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Besides, I've been using Naviscope as an anti-ad screening proxy, and that seems to keep most of the garbage away. I suppose I should look around for hacks and patches for Netscape 4 to get rid of the ad spam. I really like the new filter feature, between that and the one my internet provider has I can keep the marketers down to a dull roar.
PovRay 3.5 is due out anytime "soon", at least they have finalized the requirements of what is in it, it should look quite a bit like the unofficial MegaPov patch that seems to have quite a few users. Hopefully soon I'll get a new computer with enough speed to try out some of the fancier things like the U-V mapping. Hamma Patch came out with a new version, but it seems to require DirectX 8.0a, and last time I touched DirectX I was happy to get my computer away from it alive. I'm not exactly sure why I need a piece of software that will attempt to emulate 3D acceleration hardware with CPU cycles I can't really spare. Is the point of that to make everything even slower?
Lately I have been MUDing again. My favorite MUD is Aesir,
they are nice there. My alter ego, ZIcon, is a
short little gnome made of stone. It's fun to role-play with others
of like bent. I use SimpleMU,
it has handy
triggers and hot keys. Some people prefer Zmud from Zuggsoft,
it has auto mapping, but the interface is
more complex. I'm putting up a
page for ZIcon, that's what got me started updating my links. (almost
all were
dead!).
I also have been working on writing a database for mud items, MUDbase. Which is in JAVA. I used card file (comes with windows) for a while, and that works nice, but it only does text searches. *Update* This is near complete but of so so quality and there is little I can do to improve it, it's the fault of Java, I need to find a good reliable compiler to do windows stuff with, that DJGPP lacked a reliable windows AWT, and all links to getting that from MS for free were laughable, don't they know that MS hides the good stuff from the public, so you will want to buy their compilers? I have heard a slow version of Borland C isn't too crippled, I'll need to find room for that on my HD next.
1) from a DOS window, while online, you can type "PING SERVER" to see
the LAG of the connection. Where
SERVER is a legit domain, for example "ping asgard.viviano.net". You
will see 4 response times.
2) from a DOS window, while online, you can type "TRACERT SERVER" to
see the route that your connection
takes from your provider to the SERVER (a legit domain). For example
"tracert 216.48.19.246" will show the
route to asgard.viviano.net, most of the servers between you and a
site will be restricted, but now you can know
which provider in the connection to blame for your dropout lag. (I.E.
Inter path)
My friends put up an awesome web page, the LAN Gamer's Home page, which
has lots of neat stuff on just about every cool game. All the 3D shooters,
Doom, Blood, Shadow Warrior, Duke, Redneck; and stuff on Warcraft, Command
and Conquer, Carmagedon, Rocket Jockey. (Dead Link) This site really was
OK, but
now is gone. I'm sure he's busy playing Half Life, Team Fortress, Quake
3, and EverQuest. Actually mostly
EverQuest now, staying up to all hours and completing epic quests and stuff,
really addictive.
Also see the IRTC (Internet Ray Tracing Competition). There you can view many spectacular pictures and get an idea of what can be done with 3D renderers and raytracers, mostly POVray, but there are others as well.
Many people like to use front end modelers for POVray instead of the POV script. One of the best is Moray. Moray saves its editor files as MDL, but it will export to POVray and Polyray. The main disadvantage of using a front end is editing the object by hand afterward, Moray uses a right-handed scene layout when POVray's default is left handed. Also objects are scaled to size instead of being created at the final size. Current versions run in DOS, but a windows version is in the works.
Another front end modeler for POVray is Breeze Designer. Breeze uses a left handed system, but it still scales to size, doesn't fully support cones, and the CSG support is weak. Still, it is shareware and runs in windows.
Then there are object specific tools like sPatch, sPatch is a very well
done bi-cubic patch editor that exports to POVray. It has a simple 3d preview,
runs in windows, and is easy to use. Unfortunately bi-cubic patches gobble
up memory, simple objects can often replace them without bogging down POVray
where a bi-cubic patch would.
The site is gone but the tool lives on, try Dom's
3D page, he has a nice tutorial for sPatch.
There is Blob Sculptor, which is good for making blobs. Unfortunately
it doesn't support cylinder components, or scaled components for export
to POVray. And it does support cones, which will not export to POVray.
Try
Robert's Freeware
page for this.
For height fields there is hf-lab, a DOS utility that can create random terrain, and has many built in manipulations for height fields, like smoothing. John Beale also wrote orb-cyl which will wrap a height field around a sphere or a cylinder. These are simple command line DOS programs, perfect for making asteroids.
To design textures sometimes I use Texture Magic which is an OK way to do textures, but I prefer to do them by hand. However it does have a handy way to make tile-able image maps, and runs in windows.
The WayCool FLIC Screen Saver is a great way to make your own animated
screen savers. Unfortunately,
the programmers at Full Volume
Studios have gone insane! Good luck making sense of what they say!
I use a lot of different programs! If any of these links are out of
date just E-mail me about it and I'll try to find where it went to. Due
to increased SPAMMING I can no longer hot link my E-mail. At its worst
I have received
over 40 spam mails daily. By comparison in the last five years I had
maybe 50 hits a month on my Shadow
Warrior page, and only 5 legit E-mails, less than one tenth of one
percent of visitors. So E-mail me!
(timothyea *at* worldnet.att.net)