The following charts list additional wargear that may be carried
by Runt characters or Ladz. Any limitations as to availability are indicated on
the charts themselves.
ASSAULT WEAPONS
Assault
weapons may be carried by any models indicated in the lists and each model may
carry an unlimited number.
Chainsword
.............................................. 2
Power Axe
............................................... 7
Power Fist
.............................................. 10
Power Sword
............................................. 6
Sword or Axe
............................................ 1
Autopistol
.............................................. 1
Bolt Pistol
............................................. 2
Hand Flamer
............................................. 6
Plasma Pistol
........................................... 4
SPECIAL WEAPONS
Special
weapons may be carried by any models so indicated in the list. A model may
carry only a single special weapon.
Boltgun
................................................. 3
Flamer
.................................................. 7
Meltagun
................................................ 6
Plasmagun
................................................ 6
HEAVY WEAPONS
Heavy
weapons may be carried by any models indicated in the lists. A model may carry
only a single heavy weapon.
Autokannon
.............................................. 16
Heavy Bolter
............................................ 10
Lascannon
............................................... 30
Missile Launcher (Frag &
Krak missiles) ................. 30
Multi-melta
............................................. 39
Heavy Plasma Gun
........................................ 26
Heavy Stubber
........................................... 7
'Eavy Blunderbuss
....................................... 3
ARMOUR
Armour
may only be taken by character models. Each model may only take one kind of
armour.
'Eavy armour (4+ save) .................................. 7
Mega-armour
(2+ save, 4+ re-roll) Mega-Armour
.................................. 30
Gretchin Kustom Armour (4+ on 2d6,
reducible)............ 10
STIKKBOMBZ
Stikkbombz
may be carried by any models so indicated in the lists. A model may carry any
number of stikkbomb types. A model who is carrying one or more of the following
stikkbomb types is assumed to have sufficient to last for the entire battle.
Frag
Stikkbombz ......................................... 2
Krak Stikkbombz
......................................... 3
Melta Stikkbombz
........................................ 5
Squigfuel Stikkbombz
.................................... 4
TRANSPORT
The
following methods of transport may be ridden by any models so indicated in the
lists. A model only ride only a single form of transport.
Boar
.................................................... 6
Cyboar
.................................................. 20
Nobz Bike (including
driver) ............................ 20
Gretchin Warp Jump
...................................... 10