Melanie, these are the Delta levels I think reasonably complete, 
for inclusion on the web page. The first level can be marked as done,
as I have done some work on it today and it is practically so. It would be
nice to have these on some sort of web page with a box next to each goal
marked as a tick for done, or empty for not done. (what do you think ?)

Delta 1 : "Awakenings"

Graphics.
- Image object basic primitives done.
- Copy methods done in Grids and GGI.
- Masked copy done.
- Gridlists done.
GUI.
- Windows working.
- Menus working.
- Application screen with pulldown menus.
- Image display/editing window working.
File.
- File object with access machines (1 machine done).
Sound.
- Sound object abstraction started.
Web.
- Draft web pages up.
Game.
- Scroll machine working again using new screen system.
- First draft of planned game machines.

Delta 2 : "Mission Command"

Graphics.
- More complicated primitives in Grid_prims object.
- Palette handling object, used in screen_handler object.
- grid_complex started with pixel/image averaging, mixing, scaling etc.
- acceleration object for grid_complex setup (to be written for specific
  targets).
GUI.
- Windows open with Filename:Fileblock abstraction.
- text/input/highlight/edit widgets done.
- more edit tools on image edit widget done.
- buttons working.
- Simple dialog boxes working.
- File dialog framework window.
- File list for file menu working.
- Palette window.
- Map display/edit widget descended from image edit object.
Game.
- Basic map machine working.
- Basic scroll machines.
- Basic sprite list display machine.
- Game event processor machine.
- Outline of more machines based on game event processor machine.
File.
- 5 or 6 file load machines which can be easily combined for several basic
  formats.
- Save/load images and maps possible.

Delta 3 : "Systems Check"

Graphics.
- Accelerate blits on 256 colour or simply memory to memory grid objects.
- Do the same for masked blits.

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