Alter Powers
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Bolt of Hatred*
Dark Side Web*
Injure/Kill
Null Gravity
Pyrokinesis
Raise/Lower Temperature
Strengthen Object
Telekinesis
Warp Matter

* Indicates Sith Power--See Sith Section

Injure/Kill

Alter Difficulty: Target's control or Perception roll.

Required Power: Life sense

Warning: A character who uses this power receives a Dark Side Point.

Effect: An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used.

When the power is activated, the user makes one roll. If he rolls higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage.
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Force Line

Null Gravity

Alter Difficulty: Difficult

Required Powers: Telekinesis, Resonate, Absorb/Dissipate Energy

Time to Use: 10 minutes meditation.

This power may be kept "up."

Effect: The user creates an interference field, which disrupts the gravity in a two-meter radius. Anyone caught in it, floats upward provided there is proper force applied. The user must be in the center of the radius and the field may not be moved.
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Force Line

Raise/Lower Temperature

Alter Difficulty: Varies on extremity of temperature.

This power may be kept "up."

Effect: Affects a 20 meter diameter circle, with target change at center (with user) and reducing 5 degrees every 5 meters from user.
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Force Line

Strengthen Object

Alter Difficulty:
Moderate = +3D
Difficult = +4D
Very Difficult = +5D
Heroic = +6D to +8D depending on roll

Size modifiers:
up to 1/4 cubic metre = +0
1 cubic metre = +10
2 cubic metres = +20
4 cubic metres = +30

Required Powers: telekinesis

Time To Use: 1 round

This power may be kept "up."

Effect: This power strengthens and reinforces the structure of an object. Some Jedi have discovered that is can also be used to weaken objects in a similar manner.

Notes: Using the Force, the Jedi reinforces the inter- and intra-molecular bonds in the object. (Amplification of the strong and weak nuclear forces, I guess :). The object has the same density (more or less), volume, and mass as before, but it takes more energy to break the bonds holding the object together. This is a relatively basic skill and is usually taught early in a Jedi's studies. This reinforcment strengthens the object versus shearing forces, stress, or disintegration/disassociation by high energies. Thus, a 1D staff Strengthed at the Very Difficult level would now have a Strength of 6D--enough to resist a lightsabre, most of the time. Note that this does not effect the object's ability to do damage. Just increases its resistance to breakage or destruction. And severly limits chemical reactions (such as oxidation).
This Force Power may be used on living matter. However, because the various enzymatic and chemical reactions, and protein interactions in living tissue are _strongly_ inhibited, use of this Force Power on living tissue is very damaging. For example: Oxygen (or other vital gases) no longer disassociates from carrier molecules, causing oxygen-starvation. Hormones and neurotransmitters will not disassociate from receptor proteins. Blood cells will coaggulate on the blood vessel walls. DNA strands cannot be separated for transcription to RNA--thus halting protein synthesis. There are very few organisms that can withstand such inhibition of chemical reactions. Use of this Power on living tissue is thus grounds for a dark side point.
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Force Line

Pyrokinesis

Required Powers: Telekinesis

Time To Use: 1 round

Effect: With this ability, the Jedi can rub molecules together really fast and either heat up an object, or start a fire. The size, intensity, and rate of burn depends on success of the roll and combustibility of the source. Failure means either nothing happens, it burns out of control, or ignites where the Jedi didn't want it. A lesser usage of the power could be used to generate small amounts of light and heat, instead a roaring fire. In this case, just the air molecules are manipulated for source material, The difficulty then ranges from 10 for a small area like a closet, up to
30 and up for a large area like the Houston Astrodome.

Combustibility difficulty:
+5 paper, kindling, really dry wood
+10 typical wall, clothing, plastic
+15 plants, glass, people (A dark side act. A no-no)
+20 brick, concrete, rock
+25 reinforced bulkhead, reactor shielding, a Twinkie
+30 something flame-proof and REALLY hard to burn
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Force Line

Telekinesis

Alter Difficulty: Very Easy for objects weighing one kilogram or less; Easy for objects weighting one to ten kilograms; Moderate for objects 11 to 100 kilograms; Difficult for 101 kilograms to one metric ton; Very Difficult for 1,001 kilograms to ten metric tons; Heroic for objects weighing 10,001 kilograms to 100 metric tons.

Object may be moved at 10 meters per round; add +5 per additional 10 meters per round. The target must be in sight of the Jedi.

Increased difficulty if object isn't moving in simple, straight-line movement:

This power may be kept "up.

Effect: This power allows the Jedi to levitate and move objects with the power of his mind alone. If used successfully, the object moves as the Jedi desires.

A Jedi can levitate several objects simultaneously, but each additional object requires the Jedi to make a new power roll.

This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies.

When used to levitate someone against their will, the target may resist by adding their Perception or control roll to the difficulty number.

Levitated objects can be used to attack other characters, but this automatically gives the Jedi a Dark Side Point. Such objects do 1D damage if under a kilogram, 2D if one to ten kilos, 4D if I I to 100 kilos, 3D Speeder-scale damage if 101 kilos to one metric ton, 3D Starfighter-scale damage if one to ten tons and 5D Starfighter-scale damage if I I to 100 metric tons.

Such attacks would require an additional control roll by the Jedi, which would be the to hit roll against the target's dodge. If the character doesn't dodge the attack, the difficulty is Easy.
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Force Line

Warp Matter

Alter Difficulty: Easy for liquid matter; Moderate for malleable matter; Difficult for hard matter (metal, wood); Very Difficult for very dense matter (hulls, reinforced metal walls), gases;

Modifiers: 1 cubic cm +0; 1 liter/1000 cubic cm +10; 1 cubic meter +25; 10 cubic meter +35

Required Power: Telekinesis

Time To Use: 1-12 rounds, scaled by difficulty number.

Note: This power will not work and cannot be used against living matter.

Effect: This power allows the Jedi to mold a volume of matter to a new shape. The Jedi must be able to touch some part of the object to be molded. This power does not destroy the matter, it merely changes its shape or position (much like a very advanced telekinesis). The effect is permanant.
This Jedi is literally changing the world around them. This power coaxes millions of atoms and molecules to move controlling each particle. The fact that it is easier for the Jedi to affect the volume of matter as a whole rather than as distinct particles is reflected in the harder difficulty of managing gases with this power as oppossed to some solids or liquids.
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