the future is present, the present is past

INTRODUCTION

Diotima is a project being developed by Manuel A Hernandez and Glenn Kaino to use the Internet as an interactive tool for understanding and challenging common assumptions about interpersonal stereotypes, communities, and how they influence each other.

PURPOSE

By seeing, speaking to and guessing about others and recognizing the way the participant is being perceived, the artists are constructing a scenario that compresses large amounts of information into a small amount of time and space. The participant is decompressing the same codes and interpreting them into their pre-existing, socially particular idea of expectations.
By having the opportunity to examine the interpretation besides the codes on a personal level, information is redistributed along parallel tracks of vision, hearing and decisions. The hardware becomes secondary, and the images and purposes should be clear: to offer individuals an experience that challenges them to consider and question the way they perceived others and how they were perceived so they might also understand how society mistakes cultural expectations as tokens of meaning.

FUNCTION

The viewer of the Diotima project will participate in a survey, answering questions from the Meyers-Briggs Personality Test, a common test used by businesses and the United States federal government to codify, group, and thereby pre-determine worker compatibility and individual aptitudes. Diotima will then record a short sound segment and an image of the participantŐs face.
The participant sees a group of three faces from the database and based only on the image and sound categorizes these people. Choices will include: the person most likely to be a friend, least likely to be a friend, and to fill out the survey as accurately as possible for the third person.
The option to see results of the three peopleŐs surveys and how accurately others have been at guessing compared to the Meyers-Briggs index will follow.
The viewer will also see statistical results on assumptions about their personality. The participant will have the option to try the survey for themselves again, guess about another group of individuals from the database, view statistics of guesses, or to chat with other viewers who are on-line via the Internet or at the other Diotima site.

TECHNICAL

The technical requirements of the physical piece are nominal. It will be software running on a Macintosh computer with a mouse, connected to a local standard Internet connection through a high speed modem over an analog phone line. Also connected to the computer will be a software controlled microphone and video camera.

HARDWARE/COSTS

Ideally, the hardware should be part of an on-going installation, between a number of community centers. Presently the artists can only accommodate two sites at a time, one at the School of the Art Institute of Chicago and the other at the University of California in Irvine. The only foreseeable cost at these sites would be the expense of a standard phone line installation, about $65, or the use of one existing line for the installation period of the project.
Any site with a Macintosh computer hooked into the Internet will be able to participate, taking advantage of the database created from the initial two sites. Being on the Internet will allow other sites to create compatible settings that can use the Diotima software to interchange data. A video input, camera, and microphone can allow these sites to add to the database supply of image and sound. Presently, the artists are seeking grants to expand the project regionally, to represent the makeup of the United States more accurately.

INTERNET

The reason the Internet is vital to this project is that the Internet is potentially a breeding ground for the questioning of stereotypes, since there is no visual standard communication between users. Since the visual dimensions of Virtual Reality are still in the development stage, computer scientists are the sole proprietors due to equipment costs and education factors.
Allucquere Rosanne Stone and others offer theories about the role technology plays with individual relationships in Virtual Reality, but not many people have actually had the opportunity to test interfaces looking for alternatives or methods of using technology to influence individuals.
The Internet, by nature of it's text based services, allows anyone to influence the way they are perceived, due to its non visual interface. By realizing and controlling this image, you can begin to understand and deconstruct the way society works in the larger population.

CYBERSPACE

Cyberspace is an extension of the idea of Virtual Reality. Instead of seeing computer data converted into pictures that come from human experience, as in a flight simulator, or extensions from human experience such as the "desktop" metaphor used with personal computers Cyberspace comprises computers, telecommunications, software and data in a more abstract form relating the transmissions taking place between them.
At the core of Cyberspace is the Internet: the existing global collection of interconnected regional and wide-area networks that use IP (Internet Protocol) allowing intercommunication between computers over large geographic distances. It does this by connecting the worlds local networks, in effect "inter-networking" them. The Internet is the most powerful computer network on the planet simply because it's the biggest. It encompasses 1.3 million computers that are used by up to 30 million people in more than 40 countries.

STEREOTYPES

There have been many recent portrayals of computer users in the media. Films such as Lawnmower Man , Sneakers , and Jurassic Park have shown society images of computer users, each being of similar race, sex, and culture. This project will be an aid to the Internet community, as it will challenge the legitimacy of these stereotypes. It will also affect non Internet users, by exposing them to people who use and have knowledge of computers, yet are not necessarily unethical hackers. The way the Internet community has been labeled by the mass media is very similar to the way minority cultures are also labeled. Thus, to question this one stereotype, the idea of challenging others is positively reinforced.

CONCLUSION

This project was displayed at the University of California, Irvine, for display in the Fine Arts Gallery from December 7, 1993 - December 13, and at the School of the Art Institute of Chicago, Gallery 2, Opening Pandora's Box, from December 17, 1993 - January 28, 1994. It is pending notification from the Social and Public Art Resource Center of Los Angeles, and the San Francisco Exploratorium.

Copyright © 1994 Manuel A Hernandez