!
The following are the way stations and descriptions of the activity the complete. These names were actual Pony Express stations and we had an actual map of the Pony Express Route posted at the event.
Cottonwood Station
At 123 miles west of St. Joseph, MO, you arrive at Cottonwood Station and find a
distressed pioneer woman. Her goat has chewed her clothesline into pieces and she cannot
hang her laundry out. She asks for your help.
Challenge: You must find a way to fix her clothesline.
Hint: tie the short ropes together using square knots and then tie the then long
rope between two trees using clove hitches.
Willow Island
Located on the south bank of the Platte River, you find Willow Island. When the Station Master awoke this morning, he found his pet wolf missing. Unfortunately, he is not an expert tracker and he asks your help.
Challenge: Find the pet wolf.
Hint: Use animal identification book to identify wolf tracks then follow them to find wolf. Follow directions given to you at wolf
Julesburg
You arrive at the famous and hazardous Upper California Crossing of the South Platte River where you find Julesburg Station, named after Reni Jules, a French Canadian frontiersman. Captain Jack Slade has replaced Jules as the Division Agent and the station is in chaos. One of the locals has been robbed and in the process, his arm was broken. He asks your help.
Challenge: Apply splint and sling to broken arm until doctor arrives from next town.
Hint: Use flat piece of wood for sling and apply with bandannas. Use large bandanna for sling.
Courthouse Rock
Courthouse Rock, one of the most famous landmarks in the North Platte Valley, is easy to spot from the Way Station. The fact that the altitude has increased and the air has become thinner coupled with the greater intensity of the suns rays have, however, decreased the Station Master’s ability to judge distances accurately. He asks your help.
Challenge: Accurately judge the distance from the Way Station to Courthouse Rock.
Hint: Use the pacing guide to determine your pace, then walk from the way station to courthouse rock counting your paces to determine the distance. You must be within 1 foot of the correct answer to be signed off.
Devil’s Gate
According to Shoshone and Arapahoe legend, a powerful evil spirit in the form of a tremendous beast with enormous tusks ravaged the Sweetwater Valley, preventing the Indians from hunting and camping. The prophet informed the tribes that the Great Spirit required him to destroy the beast. They launched an attack from the mountain passes and ravines, shooting arrows into the evil mass. The enraged beast, with a mightly upward
thrust of its tusks, ripped a gap in the mountain and disappeared through Devil’s Gate, never to be seen again.
However, when you arrive at the way station, the Station Master insists he has seen the beast lurking nearby. He asks your help in killing it for good.
Challenge: Kill the beast.
Hint: Use bows and arrows and accumulate 15 points to kill the beast.
South Pass
Bounded on the North by the Wind River Range and on the South by the Antelope Hills and straddling the Continental Divide, you find South Pass. In order to correctly navigate through the pass you need to follow the bearings given to you by the Station Master.
Challenge: Navigate through the pass.
Hint: Follow the appropriate compass bearings by first setting your compass, then sighting on an object and walking forward. If you need help reading or using the compass, ask the Station Master for help.
Canyon Station
You arrive at Canyon Station only to find it burnt with no supplies available. You are hungry and decide to try to find indigenous plants with which to make a salad.
Challenge: Make a salad with edible rather than poisonous plants
Hint: Use hand reference book to identify plants.
Simpson Park
One of the original Pony Express Stations built this spring, Simpson Park was recently razed and attacked and is in the process of being rebuilt. Since no shelter is present and rain is imminent, you must improvise.
Challenge: Improvise a shelter to keep your team out of the weather.
Hint: Use tarps, ropes and other available items to make a temporary shelter.
Desert Station
You find it hot and dusty at Desert Station and are lucky enough to find the Station Master greet you with a cool drink and a small tidbit.
Challenge: Leave the station cleaner than you found it.
Hint: Deposit all trash in receptacle to get signed off
Sink of the Carson
The frame house inside the adobe structure at Sink of the Carson promised adequate protection from the elements. You arrive thirsty; however, and ask the Station Master for something to drink. You are told to fetch it yourself down at the lake. Since it is dark and hard to see, you ask directions and are told “Just follow the signs! You can’t miss it.”
Challenge: Get water from the lake and bring it back
Hint: Follow trail signs to obtain glass of water.
Strawberry
The first snows of the season have hit Strawberry Valley House near Echo Summit when you arrive. The Station is cold and is in need of a fire but the Station Master has hurt his back and cannot oblige.
Challenge: Build a fire and keep it going for 5 minutes.
Hint: Make sure you have the 3 elements of fire: air, heat, fuel and that you use kindling and tinder only.
Cottonwood Station:
Willow Island:
Julesburg:
Courthouse Rock:
Devil’s Gate:
South Pass
Canyon Station:
Simpson Park:
Desert Station:
Sink of the Carson:
Strawberry: