Pentex First Team #21
FIRST TEAM #21
Submitted by Martyn Pepperell (xtreme@actrix.gen.nz)
- - - Revised Edition - - -
Concept: The Pentex organization has many trained special forces groups available to it, called the First Teams. The First Teams are known for going in and taking out Garou resistance to the Multi-Conglomerate's nefarious plans. Alone the members might not be as tough as a single Garou, but their training and teamwork make them deadly foes.
Strategy: This deck focuses on the strength of pack attacks and defence with the Pentex First Team #21 characters from the Wyrm Expansion. Since the First Teams are
trained specialists, in the Rage game they are able to always pack attack and defend with each other, making it very difficult to divide up the group. Additionally, with all of them pack attacking or defending, as long as T.F. MacNeil is alive he gets to draw two extra combat cards per additional member each combat (that's 6 extra cards each attack!), giving the team a lot of options.
Martyn says this deck has won almost every game it has played, and its not hard to see why.
Characters: 20 Renown Total
Characters
- T. F. MacNeil - Pentex - Executive - Homid - Renown: 8 Rage: 3 Gnosis: 2 Health: 5
- Sybil - Pentex - Illiad Fomori - Homid - Renown: 5 Rage: 3/6 Gnosis: 2 Health: 3/7
- Corrina - Black Spiral Dancer - Galliard - Homid - Renown: 4
Rage: 1/5 Gnosis: 3 Health: 2/4
- Ragnor the Terror - Bane - Homid - Renown: 3 Rage: 2/3 Gnosis: 2/3 Health: 2/3
Sept Deck: 37 Cards Total
Equipment: 9 Cards Total
- 1 Fang Necklace of Fenris (For T.F. MacNeil - gets his Rage to 5.)
- 1 Fang dagger (for T. F. MacNeil - lets him play Two Combat cards each round)
- 1 Heart of midnight (For T.F. MacNeil - makes him immune to all gifts)
- 1 Incarna Sigil (for T.F. MacNeil - lets him interact/attack Umbral characters)
- 1 War Paint of Wayhi Oni - (Lets T. F. Regenerate)
- 1 Whip of the Wicked
- 1 War Knife of Benning Simon (Lock up an opponent's weapon)
- 2 Vampire's Bloods - (Can be used to heal any wound at any time)
Events: 12 cards total
- 3 Beast of War Pack Totems (All pack members gain 3 Rage but lose 1 Gnosis)
- 3 New Moons (Frenzies are not allowed -does not affect Bane or Fomori characters)
- 3 Mass Pollutions (add +1 Gnosis to all Wyrm Characters)
- 3 Friends in High Places (Stops any combat not involving a Frenzy - see above)
Gifts: 9 cards total
- 3 Horns of the Impaler (Gives +2 Rage to Corinna or Sybil)
- 3 Wyrm Hides (Gives +2 Health to Corinna)
- 3 Consumptions of Gaia (Cancels gifts of Gnosis 6 or less)
Miscellaneous: 7 cards total
- 3 Pentex Refineries (If Sybil can't regenerate then no one can!)
- 1 Caern of the Blood God (Discard a card from your victory pile to frenzy a character)
- 3 Sneak Attacks (Never let `em know you're coming.)
Combat Cards: 22cards total
- 2 Vital Blows
- 2 Dodges
- 2 Fast Strikes
- 2 Feints
- 2 Evasions
- 2 Beat Unmercifuls
- 2 Septum Crushes
- 2 Dry Gulches
- 2 Head Wounds
- 2 Entrail Rends
- 2 Frenzies
We hope that looking over this deck helps you with your own ideas for deck construction. If you have comments on this deck, please e-mail its creator Martyn Pepperell (xtreme@actrix.gen.nz). Please note it as RE: FIRST TEAM #21, and state that you saw it on The Candle & The Crow Rage Page.
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