Date: Mon, 22 Feb 1999 16:17:25 EST

Spyro Walkthrough v2.1 (the final version)
SPYRO THE DRAGON WALKTHROUGH by NickWhiz1
Version 2.1 

History of FAQ

Levels Covered: 35/35 (100%)

2.1- If you have learned off this FAQ most of the moves and ways to find 
treasure, the last three levels I haven't covered should be easy to complete, so 
they won't be covered (Ok, so I'm taking the easy way out of completing it, but 
I don't write long FAQs, just a bunch of short ones.)
2.0- Dark Passage covered (just three levels to go!)
1.9- Dream Weavers Home covered (just four levels to go!)
1.81- Proofreading
1.8- Twilight Harbor covered (just five levels to go!)
1.7- Gnorc Cove covered (just six levels to go!)
1.6- Haunted Towers covered (just seven levels to go!)
1.5- Jacques covered
1.4- Items section added, added treasure/dragon/dragon egg list in new section 
also
1.3- Beast Makers Home and Gnasty's Loot covered
1.2- Gnasty Gnorc and Tree Tops covered, speed ramp links for Tree Tops in 
secrets section 
1.1- Rest of flying stages, boss strategies in seperate section, Gnorc Gnexus 
and Metalhead also covered
1.0- Initial Release, Artisans to Magic Crafters

1. Artisans
   a. Home
   b. Stone Hill
   c. Dark Hollow
   d. Town Square
   e. Toasty
   f. Sunny Flight
2. Peace Keepers
   a. Home
   b. Dry Canyon
   c. Cliff Town
   d. Ice Cavern
   e. Doctor Shemp
   f. Night Flight
3. Magic Crafters
   a. Home
   b. Alpine Ridge
   c. High Caves
   d. Wizard Peak
   e. Blowhard
   f. Crystal Flight
4. Beast Makers*
   a. Home
   b. Terrace Village*
   c. Misty Bog*
   d. Tree Tops
   e. Metalhead
   f. Wild Flight
5. Dream Weavers*
   a. Home
   b. Dark Passage
   c. Lofty Castle*
   d. Haunted Towers
   e. Jacques
   f. Icy Flight
6. Gnasty's World
   a. Gnorc Gnexus (Home)
   b. Gnorc Cove
   c. Twilight Harbor
   d. Gnasty Gnorc
   e. Gnasty's Loot
7. Boss Strategies
   a. Toasty
   b. Doctor Shemp
   c. Blowhard
   d. Metalhead
   e. Jacques
   f. Gnasty Gnorc
8. Secrets
9. Items  
10. Treasure/Dragon/Dragon Egg List 

* Not completed

1. World 1- Artisans
	a. Artisans- Home 

	You will start out in front of a dragon.  Free it, and it will give you a 
clue on how to advance to Peace Keepers. A second dragon will be found near the 
big pond.  This one yaps on and on about Sparx the Dragonfly.  Work your way 
around the center area and collect all the treasure and flame each enemy.  There 
are two tunnels, one leading to the area with Town Square, and one leading to 
the balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate 
section leading to Toasty.

	In the area with Town Square, you will find the third dragon.  This is a 
good spot to practice using your glide and drop-down method (X twice, then 
Triangle when you want to land).  In the area with Toasty the fourth and final 
dragon can be found, along with the rest of the treasure.

	Remember the pond (near the second dragon)? Go back, and jump on all 5 
stones to uncover the gate to Sunny Flight.

	Now that you have all the treasure and dragons, go to the gate out in the 
open to visit Stone Hill.

	b. Artisans- Stone Hill 

	You will start in a wide open area, like the Home level.  The treasure is 
pretty spread out in this large area, and there are two stories of level to 
explore.  To get the first dragon and about 10-15 treasure boxes, go in the 
tunnel nearest the well.  A dragon is in the well, but don't go there yet.

	To get the second dragon, go in the tan-tinted tunnel and to the Level 
Exit.  Get the dragon, but don't exit the stage.  Drop down below the exit to 
the beach.  Go to the right and get the key and 14 treasure from the cave.  Use 
the whirlwind to go back up.  Now go back to the well, get the dragon, and 
unlock the Locked Box.

	At this point, enter the only tunnel that you haven't entered.  Get all 
the treasure, then use the whirlwind to ascend the tower.  The last dragon is 
right on top.  

