Walkthrough Notes and Abbreviations
Use keyboard arrow keys for navigation (no mouse cursor equivalent)
F: Forward (Fn for n repetitions)
L: Left
R: Right
O: Open door
n(F L) denotes n repetitions of F L; for example, 4(F L) is equivalent to F L F L F L
F L
For quick navigation, use the maps and click on any red area to jump to it
Press Esc to skip the game introduction, animations and dialog (however, the final
endgame sequences cannot be skipped)
You must actually click twice on the ring portion of the lifeboat symbol in order to
activate the game control menu
Thanks to Brad Roberts & Rick Edwards at comp.sys.ibm.pc.games.adventure for
helping to explore some of Titanic's possibilities
Titanic can be played in many diffent ways, each with its own plot elements and
character interactions that might not be repeated in other gameplay sequences.
This walkthrough illustrates one way of reaching the "optimum" endgame, but
does not purport to indicate all possible outcomes or individual event sequences.
Your mileage will undoubtedly vary.
Apartment
April 14, 1942
Your name is "Carlson", and you are a former British Secret Service agent. You're
in London during World War II, and have a few minutes to check out some of the
things in your seedy apartment before an air-raid starts and a German bomb
explodes nearby:
Titanic ship model
Memories scrapbook: Titanic front page
Morgan Robertson's book Futility on armchair, with Lambeth obituary
Landlady knocking on door, blocking exit, wanting rent
Radio closeup, with tuner and shutoff
Clickable cockroach in cupboard
Current newspaper on bed
Magazines, clippings and postcards on desk
Pocket watch, with the voice of your former boss
La Morte tarot card (its significance will be seen later)
Termination letter
Hindenburg ticket
Barrage balloon outside window
The items in your apartment, along with the backstory in the Titanic game package,
indicate that you failed to complete your intelligence mission on the R.M.S. Titanic
30 years earlier. The bomb explosion transports you back in time to April 14, 1912,
the night of the Titanic sinking, where you'll be given another chance to complete
your mission successfully.
Titanic Afloat
April 14, 1912
After some introductory scenes and credits and a CD change, you arrive in your
cabin (C-73) onboard the Titanic. Move forward, answer the door and talk to your
steward, Smethells. If you request his help, he'll explain details of the game
interface. He'll give you a message from Penny Pringle commanding that you meet
her by the "Electric Camel" (in the gymnasium). Smethells will also give you a map
of the ship. Move R2 F L and pick up your bag on the bed. This is where you'll keep
the inventory items you pick up during gameplay. To check inventory, click on the
bag icon next to the life preserver. For a close-up of an inventory item, click on the
item of interest, then click on the magnifying glass inside the bag. Move L3 F L2 F
R2 and pick up the gold pocket watch from the dresser. Zoom in on the dresser
and open its center drawer. Read the note from "Georgia" requesting that you
meet her on deck tonight. Zoom out from the dresser and move L3.
Use the key from inside your bag to open your steamer trunk. Click on the middle
of the left set of drawers to read a confidential report, detailing more of the
backstory of the game. Click on the phonograph in the right half of the trunk and
attach its trumpet to its base. Click on the phonograph crank to listen to a
message from your boss (be sure that theme music is activated in the game options). Click again on the crank to stop the message (we kept waiting for the
phonograph roll to self-destruct, Mr. Phelps). If desired, open the upper-right
drawer and change phonograph rolls to play the music you heard on the radio in
your apartment in 1942. You can also check out the First-Class dinner menu on
the table in your cabin.
Exit your cabin and move R F5 O F R O F O into the Purser's Office. There you can
get the cabin assignments of some of the Titanic passengers:
Passenger Cabin
Eric Burns C-78
Sasha Barbicon A-14
Mr. Conkling B-59
Lady Georgia Lambeth B-70
Colonel Zeitel C-59
Penny Pringle F-34
Shailagh Hacker F-59
Miss Claris Limehouse D-19
Use your map to jump to the Grand Staircase on the Boat Deck, then move L F L
O F R O F into the Gymnasium. Click on your Secret Service contact Penny
Pringle. She's very bossy, but shows you a picture of your nemesis, the German
Colonel Zeitel and explains that your mission is to obtain a book, the Rubaiyat of
Omar Khayyam (not really written in English, of course). Zeitel is traveling with Willi
von Haderlitz and sometimes may be found in the Cafe Parisian. Your first task is
to gain access to the ship's wireless room from Officer Morrow, and read Zeitel's
coded telegram using the cryptograph in your trunk.
