The
Micronauts
They began as a line of toys "inspired"
by STAR WARS: a black-armored villain named Baron Karza, the Han
Solo figure called Space Glider, the armored stormtroopers called
Acroyear, tall and short robots like Biotron and Microtron, and
assorted vehicles which could interchange parts to form bigger
vehicles. In that sunset of unsafe toys, the Micronaut ships fired
rubber-tipped projectiles which choked a child or two. Marvel
Comics signed a deal to produce a licensed comic series based
on the toys, as they had also done with THE SHOGUN WARRIORS and
would later do with ROM.
I came aboard with the second annual,
picking it up on a whim in a convenience store; interested by the
concept, I started to collect it, passionately searching for back
issues and walking downtown to a malt shop to buy new issues once
a month. It was the series which got me back into collecting comics
after giving them up earlier in childhood. It still holds a special
place in my heart and I am happy to see that it still holds up pretty
well almost 20 years down the road.
The writer of the book, Bill Mantlo,
was determined not to copy STAR WARS any more than the toys already
had. He had enjoyed some success, and controversy, as the man who
succeeded Steve Gerber on HOWARD THE DUCK before legal difficulties
forced the book's cancellation. Using the mythology of the toys,
Mantlo and artist Michael Golden created a universe- or Microverse,
to be precise- and a history for the characters. They created Homeworld,
the embattled birthplace of the Microverse, a giant molecule where
each particle houses a different race. It was once a peaceful place
under the rule of the benevolent royal family, Dallan and Sepsis;
their son, Arcturus Rann, departed in an exploring spaceship called
the Endeavor on a thousand-year voyage to the farthest reaches of
the Microverse, with his robot navigator Biotron.
In Rann's absence, chief scientist
Karza his parents and usurped the throne, using a combination of
black magic and darker science to extend his own life and sell immortality
to a wealthy ruling class by farming the poor for young body parts
(or even whole bodies). After subjugating Homeworld, Karza's scientists
created ships with a more powerful drive than the Endeavor's: they
visited the same worlds that Rann had centuries before, conquering
them instead of making good on promises of friendship.
The series begins with the return
of Commander Rann to Homeworld: as he learns all of the above to
his horror, he is forced to watch a gladiator contest which is won
by a pair of alien warriors: Acroyear of the stone planet Spartak,
and Bug of the "insectivorid" planet Kaliklak. They manage to escape
from the coliseum with the aid of Princess Mari, who leads a rebellion
with her brother Argon, and their and servant robot Microtron. The
six Micronauts escape Homeworld in the Endeavor, with the help of
a mysterious glowing green figure named Time Traveller, pass through
something called "the spacewall" which separates the Microverse
from our own. Still pursued by Karza's "dog soldiers", they crash
land- where else?- on Earth. Where they stand just six inches tall:
the size of a toy.
The fully realized world of The
Micronauts, firing on all cylinders right from the first issue,
is a rarity in comics. As much as the toys were inspired by STAR
WARS, the comic series owes (and pays) a debt to great comics of
the past. The name Rann comes from the homeworld of Adam Strange.
The original creation named Bug is based on "The Bug" from Jack
Kirby's NEW GODS- not to mention Baron Karza himself (Darkseid),
his chief scientist Degrayde (Desaad), Time Traveller (Metron),
and the separation of the Microverse from our own (as New Genesis
and Apokolips were, accessible only via "boom tube.") The Microverse
itself was preceded by an issue of The Fantastic Four called "Worlds
Within Worlds," as well as a famous story about The Hulk written
by Harlan Ellison, in which the green guy is shrunken into a subatomic
universe and, regaining human intelligence, falls in love with a
native of that Microverse (which, to my recollection, never did
meet up with Mantlo's).
The genius of THE MICRONAUTS concept,
in my opinion, was the fact that the characters' salvation lay in
hiding among giants who might inadvertently destroy them. They would
alternate between their home universe and our own. In our world,
they encountered a wide array of classic super-villains (or allies)
and less exotic dangers, including The Fantastic Four, The X-Men,
Man-Thing, Molecule Man, S.H.I.E.L.D., The Avengers, Arcade, Nightmare,
Plant-Man, Ant-Man, Dr. Strange.. and instead of the usual "let's
have a misunderstanding and fight" plot which such team-ups employ,
these combinations made sense at the time and advanced a greater
agenda.
One of the more memorable creations
in the series was a "Dial H for Hero" type called Captain Universe
("The Hero Who Could Be You!") The Captain was a superpower looking
for a person to wield it in a time of need: a cosmic extension of
"The Enigma Force" which Time Traveller represented. As a showdown
neared between Karza and The Micronauts back at Homeworld, the Travellers
intervened and brought their powers (wielded by Commander Rann)
to bear against the dark forces. It was revealed that it was Rann,
during his thousand year journey, who created the Travellers in
the first place, leaving spiritual pieces of himself behind.