	Now step on the dragon pad, and glide to where the two red gems are.  This 
is the "second floor" of this stage.  Collect all the treasure, but there is 
still one order of business left.  Find the thief, and chase him until you 
either charge him or flame him.  He will cough up the first dragon egg.  

	Go back to the top of the castle structure and drop down to where the exit 
is.  On to Dark Hollow!

	c. Artisans- Dark Hollow 

	This is certainly a different area.  It may be only 100 treasure, but you 
must work for every last bit.  Go forward, past the platforms, and veer off to 
the right, into a tunnel.  Go to the end and get the dragon and a key.  Remember 
to check this small enclosure to make sure you get everything, then go back.

	Now you can climb those platforms.  Open the Locked Box, then glide over 
to where the big enemy is.  Blast him with fire, then chrage through the smaller 
ones, and get the second dragon.  Return back to the main area and continue 
onward.  Once you climb the steps, glide to the left and right for some booty.

	Continue forward, and grab the third dragon and every last bit of 
treasure, then get out of this freaky area.

	d. Artisans- Town Square 

	Now this stage is interesting.  A lot of gliding is required to complete 
this area.  Flame works well on the bulls.

	Climb the steps to get the first dragon.  Don't forget about the treasure 
below the dragon.  Glide over, kill the bulls, jump up the steps, and glide to 
where the water is.  The second dragon will be just another glide away.

	Continue on, up the steps, and to the goal.  If you got everything from 
start to goal, you will now have 105 treasure and 3 dragons.  Don't worry, you 
will find the rest.  Backtrack to the flight of steps near the second dragon.  
Jump on the slightly raised platform along the wall, then glide along the right 
wall.  If you did it right, you will be on the "second floor" of this area.  
Hunt that pesky thief down, then glide across to the next ledge.

	Collect the fourth dragon and all the treasure, then drop down to the 
goal.  To break the mini windmill things, blow fire on it three times fast.  Now 
you're ready for the first of five bosses.

	e. Artisans- Toasty 

	Those dogs on this stage get my vote for most annoying enemy in this game.  
The bad part, they're all over the level!  Just flame them twice, while using a 
hit-and-run strategy.

	Before you hit the dragon, go through the window to a hidden area.  Watch 
out, because a dog will try to pounce on you around the second corner.  Just 
keep your eyes peeled.

	After beating Toasty, exit the stage and go flying!

	f. Artisans- Sunny Flight 

	You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go 
through 8 arches.  Each time you hit or go through one of those, the clock will 
add 3 seconds to your time.  In other words, you have almost 1 minute and 30 
seconds to get everything.

	Go into the the tunnel and destroy the 8 chests.  Note: The first 3 and 
last 5 are on same altitude levels, which is a real help.  Exit the tunnel, and 
take a sharp left and go through the first 6 arches.  Now destroy the 8 planes, 
then pass through the last 2 arches.  To destroy the barrels, go head-on with 
the trains.  Not really that hard once you get the hang of it.

	As in all other flying stages, you get 60 treasure when you destroy or go 
through all 8 of one thing.  You get another 60 if you can complete them all w/o 
crashing or running out of time.

2. World 2- Peace Keepers
	a. Peace Keepers- Home 

	Well, here's a change of pace.  Now we're in a desert.  The worst part is, 
the world name means absolutely squat.

	The first dragon is in the building structure at the start of the board.  
Go out and get ready to rumble.

	Flame works on ALL enemies in this area.  Yes, you can also control the 
cannons.  That will come in handy later in this area.  The second dragon is 
right near the balloonist.  Oh, yeah, this one requires 1200 treasure to take 
you to Magic Crafters.

	Work your way to where the Doctor Shemp gate is located.  Use that final 
cannon to break the two unbreakable boxes and the rock with the target on it.  
Jump on the new platform to access Night Flight and the second half of the area.  
Go over to the third dragon and get that, the key, and the thief.  
	
	Run over to where an arch is that turns the level into a one-way circle.  
Grab the 6 treasure on the platform, then glide over to the cave and follow it 
to the locked box.  At this point, you should now have everything in the Home 
level, if you checked every nook and cranny.  Cross the arch, run over to the 
alcove ahead, and enter Dry Canyon.

	b. Peace Keepers- Dry Canyon 

	This area can be pretty confusing to complete, but there is a path that 
should get you to everything.  Remember, if you fall anywhere, there will be 
quite a bit to backtrack through.

