The Deck of Many Wonders is a variant of a normal two-player or multi-player game, designed to enliven it, by adding a bit of a twist to the game. The game is played as a normal game, with the following exception. Before the game is played, a deck is constructed by the players, which neither actually plays, but is played by a "ghost" player (which we named Jerry after a veteran player in our group, which noone ever seems to beat). Jerry's deck should be constructed of lots of cards that both help and hinder players. Depending on the cards the players add, he can be either benevolent or malevolent or, as if usually the case, a bit of both.

The Deck of Many Wonders, is played as follows. Each turn, before his untap phase, a player turns over one card from the Deck of Many Wonders, and its effects are enacted immediately. Jerry needs no mana to play these spells or effects.

Be creative in your Deck of Many Wonders. Our current Deck of Many Wonders includes over a hundred cards (to help increases the random-ness of it). Use our list as an example, but feel free to put in whatever cards you wish.


The Deck of Many Wonders

Black Spells - 17 Cards


Red Spells - 17 Cards

Green Spells - 17 Cards


White Spells - 22 Cards

Blue Spells - 20 Cards

Artifacts - 22 Cards

Lands - 25 Cards


Again, this is only a sample Deck of Many Wonders, composed of many of our favorite cards and some of our more peculiar cards. Your actual deck may (and should) vary. Ours does quite often. When building your Deck of Many Wonders, relax and have fun.


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