What in the world are you talking
about?
Odyssey of the Mind, in the words of a participant\assistant
coach
First the technical bits. In Odyssey of
the Mind, a team of up to seven students collaborate to come up with a
creative solution to a given problem in the
form of a skit. There are many elements to
be fulfilled in this, which are part of the score. To use a problem from
several years ago- "Furs, Fins, and Feathers," the team needed to create
a memorable animal character who interacted with a human character somehow.
The animal needed to show four emotions from a list of twelve, and the
meeting of the two had to produce some result. My team (Central
Valley Able Learners, all the way back in 1995)
came up with the idea of letting Lice-A Nitnelli meet up with Bill Clinton,
transfered via a handshake with Ross Perot. (This was in the months following
the $200 haircut. Political commentary never
really changes, does it?) She and her backup singers, Lousy Ricardo and
Nitwit (that was me!) ended up weaseling our way into a White House performance
in trade for no shampoo! Along the way we sang such memorable numbers as
"Home on the Mange" and, appropriately, a parody of "Cabaret." The skits
are usually much more elaborate than your
average corner theatre groups: teams have a cost limit of $100 (which,
for the most part, OM reimburses) and groups usually spend most of it on
materials for costumes, backdrops, and technical bits and pieces.
Depending on the problem selected by the team, this could be their
challenge. Other teams opt for the infamous
balsa problem, in which a structure of some
sort is built from the light wood to perform a certain task- usually holding
weights. Then there's the vehicle problem,
where teams make a vehicle- either the size of an RC car or big enough
for team members to ride in, depending on the problem) that will solve
tasks- gathering objects, maneuvering obstacle courses, etc. There is also
an oddball technical problem where teams generally
need to build a device to accomplish something: sort packages or test potential
habitats for animals to live in.
In addition to the long-term solution (named so because many months
of work go into its creation), teams also compete in "spontaneous,"
for which there isn't really any preparation. Five team members go into
a room to solve a problem in less than ten minutes. These can be "hands-on":
"Here's a bag of stuff; build a tower that will hold as many weights as
possible"; semi-verbal: "In front of you is
an empty box. React to the box, improvising with it, telling things about
it, or making up ways to use it."; or linguistic:
"Name things and where they are kept."
Now for the abstract musings!
OM is all about problem solving.
From naming as many things that are green as you possibly can in two minutes
to figuring out how to repair a broken backdrop with nothing but
paperclips, hairspray, and duct tape, it tests students' creative
thinking in any way imaginable. It brings together kids from kindergarten
to high school from all over the world, united in their pursuits, disregarding
gender, ethnic background, religious beliefs, or anything else that may
prevent their full acceptance in other things.
By participating in the Odyssey of the Mind program, students have
a chance to test skills that traditional teaching
methods may not include. Take a hands-on spontaneous problem, for example.
A group of five team members is given one paper lunch sack, four double-ply
paper napkins, two yards of string, three paperclips, a rubber band, two
sheets of 8½ x 11 xerox paper, eight feet of masking tape, and one
raw grade AAA large egg. They are challenged to package the egg with the
given materials so that when dropped onto a concrete floor from a height
of 15 feet it will remain intact.
First of all, the team members must work together
to brainstorm ideas, revise plans, and construct the solution. They must
work creatively; "thinking outside the box"
(breaking the rules legally, as I call it) to come up the best possible
answer. The group has to be willing to take risks,
able to put their score on the line in favor of something that may have
great benefit- or great consequences. The OM'ers must apply their knowledge
in various areas to one specific problem, approaching it in many
ways.
The OM'ers of today are tomorrow's leaders. I'm glad to be
a part of this program- what I've learned here I could never have gotten
in a traditional setting. The lessons I've picked up on are going to help
me wherever I go. I'm very thankful that such
programs exist- I don't know what I'd do otherwise!
Home