	Start by going into the alcove on the left.  Start charging and you might 
end up with another dragon egg.  Most of the treasure in the first part comes in 
blue and yellow gems.  

	Follow the path forward and grab the first dragon.  Do not go up that 
first staircase just yet.  Keep following the path forward to the second dragon.  
Keep going forward and collect everything up to the goal.

	Backtrack to the second dragon and glide out to the platform a distance 
outwards.  Run through the tunnel, then glide to the left along the wall to 
collect dragon 3 and a key.  Now you can ascend the first staircase, and glide 
from there to the ledge to the left.

	Work your way out of the tunnel and go to the left.  Get everything there, 
then enter the castle structure and get the last dragon inside.  Now exit and 
turn left.  Go up the next staircase, and glide out to the small platform dead 
ahead.  Go back to the top, then glide to the next staircase.

	Flame the firework boxes, then RUN!  When they explode, go back and 
collect the goodies.  Now comes one of the longest glides in the game.  Jump to 
the edge of the top step, then glide out to the platform.  Use you key on the 
Locked Box, grab everything else, then return to the castle structure and glide 
over to the staircase again.  

	This time, go through the crack in the wall to the right.  What could be 
near where this passage ends?  The exit!  See, that was a good path to follow.  
Now go to Cliff Town, which is a tad easier.

	c. Peace Keepers- Cliff Town 

	As mentioned before, this area is easier than Dry Canyon, but it's still 
challenging.  Note that treasure can also be found by flaming those pots.  One 
or two might contain a yellow gem.  Use your charge on those little Mexican 
dudes.  This is one stage that you really need to check everywhere for treasure.

	First, check to the left and right of the first building for a couple 
gems.  Run across the two bridges, while collecting the treasure in each 
section, to the first dragon.  Remember you can access some of the rooftops from 
the ground.  Run through the mini building maze to find  the thief and his pink 
reward.

	Now you can go through the main rooftop section up to the top and the 
second dragon.  From there, glide down to find a rocket on a rooftop.  Flame it 
and find out what's in that unbreakable box.  Return to the top, then glide over 
the river to access a hidden area.  Work your way up to the last dragon.  From 
here, you can access the last of the rooftops.  Remember to check behind the 
initial building to find some goods.  Go back up to the goal and prepare for a 
slick trip.

	d. Peace Keepers- Ice Cavern 

	As the name suggests, it's a giant cavern with, of all things, snow and 
ice, although it's not really slippery.  This stage is actually pretty 
straightforward, so there will only be a few areas to explain.

	Follow the path until you reach the second dragon.  Remember, you can 
charge the poles, which sometimes gives you a gem or two.  Go up to the locked 
box, then glide to the ledge with the key.

	Jump onto the next ledge, then work your way up to the goal and the third 
dragon.  Jump up the blocks with gems on them to reach a secret cave.  Work your 
way around to reach the fourth dragon.  Jump down to get some more treasure, 
then return to near the exit.  Backtrack to a cave in the wall.

	Get the fifth dragon, and continue on to the second dragon's area.  Go 
back to the locked box and collect the booty.  At this point you should have 400 
treasure.  Glide across the middle again, and get to the exit.  Boss time!

	e. Peace Keepers- Doctor Shemp 

	Watch those guys that are thrown at you.  Just let them go off the edge 
and get a free gem.  Go to the first whirlwind, but pass it.  Instead, go behind 
the pillar and use the second whirlwind.  Glide out to the faraway rock to get a 
purple gem (25 treasure!)  From there, go back to the main area, while gliding 
toward the key on a platform.  Use the first whirlwind to jump into a tunnel.  

	Glide to the left to get some more treasure, then return to where the 
dragon is.

	After Doctor Shemp, go to the goal and jump down to the Locked Box to get 
another purple gem.  Go back to the goal and go flying again.

	f. Peace Keepers- Night Flight

	This area is easier than the last one.  Just complete it in this order: 
Rings, Chests, Arches, Lights.  You should be able to get this in one time 
through.

3. World 3- Magic Crafters
	a. Magic Crafters- Home 

	Magic Crafters is one of the tougher worlds in the game.  The wizards that 
move stuff around are a pain in the Spyro butt.  Just charge them and they'll go 
away.

	When you start, go forward, and meet yet another thief.  Follow him as he 
runs to the left and charge or blast him.  Go back and get the first dragon and 
kill those five weirdos by using your charge.

