The Candle & The Crow Mage Page - Deck Designs - Castle Sengir
Deck Concept:
This deck is designed as a theme-deck, but it is very effective. It utilizes two main combinations, the Baron Sengir and Sengir Vampires combo, as well as making use of a new card Black Carriage, a 4/4 black trample creature, which can only untap by sacrificing a creature, in a combo with either the Sengir Autocrat, or an Instill Energy. This deck also has a variety of other cards rounding it out very well. It also makes use of other good combos such as Sengir Vampire/ Sorcerous Queen (make any creature 0/2 - "Gee, sorry, but your Shivan is dead and my vampire gains +1/+1"). Sengir Autocrat/Hecatomb - sacrifice the Serfs first, and then the Autocrat so you can tap a swamp to do one point of damage to any target creature or player! It is still in the working stage, but Elaine is having fun with it.
CASTLE SENGIR
This deck is 69 cards in size.
BLACK SPELLS
38 Cards Total
- 1 Bad Moon (Pump up your black creatures by +1/+1 each.)
- 1 Baron Sengir (Ya gotta love this Legend.)
- 3 Black Carriages (4/4 trampler for BB3. What a Deal.)
- 2 Dark Banishings (Buries any non-black creatues.)
- 2 Darknesses (Black Fog.)
- 3 Dark Rituals (Fast Mana.)
- 1 Demonic Tutor (You are playing black for a reason you know.)
- 4 Feasts of the Unicorn (Give anything in play a +4/+0 bonus - good for tramplers.)
- 2 Greater Werewolves (These guys are cool.)
- 1 Hecatomb (Sacrifice Sengir Autocrat & his Serfs and all your swamps become Tims!)
- 1 Horror of Horrors (Sacrifice a Swamp to regenerate those Vampires.)
- 4 Raise Deads (Get those Vampires and Autocrats back for more.)
- 1 Royal Assassin (Dare your opponent to attack.)
- 3 Sengir Autocrats (For B3, you get 4 creatures, not bad.)
- 4 Sengir Vampires (These guys are also cool.)
- 1 Sorceress Queen (Helps keep hungry Sengir Vampires fed.)
- 2 Vampire Bats (Inflatable fliers for just one black mana.)
- 2 Will-o-the-Wisps (Regenerating Fliers for just one black mana.)
GREEN SPELLS
5 Cards Total
- 4 Instill Energies (Untap your Carriages for free, or let the Royal have twice the fun.)
- 1 Regrowth (In case something goes wrong.)
ARTIFACTS
3 Cards Total
- 1 Fellwar Stone (Helps with mana.)
- 1 Sol Ring (Always useful.)
- 1 Zuran Orb (It's like Horror of Horrors for yourself.)
LANDS
23 Cards Total
- 4 Bayou (Black/Green Dual Lands)
- 2 Bottomless Vaults (Black Mana Battery Lands)
- 2 Ebon Strongholds (Sacrifice for two black mana after its first turn)
- 14 Swamps
- 1 Urborg (Stops a Swampwalker or First-striker cold)
We welcome your comments on this Deck. Please email us at
sah@netcom.com and put down
in the Reference portion of your e-mail "Re: CASTLE SENGIR" so your responses can be passed along.
Thanks.
Thanks to Micheal Falkner for his e-mailed input on "Castle Sengir".
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