1. Talk to Smethells.
2. Get watch and satchel on bed.
3. Jump to A-deck grand staircase.
4. Go up the stairs to boat deck and enter gymnasium.
5. Talk to Penny Pringle. Remember she's in cabin F-34.
6. Go to boat deck. Ignore salesman when he says, "Come here."
7. Talk to Officer Morrow. Say "the sea looks calm," then say "You seem alittle worried about something," then say "What uproar," then say "You don't care much for bureaucrats," then say "What war was that," then say "No wonder moonless nights make you so jumpy." Now you can visit the wireless.
8. Enter the wireless room. Click on desk and take encoded message card.
9. Jump back to C-deck grand staircase.
10. Ignore the Gorse-Jones
11. Go back to your room and open the trunk with your key. Open the drawer with the decoder in it.
12. Place the message card beside the decoder and hook up the wires and flip the switch.
13. Now type (using the keyboard) the three lines on the card in order without hitting the space bar or the return. 14. Press decode and make note of the decoded message.
15. Power down the decoder.
16. Jump to F-deck second class stairs.
17. Enter F-deck cabins and proceed down to G-deck turbine room.
18. Enter turbine room, then enter control room.
19. Fix boiler. Turn all red dials counterclockwise all the way. Now push boiler control lever up until the gauge is in the green.
20. Now you can enter the engine room.
21. Go to boiler room 1 and enter and keep going until you see someone standing in front of boiler room 4.
22. Do not talk to him yet! Walk past him and turn right to go down the stairs to the boilers.
23. Face coal chute 4 and click.open the control panel and voila -- there's the Rubiyat. Take it and hide it in coal chute 1. Close panel.
24. Now go back up the stairs and talk to Vlad.
25. Go to A-14 and get package.
26. Return to Vlad and give him package. Then go to coal chute 1 and retrieve the Rubiyat.
27. Go to Penny Pringles cabin (F-34).
28. Talk to her completely.
29. Go to the Purser. Ask about Thayer and say you'll send the telegram, then check-in the Rubiyat.
30. Go back to the wireless room. Click on the powerbox and slide the lever to "on." Click on the trans/rec box and slide the lever to "trans." Click on the tuner and turn the dial to 200KHz. Now click on the "tapper" and just type the letter "P." You should hear a bell. You don't have to send the whole message.
31. Go back to the purser and say you sent the message.
32. Wait until he leaves and look at the cargo manifest, then exit.
33. Leave and then go directly back to him.
34. Ask if you can go to the cargo hold. He'll say no.
35. Tell him you'll find the cufflink. Jump to D-deck grand staircase. Walk forwardand turn to face the painting. Click on the chair to your left. Click on the cufflinkuntil you have it.
36. Jump back to the purser and give him the cufflink.
37. When he leaves, grab the car keys.
38. Jump to a deck and go on the promenade. Take the stairs to the forecastle deck. Get on the forecastle deck and enter the cargo hold.
39. Go to the third door on your right and enter.
40. Click on the car and click on the headlights.
41. Turn and face the crate named Lemke and Buechner.
42. Open the crate and take the painting. (If it's not there, you were too slow. Start over and move faster.)
43. Take painting to Penny Pringle (F-34).
44. Go talk to Smethells on C-deck grand staircase.
45. Go meet Von Haydelitz on the squash court.
46. Say yes to fencing. You must win two complete matches before he gives you the ring.
47. Do not leave until you have it.
48. Take the ring to Leyland Trask in front of A-deck grand staircase where the clock is.
49. Go to D-19 and show her the ring.
50. Listen to her, but do not give her the ring.
51. Go to Penny Pringle.
52. Take the pen and show her the painting.
53. Check the painting with the purser.
54. Go to Turkish bath/electric bath
.55. Click on Haydelitz's jacket and get piece of paper.
56. Go to Scottland Road aft and click on the rope.
57. Turn and face Jack Hacker. Talk to him and receive another piece of paper.
58. Go to Cafe Parisienne and get the cigarettes on the wall. Have one ifyou like. (Just kidding, but you can take a break now if you like, because time stands still now, until you get the notebook.)
59. Go to the wireless and get the second encoded message.
60. Return to your room and decode as before.
61. Go to smoke room and talk to Max the salesman. Give him the cigarettes.
62. Go to second class stairs and go to the boat deck. Talk to Reverend Trout and give him a donation. You'll receive a prayer card.
63. Talk to Georgia (she's beside Trout) and receive necklace.
64. Go to a deck promenade and talk to Georgia again.
65. Go to smoke room and talk to Charles.
66. Go to B-70 and listen to them.
67. Go to A-deck A-14 hallway. You should see a crewman there. Talk to him and wait until he leaves. Click on the fuse box and open it. Turn power off to room 14. Wait until you hear a door close. Then turn power back on to Room 14.
68. Enter room 14 and click on Russian doll. Click on the dial.
69. Now turn the dials as follows: Outside ring #4 should read from the outside in 4, 0, 1, 1, 2. Outside ring #12 should read from the outside in 12, 3, 0, 1, 8. The rest of the numbers will add up.
70. Press OK and click on the doll's head until three smaller ones are revealed and you see a hole. Click on the hole and you'll see the real necklace. Swap Georgia's necklace for the real one and replace the heads of the doll.
71. Exit the room and you've fooled Sasha.
72. Check the necklace with the purser.
73. Now would be a really good time to save your game.
74. Jump to F-deck second class stairs. Go through control room as before and fix the boiler again. Go through the engine room until you see stairs leading up to the left.
75. Go up the stairs and fight Vlad. You must win. (Aren't you glad you savedthe game?)
76. After defeating Vlad, continue up into the funnel.
77. Go up the ladders so that when you turn to face the center of the funnel, it looks like this: -o- and not: \o/. Go all the way up.
78. Turn and get the notebook.
79. Talk to Zietel and watch or close your eyes as I did as the ship collides with the iceberg.
80. After the anim.sequence, give Zietel the pen. What a gas!
81. Return to the engine room.
82. You get nailed by Vlad and wake up in your cabin.
83. Penny Pringle gives you all your things except the notebook, which Vlad has.
84. Go up to the first class lounge and get the shawl.
85. Go to smoke room and play blackjack with Riviera. Bet the real necklace. Note that you must win the card game.
86. Once you have the boat pass (la morte card you won), go to the second classstairs via boat deck and go down until you see Jack and Sheilah. Receive the letter but continue down into the turbine room. Go down the stairs to your left (before the control room).
87. Talk to Vlad and tell him you can get him into first class.
88. Give Vlad the shawl and receive the notebook in return. (Note that he has the fake jewels, sucker!)
89. Go back up to the boat deck.
90. Find the lady with the baby and exchange the letter for the baby.
91. Once you have the baby, return to Sheilah in the stairwell.
92. Give her the baby and you'll be teleported to the boat deck.
93. Finish talking with her and talk to the crewman beside her.
94. Give him the la morte card and get in the lifeboat.
95. The rest is, unfortunately, history.
96. Congrats! You've saved the world and prevented the 60s. Cool. The end.
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