	At the next fork, turn left toward the Alpine Ridge gate, and continue up 
the hill.  take a wild guess on what you'll find up there.  My best suggestion: 
Use the speed ramp near the High Caves gate.

	You'll also see another path going down.  Use that path to kill that 
wizard and get his booty.  Return to the speed ramp and charge through the 
wizard and the two weirdos.  Continue on the super charge and veer to the right 
back outside, then ram into the unbreakable box.  Don't forget the dragon atop 
the speed ramp, plus the third dragon close by.

	You now have two choices (another fork?!).  You can either go up (Wizard 
Peak) or down (Blowhard and balloonist).  When you go up, go to the box across 
the pond and jump into the alcove across the way to get the key.

	Now, return to where the speed ramp was.  Go down to where you found the 
second thief.  Look out and try to find an alcove in the wall.  Glide over there 
and use your key to get the last of the 300 treasure.

	b. Magic Crafters- Alpine Ridge 

	Another straightforward area, this time with a very well hidden area near 
the end.  Use your fire on those giant creatures.  Other than that, it's the 
same enemies from the Home level.

	When you near the first dragon, beware the staircase, especially when it 
turns into a ramp of some sorts.  From the first dragon, climb up onto the 
freaky arch thing, then glide to the left to a different section.  With the 3 
block moving stairs, start jumping as soon as the first one appears.

	Now you need to return to the normal path.  In this section, the wizards 
can seriously mess up your jump/glide timing, so have patience when you make 
those hard jumps.  

	The second and third dragons are pretty close to each other, with the 
third being next to the goal.

	From the exit, go to the edge and look for a tunnel far off in the 
distance.  Glide over there and chase that stupid thief.  The fourth dragon is 
right there.  If you have everything up to this point, you'll have 480 treasure.  
The last 20 are in the three firework boxes.  Now glide back to near where the 
second dragon is and climb up to the goal.

	c. Magic Crafters- High Caves 

	Bugs, Bugs, and MORE Bugs!  Use the speed ramp to ram right into them.  
Or, you could find the fairy and acquire the love fire.  Either will kill those 
annoyances.

	Start by scaling the mountain at the start.  Note: The tornado wizards' 
attacks are hard to dodge.  Stay along the left wall on your way up.  At the 
top, you will find the first dragon.  Jump across the two ledges (with the 
wizards) to the castle.

	Collect the treasure, then exit through the window.  Go to the right, to 
one of the cave openings and the second dragon.  Go forward and to the right to 
the speed ramp.  From here you can either jump straight and slightly to the 
right or to the two tunnels in the right wall off the bridge.

	In the rightmost tunnel, you'll find a thief.  You'll also find a thief 
next to a pond if you go straight and slightly to the right.

	Now use the speed ramp and go in the cave.  At the first fork, head right.  
Work your way to the top and you'll find a fairy.  It will give you the love 
fire.  Use it quickly, because it wears out in 10-15 seconds.

	As soon as you take all the bugs out, go back to the speed ramp and charge 
so you glide straight ahead.  The third dragon and the goal are all there.

	d. Magic Crafters- Wizard Peak 

	You will miss out on a bunch of treasure if you still haven't mastered the 
speed ramp. You'll find two jumps where you must gain speeds of two speed ramps 
to jump and make it.

	From the beginning, go straight left and jump on the ledge.  Work your way 
around the mountain perimeter.  When you reach the whirlwind, go up, forward, 
and stop about halfway down.  Glide to the right and continue.  Near the end of 
this path, glide down to another set of ledges.  Work your way to the end and 
you'll end up in an alcove.  Collect the treasure, and return to the start and 
back to the ledges.

	This time, go to the end of the ledge after the whirlwind and glide along 
the left wall.  You'll end up in another alcove, later in the area.  Remember to 
backtrack and get all the treasure, then go forward to the first dragon.

	Now it's the moment that seperates the experts from the amateurs.  Charge 
down the first ramp, turn left and charge down the second ramp.  Charge up the 
ramp straight ahead, and glide out into the distance.  

	To get the second one, follow the same instructions, except turn right 
after the second ramp, then right into the tunnel, then turn left and jump out.  
Behind one of these walls is the 11th thief.  