Move R3 O F L O F L F2 L O F L O F R3 F2 through the Grand Staircase to the
port officer's promenade. To gain access to the Wireless Room, talk to Third
Officer Morrow using the dialog sequence
The sea appears calm.
You seem a little worried about something.
What uproar?
You don't like politics?
What war was that?
No wonder moonless nights make you jumpy.
Now, may I visit the wireless room?
Move R2 O F into the Wireless Room and click on the desk. Click on the pile of
outgoing telegrams at right and leaf through them until you find the one from
Zeitel. Jump to the Grand Staircase on C Deck and move R F R O F6 L O F2 L
into your cabin (C-73). You may randomly run into other passengers as you move
about. Open your steamer trunk with the key in your bag and open the drawer at
lower left. On the decoding machine, attach the green and red leads to the dry cell
battery and turn on the device using the switch at left. Rotate the number wheels
at top center to set the 8754 code from Zeitel's telegram inside the black frame.
Click on the bag and highlight the telegram inside the pocket. Click OK, then click
on the telegram at lower right. Using the alphabetic keypad on the decoder, enter
the encoded text string A N H Q S P P A I X W B F C X Y A M, then press the
DECODE button to obtain the secret message. Jump to the Second-Class stairs
on F Deck, then move O F3 L O to Pringle's cabin (F-34). She suggests you try to
find a way down to the lower decks and intercept the Rubaiyat.
As it happens, the access to G Deck is close at hand. Move L 3(F L) 6(F R) F O F
R2 F3 L F2 O F3 down the stairs to the Turbine Room and through it into the
Control Room. When you try and open the door into the Engine Room, a crewman
starts whining to you about his boilers. Offer to solve his problem, to help him. Back
out from the steam turbine control panel (unless you know what to do), and ask
the crewman for some advice. He'll give you the instruction manual. Tell the
crewman you'll try again. Use the instructions above to get the turbine output
gauge into the green zone and quiet the racket.
Move O F L2 F R2 F3 R F L O F3 O F3 O F2 into Boiler Room 3. Standing on the
catwalk is Vlad Demonic. If you pass him and move R F L2 to coal chute 4, you
can get the Rubaiyat from the coal chute control panel (and even befriend a
fireman by calling him a landlubber), but Vlad will kill you when you try to go back
up to the catwalk with the book. Instead, ask Vlad about his troubles and offer to
get him a package from Sasha Barbicon. Move L2 F O F3 O F3 O F R2 F L2 F3 L
F R O F3 O F3 R F3 L O F2 to an area where you can jump to the Grand Staircase
on A Deck. Move F2 R F2 O F4 L F R O to the cabin of Sasha Barbicon (A-14).
Pick up a package of clothes for Vlad. Jump to the Second-Class stairs on F Deck
and move O F2 R F L F L 6(F R) F O F R2 F3 L F2 O F3 O F L2 F R2 F3 R F L O
F3 O F3 O F2 back to Vlad's location in Boiler Room 3. Give Vlad the package.
You don't get anything from him in return, and he's obviously already picked up the
Rubaiyat from the coal chute. Move F O F3 O F3 O F6 O F R4 F2 L2 F O F to the
Forecastle Deck, where you can jump to the Aft Grand Staircase on C Deck and
move F2 R F O F2 L O to the cabin (C-78) of photographer Eric Burns. Ask to see
his work, then find out that his wife is wearing a blue hat. Jump to the Grand
Staircase on this deck, where you'll be able to see her in the background. Move L F
R L2 O F7 R O back to Burns' cabin and inform him as to the whereabouts of his
wife, then suggest he pay more attention to her (e.g., leave so you can nose
around his cabin).
