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MONKEY ISLAND II:
LeCHUCK'S REVENGE
Hint
Part I - The Largo Embargo
Scabb Island Acessible locations - woodtick, beach, swamp,
cemetery, pennisula.
Woodtick Acessible Locations - toll bridge, woodsmith, bar,
kitchen, map maker, inn, laundry.
You started with lots of money in your inventory, though you are
not going to keep them for long. Largo will come and take all
your money. Walk to the right. You'll find a map of the island.
Move the cursor around to check what places you can access.
Pennisula
Walk to boathouse. Talk to Captain Dread. He'll tell you to get
rid of Largo before you can get out of this island.
Swamp
Walk to coffin. Use coffin. Row to the right until you have reach
the shack. Walk to the right and talk to the voodoo lady, Mojo.
Ask her about the voodoo doll. You'll get a voodoo shopping list
from her. The 4 items are from the dead, head, thread and body.
1. Item from the dead - Largo's ancestor.
Woodtick
At the toll bridge, look at the sign. Pick up the sign, you'll
get the shovel on it.
Cemetery
Walk to graves. Look at tombstones. Locate Largo's ancestor
grave. Use the shovel to dig the appropriate grave. Get a bone.
2. Item from the body - Largo's body fluid.
Woodtick
Go to Wally's place (the cartographer). Walk to the pile of
papers. Pick up a piece of paper. Walk to the hatch (bar). Talk
to bartender. When you mentioned Largo, Largo will appears and
spit something on the wall. Wait for him to leave. Use the piece
of paper to get the spit on the wall.
3. Item from the head - Largo's hair
Woodtick
Walk to window (just beside the hatch). This will let you enter
the kitchen. Walk to table, pick up knife. Walk to the inn. Talk
to innkeeper. Use knife on the rope to release the alligator. The
innkeeper will run after the alligator so you enter the Largo's
room.
Largo's room
Walk to the plastic head. Pick up toupee.
4. Item from the thread - Largo's clothing
Woodtick
Walk to laundry shop. Walk to the left, pick up the bucket.
Swamp
Look at swamp. Use bucket on swamp to get a bucket of mud.
Woodtick/Largo's room
Close the door first. Put the bucket of mud on top of the door.
Wait for Largo to come in. This will dirty Largo's clothing.
Follow him to the laundry. Listen to the conversation. Go back to
Largo's room. Close the door. Get the laundry ticket behind the
door. Go to the laundry. Give the ticket to the old man to get
Largo's clothing.
Swamp
Talk to Mojo. Give her the four items. She'll give you a voodoo
doll and some pins.
Woodtick
Largo's room. Use pins on voodoo doll. This will get Largo off
the island.
Pennisula
Talk to Captain Dread. You'll need to find something for him
first.
Woodtick
Walk to Wally's place. Talk to him. Make sure he has nothing more
to tell you. Wait for him to put down his monocle. Pick up
monocle.
Pennisula
Give the monocle to Captain Dread. He'll will need you to get 20
pieces of eight first.
Woodtick
Walk to laundry. Talk to pirates. Agree to buy wood polish. Walk
to woodsmith's place. Talk to him and buy the wood polish. Walk
to laundry. Use wood polish on peg leg. You'll get a piece of
eight each time you do that. But that don't give you sufficient
money to pay the Captain. So, you need to find a job and earn
some money. Beach Pick up stick.
Swamp Mojo's place.
Look around. Pick up string.
Woodtick
Walk to inn. Look at bowl. Pick up cheese squiggles. Walk to
laundry. Open box. Use stick on box. Use cheese squiggles on box.
Use string on stick. Wait for the rat to eat the cheese. Pull the
string to catch the rat. Open box. Get rat. Go to the kitchen
(enter it from the window). Put rat in the pot. Walk to bar. Talk
to bartender. Ask him about the stew. He'll check the stew and
find the rat in the soup. As a result, the cook is fired and you
got a new job. The bartender will give you 420 pieces of eight.
Pennisula Talk to the Captain.
Part II - Four Map Pieces
There are three islands you can access: Scabb, Booty and Phatt.
Outside the boat. Pick up parrot chow. Read the book about Big
Whoops to find out who are having the map pieces.
1. Map piece from Rapp Scallion the cook.
Booty Isle
Enter antique shop. Buy the well polished saw (near the door).
Scabb Isle/Woodtick
Walk to laundry. Use the well polished saw on peg leg. Walk to
woodsmith's place. He'll be out for emergency service. Pick up
hammer and nails.
Booty Isle
Enter Stan's coffin shop. Talk to him. Ask him to show you the
coffin. When he is in, close the coffin. He'll give you a hankie.
Close the coffin again. Use the hammer with the nails to trap
Stan inside the coffin. Get the crypt key.
Scabb Isle/Cemetery
Use the crypt key to open the crypt. Enter the crypt. You'll find
many coffins with quotes on them. You'll need to find out which
one is Rapp's coffin before you can open them.