	When you come back, go down the third speed ramp and charge into the 
unbreakable box.  Run forward and you'll run into the second dragon.  Keep going 
up until you reach the third dragon.  Veer left and the final thief is near a 
pond.  Take that out, and hit the exit.  Boss time again!

	e. Magic Crafters- Blowhard 

	Why are all these bosses so easy to beat?  The stage is hard, but the boss 
is cake.  The only real thing to worry about is those green wizards.  This time, 
they're moving more platforms.  Just have patience.  The only dragon is between 
the two moving ledge sequences.

	f. Magic Crafters- Crystal Flight 

	Start by passing through the rings, then head for the arches.  After 5 
arches, start attacking the planes.  While attacking the planes, you will 
probably pass through the last 3 arches.  Now hurry up and snag all the chests 
and you're home free.

4. World 4- Beast Makers
	a. Beast Makers- Home 

	From the start, start heading forward.  To take out the first electric 
enemy, stand almost on the electric floor, and flame him.  For the second one, 
charge him when the floor turns off.  

	The first dragon is located right in front of the gate to Terrace Village.  
Cross the log bridge.  Now you have three ways to go:
<- Tree Tops, Metalhead, balloonist, Locked Box, Key
Straight: Misty Bog
-> Wild Flight, 2nd Dragon

	Go to the right and get the 2nd dragon and the treasure around that and 
the Wild Flight gate.  Go back and head toward the rest of the area.  When you 
reach the tree, check all the way around it, then continue forward, past the 
Tree Tops gate. 

	Now, once across the bridge, jump onto the roofs and pass the electric 
guys to get to the temple.  Go up the stairs, and right.  You'll see a tree 
stump with a key on it.  Get a good glide and glide out to the key, then jump 
across the rest of the stumps to get back on land.  Unlock the locked box, then 
use the whirlwind to get up to Metalhead and the balloonist.  Now you can go 
back and enter Terrace Village.

	b. Beast Makers- Terrace Village 

	c. Beast Makers- Misty Bog 

	d. Beast Makers- Tree Tops

	Note: Refer to the Secrets section below for the ramp links (there are 
two).  Like Dry Canyon, this can be a very confusing stage. This is the best 
path I know of.

	Start by going forward, until you reach two windows.  Go out the right 
window and forward to the key.  Go forward and to the right. At the fork, go 
right to get the treasure, then glide out to the left to get the first dragon.  
Refer to the Yellow Thief link for directions.

	When you return in the whirlwind, you'll be back at the first dragon.  
This time, stop your charge at the pillar ledge.  Jump on the right mini-ramp to 
the speed ramp, then charge and go straight to the unbreakable box.  From that 
section, jump on the mini-ramp, and glide toward the exit.

	From near the exit, go right and go in the whirlwind.  Go up the speed 
ramp and through the passage.  At the end, on the little wooden edge,  glide to 
the left to a ramp circling a tree.  Use the whirlwind to return to the start of 
the stage.

	This time, follow the normal route until the locked box.  Go up from 
there, to the dragon, then charge down the speed ramp to the other unbreakable 
box, then use the same technique you did before to return to the start.

	Follow the Red Thief instructions, then drop down to the goal and this 
annoying and puzzling stage is complete. 

	e. Beast Makers- Metalhead 

	This stage isn't too bad.  Nothing much I can say except there is a hidden 
key on the right extent of the river.  Fly down there and get it, then use the 
whirlwind to scale the rooftops for treasure.

	After Metalhead, use the whirlwind near the exit to collect the rest of 
the treasure.  Time for a real flying expedition.

	f. Beast Makers- Wild Flight 

	This is a weird bonus stage.  Start by taking out the first boat, then 
head right until the first tunnel on the left.  Take out the next couple of 
boats, then pass through the first two arches while getting the rest of the 
boats.  Continue through the arches to the chests.  Take out the first three in 
the tunnel, then the 3 on the altars, then the planes.  You will pass by the 
last two while chasing the planes.  Really, really hard to complete.

5. World 5- Dream Weavers
	a. Dream Weavers- Home 

	This is quite a weird Home area.  This area is just a series of islands 
with two castles on the large ones.  This is a straightforward home area.

	Start by going forward and to the right, towards the Dark Passage gate.  
Keep going, through the whirlwind, then into the side of the castle.  Get the 
dragon, plus all the treasure.  Come back here to go to Lofty Castle.  You will 
see two guards guarding a staircase.  I'll get to that later.

	For the next three weirdos, just wait until they're small, then charge 
them.  Go into the last hole in the castle, and you'll find the Jacques gate and 
the balloonist.

