Modelling the Table Top

By

Pat Connelly


tab_top1.gif (8828 bytes)

Unfortunately, I had no photo to trace.  I made accurate measurements of the top and traced a crude outline using a table leaf.  Then, here in the Spline Editor I freehanded a reasonable facsimile of the edge outline of the table top.  I then added and saved points to create a Detail Editor object.

 


tab_top2.gif (3402 bytes)

Here is the outline in the detail editor.  I have removed all lines not needed for the outline.  I will sweep the outline to form circular tabletop.   This round tabletop has a diameter equal to the width of my rectangular table.   Basically, my table is composed of two half circles with a rectangular center.   It is 72 in by 44 in.

 


tab_top3.gif (9530 bytes)

Here is the circular tabletop after the sweep.

 


tab_top4.gif (10483 bytes)

Now I am in pick points mode and I have selected 1/2 of the table points.   I will translate them the needed distance in the y-axis to create a rectangular table.  The transformation requestor is a very precise tool for changing your objects shapes and dimensions.

 


tab_top5.gif (19486 bytes)

After translating the points in the y-axis, I now have a rectangular tabletop.

 


tab_top6.gif (8897 bytes)

I need to precisely rescale my tabletop though the dimensions are very close at this time.  Reposition and scale the axis so the aixs dimensions and the object dimensions are one and the same.  Then the transformation requestor will scale all dimensions accurately.

 


tab_top7.gif (6048 bytes)

Here is the transformation requestor with the correct dimensions filled in the boxes.  My object's scale is one inch = 10 imagine units.

 


tab_top8.gif (8870 bytes)

The tabletop object is essentially complete.  However, I did diddle with it a little more but I have no pictures.  I stated elsewhere I believe all objects in imagine look better with some thickness.  The tabletop above has no thickness.  This is not critical for the top but the trim and edges look better with some thickness.  So....  I fiddled and finally selected the edge only.  I translated the points a large distance away from the top.  I then scaled them .95 or so of what they were and then moved them back.  This technique is nicely explained in a tutorial by Steve Blackmon.  It is not a critical step but the table edge looks better on angled views.

 

 


Return to Main Menu or Tutorial Menu

Address comments and suggestions to Pat Connelly (fnadoc@erinet.com)