Phatt's Isle
Once you reach the isle, you'll be captured. In the jail. Open
mattress. Pick up stick. Use stick on bone. Give the bone to the
dog. Get key. Use key to open jail door. Get the envelopes. One
of them contains your personnal item and the other contain a
banana and an organ. Walk to the library. Borrow a few book. Get
a temporary library card from the librarian. Borrow the book on
voodoo "receipts: the joy of hex". Mansion Open gate.
Walk to door. Enter door. Talk to guard. FInd some reason to get
him away. Go upstairs. Use book (any one will do) to swap the
book from the governer. Look at the book. It's contain all the
famous quotes of many pirates.
Scabb Isle/Cemetery
Look at the coffins. Open the coffin of Rapp Scallion. Look
inside. Pick up some ash.
Swamp
Go to Mojo's place. Look at the jar. One of them is the ash 2
life potion. Talk to Mojo. Give her the ash of Rapp Scallion and
get the ash-2-life potion from her. Use the book of voodoo
receipts when needed.
Cemetery
Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his
hut and get a key from him.
Beach
Use the key to open door to the weenie hut. Use the knob to turn
off the gas.
Cemetery
Talk to Rapp again. He'll give you a map piece.
2. Map piece from Young Lindy, the cabin boy
Booty Isle
Walk to antique shop. The map piece is on sale there for 6
million pieces of eight. You'll need to find the head piece from
the Mad Monkey to exchange for it. Buy the horn. Talk to Captain
Kate (the women with the big hat). Get a leaflet from her. Go to
spitting contest. Try spitting. Walk to the flags and look at
them. Try to pick them up. Use horn. All the people there will be
distract for a while. Pick up the flags and shift their position.
Try spitting again. You will do a bit better, but not good
enough.
Scabb Isle
Go to the bar. Show the library card to the innkeeper and this
allow you to buy drinks from him. Buy the blue drink and yellow
drink. You'll be given a crazy straw. Use the blue drink on the
yellow drink to get the green drink.
Booty Isle
Go to the spit master. Use the crazy straw with the green drink.
This make your spit thicker. Try the contest again. Not bad, you
got second place. Try spitting again, this time spit only when
you find the women scarf is flying (this indicates that it's
windy). This let you win the contest. You get a plague. Go to
antique shop. Sell the plague to the dealer for 6000 pieces of
eight. Talk to Captain Kate Capsize (private joke...). Charter
the ship but don't go to sea yet.
Phatt Islem
Borrow the book "Disaster : Great shipwrecks of the
century". Read the book and note down the location of the
sunken monkey.
Booty Isle
Talk to Captain Kate again. Look for sunken treasure. Go to the
location indicated in the book. Dive for treasure. When you have
found the ship, pick up the head piece. Use the anchor to go up.
Go to antique shop. Give the head piece to the dealer, get the
map piece.
3. Map piece from Captain Marley
Phatt Isle
Go to alley. Talk to man. Play the game. You'll always lose in
the game. Notice the little guy always win. So, something fishy
is happening. Follow the little guy to the another alley. Observe
what he do. When he had left. Knock on the slot on the door. Ask
about the next winning number. You'll be shown two signs. Always
answer with the number of fingers you are shown previously, i.e.
if he show you 4 then 5 answer 4 if he show you 5 then 2 answer 5
if he show you 1 then 2 answer 1 etc. Remember the number and go
an play the game again. You just need to win the invitation card.
There is no need for the rest of the prizes.
Booty Isle
Go to custume shop. Give invitation to man. Get your custum.
Mansion
The guard will stop you and demand an invitation card and a
custume. Wear the custume and go to the governer's mansion. Go to
the side of the mansion. Open door and enter the kitchen. Try to
get the fish. You'll be chase outside. This time try to pick up
the trashcan. This irritates the chef and he will chase after
you. Run round the mansion and enter the kitchen again. Pick up
fish. Enter mansion. Pick up map piece. Exit the mansion. Try to
get away. The dog and the gardener will stop you and bring you
the Elaine. Talk to her as sweetly as possible. The distance
between you two should get as near as possible. After she have
thrown the map piece outside the window. Pick up the oars. Exit
mansion and try to pick up the map. The wind will blow it away to
the cliff. Pick up the dog.
Cliff
Walk to the side. Look at the map piece. You'll need something to
get the map piece.
Phatt Isle
Walk to pier. Talk to fisherman. Bet with him. Give him the fish
to get the fishing pole.
Booty Isle/Cliff
Walk to the side of the cliff. Use the fishing pole on the map. A
bird will take the map away. Big Tree Walk to the big tree. There
is a plank in one of the hole. Pick up the plank. Use the oar in
the first hole. Walk to the tree and then stand on oars. The oar
will break and you'll have a dream. The necessary stuff will be
written in the piece of paper in your inventory.
Scabb Isle/Woodtick
Go to woodsmith's place. Give the oars to smithy. He'll fix it
for you.
Booty Isle/Big Tree
Use oar in first hole. Stand on oar. Use the plank in second
hole. Stand on plank. Pick up oar and put in in third hole. Stand
on oar, pick up plank and put it in fourth hole... etc until you
reach the top of the tree. Enter door. Look at the pile of maps.
Use the dog to get map piece.