	Go back and glide out to the next platform.  Use the whirlwinds to go up 
to the ledge with the laser gun.  Kill the enemy, then use the laser gun to 
miniaturize the last 4 enemies (including the two guards).

	Go to the next dragon, then jump down to the second castle.  Go inside to 
find the Haunted Towers gate and the passage back to the start.  

	Take the whirlwinds back to the start, then work your way up to the 
guards.  Kill them, then go up and forward to the two tick-tock guys.  Hit both 
of them to gain access to the next set of platforms, with the Icy Flight gate at 
the end.

	b. Dream Weavers- Dark Passage 

	The first half of this stage is so straightforward it doesn't require a 
complete walkthrough.  I'll start at the path to the second half.

	When you are on the exit platform, look down for a green tinted tunnel.  
Glide down there.  Follow the path through this winding section until you reach 
the dragon atop the staircase.

	Glide into the small cave right ahead of you and work your way to the end 
of it.  You'll see a rocket.  Light it, and go back to the unbreakable box near 
the goal and hit the 500 treasure mark.

	Ok, so this isn't a total walkthrough.  I just explained the main 
highlights, because this stage is so self-guided.

	c. Dream Weavers- Lofty Castle 

	d. Dream Weavers- Haunted Towers

	This stage requires you to be an expert of the Love Fire.  You must use it 
a whole lot to survive this wild stage.

	Start by charging straight ahead until you reach the room with the fairy. 
Acquire the Love  Fire, then double back and get evrything you missed.  The Love 
Fire can be used to destroy the guards and the steel doors, as well as almost 
anything else.  You might need to come back to the Fairy a few times to get 
everything.  

	Once you take out the guard guarding the whirlwind, go back and get a new 
Love Fire, then take the whirlwind and knock out the next few guards.  Rush 
forward until you reach another fairy.  Use this to take out the new set of 
guards, plus you need to go back and take out the unbreakable box.  

	Once you destroy the steel door one of the guards was guarding, go up and 
take the whirlwind.  Go up the staircase and go inside.  You don't need the 
speed ramp right now.  The five doors in the circle room are as follows:

						A dragon

	Guard and 12 treausre boxes			Unbreakable box and way to 
secret area 

Love Fire									To Exit

	Go in the Dragon room, get the dragon, and go to the Love Fire room.  Get 
the Love Fire, then go in the Guard room and take out the guard and all the 
boxes.  Get more Love Fire, then head for the Unbrekable Box passage and take 
out the steel door and the unbreakable box. 

	Now, go back to the speed ramp and charge down it.  Go through the 
Unbrekable Box passage, and follow the left wall to the edge of the platform and 
jump down.  Dash up the grey ramp (with whirlwind), and jump out to the next 
ledge.  Use the whilrwind, then go inside and get the last Dragon.

	You need to be quick on this next part.  Enter the next room and QUICKLY 
go up the steps to the door before all the Guards awaken.  Get the eternal Love 
Fire and take out the guards.  Go back, break the last Unbreakable Box, then go 
down the hole back in the stair room and you'll be back at the five doors.

	Go through the last door left, then just work your way forward, taking out 
all the guards, until you reach the exit.  This stage may seem long, but that's 
because it takes a long description to make sure you get everything.

	e. Dream Weavers- Jacques 

      This stage has two paths form the start.  To get all the hidden items, 
head left.  To go straight to Jacques, go right. 

      To start, go right and collect everything until you are to where the next 
ledge will take you to a Locked Box.  Return back to the beginning of the stage, 
and follow these directions.

      From the start, head to the right, and hit the first clock fool after the 
fork.  Hurry to the other path and hit the next clock fool and go up.  Hurry and 
jump on the next tick-tock platform before it rises.  Glide over to the dragon.

      When you go ahead, go left and use the whirlwind to flame the four enemies 
on the platforms, then go back and hit the clock fool.  Jump on the new 
platform, then jump into the whirlwind. 

      Collect the gems here, then jump on the raised part and glide as far as 
you can, continuing forward to the last platform.  Collect these, then use the 
whirlwind to return to the other ledge, then glide back to the fool.  Now you 
can glide from the dragon to continue the stage.  Glide onto the small platform 
over the pit, then continue.  

      Hit both clock fools, then jump to the top of the mini-tower and into the 
cave in the wall for the key.  Use that tower again to get up to the next ledge.  
Work your way up to the locked box.  

