Fire Support Ladz Mob (10-20
models)
Point Cost: 5 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Autogun
Armour: Flak Armour
Wargear:
The entire squad may replace their Autoguns with Bolters at a cost of 3 points
per model. In addition, up to one model may be given a Plasma Gun for 6 points.
0-1 Skarladz Fire
Support Mob (5-10 models)
Point Cost: 8 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons: Autogun
Armour: Flak Armour
Wargear:
The entire mob may replace their Autoguns with Bolters at a cost of 3 points per
model. In addition, up to one model may be given a Plasma Gun for 6 points.
Special: The Skarladz Fire Support Mob may be given a Skar
Ability from the following list at the points cost indicated.
Mobile Support Ladz Mob
(3-10 models)
Point Cost: 11 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Gretchin Blunderbuss and Hand Weapon
Armour:
Flak Armour
Wargear: The Mob is mounted on warboars. The entire
mob may replace their Blunderbusses with Flamers at a cost of 7 points
per model, or replace their Blunderbuss and Hand Weapon for a Chainsword and
Autopistol for 2 points per model.
0-1 Skarladz Mobile
Support Mob (3-5 models)
Point Cost: 29 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons: Gretchin Blunderbuss and Hand Weapon
Armour:
Flak Armour
Wargear: The Mob is mounted on cyboars. The entire mob
may replace their Blunderbusses with Flamers at a cost of 7 points per
model, or replace their Blunderbuss and Hand Weapon for a Chainsword and
Boltpistol for 3 points per model. The entire mob can be given 'Eavy Armour for
7 points per model.
Special: The Skarladz Mobile Support Mob
may be given a Skar Ability from the following list at the points cost
indicated.
Assaultladz Mob (10-20
models)
Point Cost: 7 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Weapons: Autopistol and Sword
Armour: Flak Armour
Wargear:
The entire mob may replace their Swords with Chainswords for 2 points per model,
or replace their Autopistols with Boltpistols for 2 points per model. The
entire mob may be equipped with Stormboyz Jump Packs at a cost of 5 points per
model.
0-1 Skarladz
Assault Mob (5-10 models)
Point Cost: 12 pts/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 6 |
Weapons: Autopistol and Chainsword
Armour: Flak
Armour
Wargear: The entire mob may replace their Chainswords with
Power Swords for 5 points per model, or replace their Autopistols with
Boltpistols for 2 points per model. The entire mob may be equipped with
Stormboyz Jump Packs at a cost of 5 points per model. In addition, up to one
model may replace its Chainsword with a Power Fist at a cost of 10 points.
Special:
The Skarladz Assault Mob may be given a Skar Ability from the following list at
the points cost indicated.
Runt Big Gunz Mob (2-5
teams)
Point Cost: 12 pts/team
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Hand weapon
Armour: Flak Armour
Wargear:
Each team may be given a heavy weapon chosen from the Wargear list. Special:
Each team consists of 3 gretchin. As long as all three team members are alive,
the team's heavy weapon can be fired as normal. If one member is dead, the
weapon will only fire after rolling 3+ on a d6. If two members are dead, the
weapon will only fire after rolling a 5+ on a d6.
0-1 Skarladz Big
Gunz Mob (1-3 teams)
Point Cost: 21 pts/team
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 4 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons: Hand Weapon
Armour: Flak Armour
Wargear:
Each team may be given a heavy weapon chosen from the Wargear list. The entire
mob may be given Autopistols at a cost of 3 points per team.
Special:
Each team consists of 3 gretchin. As long as all three team members are alive,
the team's heavy weapon can be fired as normal. If one member is dead, the
weapon will only fire after rolling 3+ on a d6. If two members are dead, the
weapon will only fire after rolling a 5+ on a d6. The Skarladz Big Gunz Mob may
be given a Skar Ability from the following list at the points cost indicated.
0-1 Warpladz Mob (5-10
models)
Point Cost: 16 points/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Autopistol and Hand Weapon
Armour: Flak
Armour
Wargear: The Warpladz are wearing Gretchin Warp Jumps. They
may be given additional equipment chosen from the Assault Weapons, Special
Weapons, and Stikkbombz sections of the Wargear list.
Special:
Warpladz will often be ridiculously out of squad coherency after a jump, and
usually at least one or two don't even make it. After a jump, the Warpladz are
not required to maintain squad coherency, and do not need to take a break test
for squad casualties.
Scoutladz Mob (5-20
models)
Point Cost: 6 points/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Weapons: Autopistol and Hand Weapon
Armour: Flak
Armour
Wargear: The entire squad may be given equipment chosen from
the Stikkbombz section of the Wargear list at the listed cost per model. Up to
one model may replace its Autopistol and Hand Weapon with a Power Axe at a cost
of 6 points.
Special: The Scoutladz Mob may deploy using the
Infiltration rule.
Bomberladz Mob (3-10
models)
Point Cost: 8 points/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Hand Weapon
Armour: None.
Wargear:
Bomberladz may not be given additional equipment.
Special: At
the beginning of the third game turn, the bomberlad will explode, causing d6 S4
hits with a -1 save modifier to all models within d6". If a bomberlad is
killed before then, roll a d6- it will explode immediately on a roll of 4+;
otherwise it will be effectively defused. Any bomberlad that explodes on its
own is not worth any VP's.
0-1 Runt Kommando Mob
(5-20 models)
Point Cost: 9 points/model
Your
army must include a Runt Drillboss in order to have a Runt Kommando Mob.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Boltpistol and Chainsword
Armour: Flak
Armour
Wargear: The entire Runt Kommando Mob may be given equipment
chosen from the Assault Weapons and Stikkbombz list at the listed cost
per model. In addition, up to one model may be given a weapon from the Special
Weapons section of the wargear list.
Special: The entire mob may be given up to two of the
following upgrades at the indicated costs per model, representing their rigorous
training and specialization.
Runt Militia Mob (10-40
models)
Point Cost: 3 points/model
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons: Hand Weapon
Armour: None
Wargear:
The entire Runt Militia Mob may be equipped with Squigfuel Stikkbombz at a cost
of 4 points per model.