AIR CARS REVIEW BY GAME PLAYERS MAGAZINE
So you say you want a game where you hover over some real cool terrain, blasting the enemy with your laser? Well, this isn't quite it. Except for the utterly non-realistic graphics, Air Cars gives a fairly realistic feeling of moving though an imaginary landscape. The constantly changing lay of the land is handled nicely by the erratic view from the cockpit of your air car. Unfortunatly, aside from the realistic motion and a promising network feature, there is very little going for this game.
Apparently looking to get by on the polygon look, Air Cars has some of the most simplistic, and least exciting graphics since the Atari 2600 days. The trees are straight out of a kindergarten art class and the enemy fighters look just like shoeboxes. It is safe to say that the look was meant to be barren, but some sort of texture mixed in with the monochromatic landscapes would have made it a much more injoyable ride.
The gameplay suffers, on some levels, from the same lack of sophistication as the graphics. The missions are simple, requiring little to no actual stradegy, and the control is awkward at times. If there was a more concentrated effort on the graphics and actual game play in Air Cars, perhaps it would be easier to appreciate the good job done in other areas. There is also a network feature for Air Cars which takes advantage of the new Cat Box hardware for the Jaguar and allows up to eight people to play at once on seperate monitors. If only there were more game here for them to enjoy.
REPLAY VALUE 4
GAMEPLAY 6
INNOVATION 7
MUSIC & SOUND FX 5
GRAPHICS 2
OVERALL RATING 48%
July 1995