      Use the key, then go down the stairs to the other dragon.  You should now 
have 325/500 treasure.  The last 175 comes ahead (100 from Jacques, and the 
other 75 on the exit platform).  Finally, we can get out of this stinkin' 
volcano!

	f. Dream Weavers- Icy Flight 

	Flame the first light, then the first chest, then flame the last 7 lights, 
then go back and take out the last 7 chests.  Now go forward, turn left, and 
take out the 8 barrels.  You'll end up in a room with a loop in the track.  Take 
out the first 5 copters, then double back through the green tunnel and kill the 
last 3 copters. 

6. World 6- Gnasty's World
	a. Gnasty's World- Gnorc Gnexus (Home) 

	This area can't be any easier.  Collect 75 treasure and the first dragon, 
then enter Gnorc Cove.  After beating Gnorc Cove, the door to Twilight Harbor 
will open.  Get that treasure box to raise your total to 125.  Beat Twilight 
Harbor and the gate to Gnasty Gnorc will open.  Get that treasure box for the 
last 75 treasure.  Come back after beating Gnasty Gnorc for the other dragon.  
If, at that point, you have a 100% completion rate, you can go to Gnasty's Loot.

	b. Gnasty's World- Gnorc Cove

	Since the last two regular levels are so straightforward, I will only give 
hints on the major highlights of them.

	Use the Barrel Launch often to kill everybody.  To kill the ones holding 
TNT barrels, activate the barrel, then hit him when the armor is gone.

	To break the first unbreakable box, flame the TNT barrel, then wait for it 
to detonate.  For the second one (near the first dragon), use the barrel on a 
nearby ledge.  You will pass up the third one.  Use the barrel at the top of the 
next climb to blow that one away.  For the last one, use the barrel right next 
to it.

	The three tunnels at the end are:
Blue (the one with the guards): Key
Green: Locked Box
Purple: Exit

	Just go in this order: Blue, Green, Purple.  If you searched well enough, 
you should have 400 treasure at the end.

	c. Gnasty's World- Twilight Harbor

	There are only two real secrets in this level to explain.  Both involve 
using the speed ramp.  

	When you reach the speed ramp, charge down it and go back to hit the 
unbreakable box you just passes up.

	Shoot the handle on the drawbridge (either one), then use the speed ramp 
and you can charge up the ramp to reach a hidden area.  When you get everything 
in the room, go to the opposite window and glide out to the platform with three 
yellow gems.  Other wise, just flame the Gnorc commandos VERY quickly so you 
don't take too much damage.

	d. Gnasty's World- Gnasty Gnorc 

	When you start this area, look for one of those annoying thieves.  Chase 
him and get the first key.  Now open the other door, and chase the second thief.  
When you get that key, use it to lower the platform Gnasty Gnorc is on.  The 
boss strategy (below) covers the rest of the area.

	e. Gnasty's World- Gnasty's Loot 

	This is a normal/flying combo stage.  Use all the flying skills you 
learned to complete this treasure-littered level (2000 Treasure!)  Remember, the 
highest point you've been is the highest altitude you can fly to.  If you make 
it to the room past the fourth locked door with the single yellow gem, you are 
at the highest point.  You must kill all four thieves to unlock all four doors.

	When you fly to the goal, you should have 950 treasure.  Go through the 
tunnel to get the last 42 purple gems (1050 Treasure).  now, hit the goal, and 
see the second ending!

7. Boss Strategies:
	a. Toasty

	No real strategy needed here.  Just take out the dogs and hit the 
scarecrow guy.  Piece of cake.

	b. Doctor Shemp

	For the first hit, run when he tries to hit you, then singe him in the 
butt.  For the second hit, wait until he turns around and whack him again.  For 
the last hit, jump his staff, then give him a lasting burn for the third time.

	c. Blowhard

	Flame him, and flame him quickly or else Spyro will feel a slight 
sensation in the form of electricity.  Wait until he comes down, then flame him.

	d. Metalhead

	The strategy here is to aim for the poles.  Take out both rooms of poles 
and you'll receive a hefty reward.  Only hit the poles when they are green.  
When they turn red, they are electically charged.

	e. Jacques

	You need to use your superb jumping and dodging techniques to make it 
through this interior volcano battle.  When Jacques stops, flame him in the 
head.  If you hit him 3 times, you get quite a reward in the form of a few 
purple gems.  One more thing: AVOID THE BOXES!

	f. Gnasty Gnorc

	As soon as you have the second key, go after him.  The trick here is to 
keep charging so you will have enough time at the end to get in a hit.  If it's 
your first time, collect all the treasure while memorizing the layout so you can 
get it right.  Once you hit him, he'll open up another room.  Jump across the 
ledges, but quickly.  when you step on a ledge, it starts receding into the 
wall.  Make it to the end of this jumping madness and finally take out the 
Gnorcster.