4. Map piece from Mister Roger, the first mate
Booty Isle/Big Tree
Pick up telescope.
Wharf
Go to antique shop. Buy the sign beside parrot. Notice the hook
behind the sign. Use the parrot chow with the hook. The parrot
will turn to look at it. Buy the mirror.
Scabb Isle
Go to the bar. Use banana on metronome. Pick up monkey.
Phatt Isle
Use leaflet (from Captain Kate) on poster. Exit the island.
Captain Kate will be captured. Enter the jail. Use the key to
free her. Pick up the envelope with her belonging. There is a
bottle of half grog inside.
Waterfall
Walk to the path above the waterfall. Use the monkey on the pump.
The water will stop flowing. Enter the cave. This leads you to
the cottage. Cottage Talk to man. Try the challenge and see what
happened. You'll definitely lose if you don't do something. Take
the challenge again. Pick up mug. Use mug on tree to empty it
first. Use mug with bottle of half grog. This allow you to win
the contest. Walk to the trapdoor. Push the brick. You'll fall
straight through the tunnel. Ok, let's try that again. Open the
window first. Use the mirror on the mirror frame. Go outside the
cottage and use the telescope on the groteque statue. The sun ray
will burn a hole in the brick. Push the brick again. Look at the
skeleton. Pick up the map piece.
Phatt Isle
Go to the library. Open lighthouse model. Pick up lens.
Scabb Isle
Go to Wally's place. Give him the lens. Give him the map pieces.
He'll ask you to run an errand for him.
Swamp
Talk to Mojo. Get the juju bag. Look inside it. There's a love
bomb and a box of matches.
Woodtick
Go to Wally's place. He's captured by LeChuck.
Swamp
Notice that there is a box laying near the swamp. Look at it.
Open it and use it.
Part III - LeChuck's Fortress
Walk to the right. You'll find a lots of signs there. Don't enter
it yet. Walk to the right tunnel. Look at jail. Talk to Wally.
Walk back to the signs. Enter the back tunnels. Look at the piece
of paper you have. Push bones according to what is written on the
piece of paper. You'll need to do it 4 times, each time using one
of the verses. You should find a huge door. It may look
complicated. But you simply need to open the door. And this let
you a doggie door. Pick up the jail key. It's a trap and you'll
be hanging in the air in no time. You can't move now. but you can
still use your mouth. Use crazy straw on green drink. You can
spit on many places but you just need to concentrate on two
places: the pan (just below Wally) and the shield (to your
right). Notice that they changes their angle slightly every time
you spit on them. Spit on them to adjust their angle. The correct
angle will let you spit on the shield and it then bounces off to
the pan which in turn send it to the candle. This turns off the
light and you manage to escape. In darkness, use the box of
matches to light up the place. Oops, seem that you have done it
at the wrong place.
Part IV - Dinky Island
Talk the Herman. You must talk for a long time before you hit the
right answer. There are many thing on the beach. Pick up crowbar.
Pick up martini glass. Use glass with ocean. Use glass of sea
water with sill to get distill water. Pick up bottle in the
ocean. Use the bottle on the rock to break it. Open barrel to get
cracker. Give cracker to parrot. Note what it says. Enter jungle.
Walk to the left all the way to the big tree. Use the broken
bottle on the bag. Get the cracker mix. Use the distill water on
cracker mix to get two crackers. Walk to the pond (Walk right
three times). Pick up rope. Use crowbar on the box. Get
dynamites. Follow the direction given by parrot. You should find
the parrot there. Give another cracker to it. Follow the
direction given by parrot. The parrot should be there. Give it
the last piece of cracker. You should find the big X. Use shovel
on big X. Use matches with dynamites. Use dynamites with hole to
blow it up. Use crowbar with rope. Use crowbar 'n' rope with
metal rod. Watch what happens. In darkness, move the cursor
around until you find the light switch. Turn in on. Oops, Lechuck
is here. He will zapped you to a random room. So, try to get
familiar with the different places and do thing fast.
In the first aid room
Open trashcan to get 2 surgical gloves. Open drawer to get
hyppdermic springe. Pick up skull. In the room with many box.
Open all the box you can opened. Pick up root beer, voodoo doll,
balloon. Do this in any room you find LeChuck. Give hankie to
LeChuck, he'll blow his nose and give it back to you. In the room
with the broken grog machine. Use the helium tank with the 2
surgical gloves and balloon. This make you lighter. Use the coin
return. A coin will drop out. Wait for LeChuck to enter the room.
He'll bend down to pick up the coin. Pick up his underwear. At
the elevator, enter it. The 3 balloons you have with you, will
let you use it to go up. Wait for LeChuck to come in, use the
lever to go up. This shut the door and you'll get LeChuck's
beard. Use the juju bag with the voodoo doll, beard, underwear,
used hankie and skull. Mix them to get the voodoo doll of
LeChuck. Now, it's revenge time. Walk around to look for LeChuck.
When he enter the room, use the springe on the voodoo doll. He'll
run away from you. Walk around to look for him. From now on, you
can sit back and go through the end game. Well done, you have
completed the game.
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