The Enigma Force was one of several
examples of how the different races of the Microverse had spiritual
or telepathic connections with their homes and could draw on them
for strength. The most vivid example of this was Spartak, the Acroyear
homeworld which actually had sentience and which invited the warrior
race to settle there. When its adopted people were threatened, this
"Worldmind" would lend its energy to a host, usually the king or
queen of the Acroyear race. Similarly, the hivelike world of Kaliklak
was ruled by an Insectivorid queen who had a unique death-sting.
After the first defeat of Baron
Karza in the series' first dozen issues- an award-winning run and
some of the best storytelling of the time- Michael Golden departed
the book. He was replaced briefly with Howard Chaykin, whose run
was not memorable artwise; then came Pat Broderick, who followed
Golden's example of dramatic layouts, lots of zip-a-tone and shapely
women. He stuck with the book for almost two years, through a rebirth
(and re-defeat) of Baron Karza. After issue 35 or so, he was gone,
replaced by some fill-in artists including Val Mayerik, Kelley Jones,
Keith Giffen, Steve Ditko (who also drew both Annuals and a few
MARVEL SPOTLIGHT issues about Captain Universe), and a nice run
by Gil Kane, who went on to other pint-sized exploits with his popular
SWORD OF THE ATOM series for DC.
Broderick's departure also roughly
coincided with the collapse of Mego toys and the canellation of
the Micronauts toy line, which allowed Mantlo a little more creative
freedom. No longer did a corporate agreement demand that the 'Nauts
spend all of their time on Earth, forcing the creators to come up
with new Lilliputian situations. The latter half of the series took
more of the exploration and contact with other worlds which Mantlo
originally wanted.
During this transition, THE MICRONAUTS
was one of three books (the other two being KA-ZAR and MOON KNIGHT)
to take part in Marvel's "great" direct sales experiment of the
early '80s. It was announced that it would not be available on newsstands
any longer, just by subscription and through direct sales stores,
which were not very common then. I had been getting my copies through
subscription for a while; at one point, circa 1982, I received two
copies of an issue which had both been bound for New Brunswick but
got stuck together. I forwarded the comic to its owner, one Jean-Pierre
Morin from Moncton, with a brief note. He wrote back to say thanks,
and, being a young cartoonist himself, sent me some nice fan artwork.
We began to correspond, met once, and decided to establish a fan
club for the book.
I wrote a fan letter announcing
such a club- a primitive APA called TOMAS- which was printed in
issue #48. There were a healthy number of respondents, and one issue
of the fanzine was produced. Not long afterward, I got a letter
from J.P. McClernan, a former member of APA Centauri who was
then recruiting for S-TAPA (devoted to super-teams). I had no idea
what he was talking about and never wrote back. A while later, I
read the famous Comics Scene article about APAs and joined APA Centauri,
where I remained a member for 15 years.
A fellow named Jackson "Butch" Guice
took over the artwork on the book from Gil Kane. His cartoony style
was reminscent of Golden and Broderick, infusing some new energy
into what was becoming an otherwise repetitive and rambling story.
Mantlo was running out of things to say, ultimately casting Karza
as Yin to the Micronauts' Yang, two forces which would rise and
fall against each other forever. This may not be surprising given
the report that he had originally envisioned the book as a 50-issue
miniseries, intended to conclude with the storyline that had won
such acclaim during its first year, and a lot more exploration of
the Microverse in between.
It all built up to a "final" confrontation
with Karza in #58; an underwhelming swan song from Mantlo, who was
jumping ship with Guice to a new creator-owned Epic series called
SWORDS OF THE SWASHBUCKLERS. Far more interesting was the previous
issue, #57, "The World of Never-Summer," based on an Ojibway folk
tale.
The final issue, #59, was scripted
by Peter B. Gillis, who had written some lackluster Star Trek comics
and did not serve The Micronauts any better. The issue served as
a sort of epitaph, with each character meditating on what they had
seen in their adventures. Ennh. The series was rebooted immediately
afterward as MICRONAUTS: THE NEW VOYAGES, available again on the
newsstands, scripted by Gillis. Somewhere along the line, Mantlo
and Gillis got so interested in the spiritual, magical aspects of
the book, as well as the myriad worlds of the Microverse, that they
lost the direction which drove the book for its first few years.
I was going to conclude this article
with a lament that some good comics (and characters) were probably
forever consigned to the quarter bins, but I have heard of proposals
for a new series called MICROVERSE, presumably using the original
characters and locales which were not part of the toy line- although
now that Marvel owns a toy line, perhaps they have also acquired
the rights to the toys anyway. Apparently an Acroyear was also sighted
in an issue of ALPHA FLIGHT, and there was a very amusing BUG one-shot
not long ago. I guess it was only a matter of time...