8. Secrets
*****TOP SECRET: RAMP LINKS FOR BEAST MAKERS: TREE TOPS*****

	The ramp links in Tree Tops are probably the biggest puzzles in the game.  
You could just follow the thieves and memorize the path, but why do that if you 
have this FAQ?  Here they are, designated by thief color.

Yellow Thief- This one seems to be easier to describe.  First, follow the yellow 
thief to the speed ramp near a dragon.  Charge down that speed ramp, then jump 
at the exact end of the ramp (while holding down charge).  >From here, launch 
off the left mini ramp to the next speed ramp.  Near the top of this one, jump 
out to the right and charge UP this one.  Jump to the right onto the last ramp 
and jump off to glide to the faraway platform.  Chase the yellow thief to get a 
purple gem.

Red Thief- Follow the normal path until you reach a dragon.  Charge down the 
speed ramp, then jump to a ramp forward and to the right.  Charge up this ramp, 
then jump out to the next speed ramp.  Charge down that, and jump and glide to 
the ledge above the goal patform.  Hunt down the thief for another easy 25.

9. Items

GEMS
*Red- 1 treasure
*Green- 2 treasure
*Blue- 5 treasure
*Yellow- 10 treasure
*Purple- 25 treasure

BOXES
*Normal Treasure Box- use anything
*White Treasure Box- use Charge
*Locked Box- requires Key to open
*Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel 
launch
*Black Box (w/eyes)- anything, contains a 1-UP
*Gem Machine Box- use anything, then jump for the gem
*Twirling Thing Box- use Flame or Super Charge until it breaks

10. Treasure/Dragon/Dragon Egg List

*World*		*Level*			*Treasure*	*Dragons*	*Dragon Eggs*
Artisans	Home			   100		    4		     ---
		Stone Hill		   200		    4		      1
		Dark Hollow		   100		    3		     ---
		Town Square		   200		    4		      1
		Toasty			   100		    1		     ---
		Sunny Flight		   300		   ---		     ---
		WORLD TOTAL		  1000		   16		      2

Peace Keepers	Home			   200		    3	              1	
		   		Dry Canyon		   400		    4		      1
		Cliff Town		   400		    3		      1
		Ice Cavern		   400		    5		     ---
		Doctor Shemp		   300		    1		     ---
		Night Flight		   300		   ---		     ---
		WORLD TOTAL		  2000		   16		      3

Magic Crafters	Home			   300		    3		      2
		Alpine Ridge		   500		    4		      1
		High Caves		   500		    3		      2
		Wizard Peak		   500		    3		      2
		Blowhard		   400		    1		     ---
		Crystal Flight		   300		   ---		     ---
		WORLD TOTAL		  2500		   14		      7

Beast Makers	Home			   300		    2
		Terrace Village		   400		    2
		Misty Bog		   500		    4
		Tree Tops		   500		    3
		Metalhead		   500		    1
		Wild Flight		   300		   ---
		WORLD TOTAL		  2500		   12

Dream Weavers	Home			   300		    3
		Dark Passage		   500		    5
		Lofty Castle		   400		    3
		Haunted Towers		   500		    3
		Jacques			   500		    2
		Icy Flight		   300		   ---
		WORLD TOTAL		  2500		   16

Gnasty's World	Gnorc Gnexus (Home)	   200		    2	
		Gnorc Cove		   400		    2
		Twilight Harbor		   400		    2
		Gnasty Gnorc		   500		   ---
		Gnasty's Loot		  2000		   ---
		WORLD TOTAL		  3500		    6

		ARTISANS TOTAL		  1000		   16		     2
		PEACE KEEPERS TOTAL	  2000		   16		     3
		MAGIC CRAFTERS TOTAL	  2500		   14		     7
		BEAST MAKERS TOTAL	  2500		   12		    ---
		DREAM WEAVERS TOTAL	  2500		   16	            ---
		GNASTY'S WORLD TOTAL	  3500		    6		    ---
		*FINAL TOTAL*		 14000		   80		    12


	



 




	


	
	

	

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