Move F3 and zoom in on the darkroom table. At center left, pick up the film
development instructions, thoughtfully provided by the White Star Line on their
official paper. Move R2 F2 L back to the doorway and turn off the cabin lights. In
the dark, move L F2 and click on the table. Immediately to the left of where you
found the development instructions, click on the darkroom lamp. Open each film
cartridge and develop the film inside per the instructions above (pan 1 refers to the
start bath, pan 2 the stop bath), discovering
Left Picture Barbicon with "Lamke & Buechner" packing case
Center Picture Barbicon and Zeitel
Right Picture Willi von Haderlitz and Claris Limehouse
Drag the photos to your bag of inventory.
Jump to the Second-Class stairs on F Deck, then move O F3 L O to Pringle's cabin
(F-34). Tell her you haven't found the Rubaiyat yet, but show her the photographs
you took from Burns' cabin. Exhaust the rest of the dialog with her, then ask what
to do next. She'll suggest you concentrate on finding the painting by getting a look
at the purser's cargo manifest.
Jump to the Grand Staircase on C Deck, then move R F O F O to talk to the
purser. Ask him about Mr. Thayer, then offer to help.
Jump to the Grand Staircase on the Boat Deck, then move L F R F2 L O F L O F
R3 F2 R2 O F into the Wireless Room. Click on the table and look at the operating
instructions in the half-open drawer. Zoom in on the sender amp and turn it on by
dragging up the lever at left. Zoom in on the breaker switch and drag it left to the
Transmit position. Zoom in on the tuner and rotate the knob with arrows several
times until the red frequency line is set for the correct sending frequency (200 KHz)
and the red light starts flashing. Click on the telegraph key and enter Thayer's
message:
arrange for railroad cars to new york
for pm departure to philadelphia 417
Jump to the Grand Staircase on C Deck, then move R F O F O to the purser. Tell
him you sent Thayer's telegram, then offer to tell the Thayers. While he goes off to
tell the Thayers himself, take a look at the cargo manifest at the purser's window.
Page through it until you come to the entry signed by "Barbicon Galleries",
describing a painting shipped by Lemke & Buechner. Zoom out from the purser's
window, then move L2 O F O back to it. Tell the purser you need to get into the
cargo room, then offer to find Straus' gold cufflink. The purser's window also
contains some interesting information for Titanic passengers. Jump to First-Class
Reception on D Deck, then move F R and zoom in on the wicker chair. Pick up the
gold-and-red cufflink wedged in the back of the seat. Jump to the Grand Staircase
on C Deck and move R F O F O back to the purser's window. Tell the purser you
found Straus' cufflink, then filch the cargo hold keys from the red panel inside the
office.
Jump to the Grand Staircase on A Deck, then move F2 O F R2 F R F R2 F L2 F2
R F O F2 R2 O F2 O F3 R2 O F2 R through the Forecastle Deck into the Cargo
Hold. Zoom in on the Renault automobile and use the switch to turn on its
headlights. Zoom out from the automobile, move L2 and zoom in on the Lamke &
Buechner crate. Unfortunately, the painting is missing.
Zoom out from the crate, then move L F O F L2 F3 O F3 L2 F O F and jump to the
Grand Staircase on C Deck. Move R and listen to Smethells tell you that von
Haderlitz wants to meet you in the squash court for a bit of fencing. Jump to
First-Class Reception on D Deck, then move F2 L2 F2 R2 O F L F4 L F R O F3 R
3(F R) O F into the Squash Court. Go ahead and fence with Willi von Haderlitz. He
makes allusions to loyalties outside Germany. Continue additional matches until he
has nothing new to say. It's possible to occasionally make a point against him by
dragging the mouse cursor over his torso. Leave the Squash Court.
Jump to the Grand Staircase on C Deck, move R, talk to Smethells and get a ring
from Willi. Jump to First-Class Reception on D Deck and move L2 F3 L O F L F3 R
F R O to Claris Limehouse's cabin (D-19). (If you run into the Gorse-Joneses, they
may tell you Leyland Trask wants to meet you "where Honor and Glory Crown
Time", a reference to the carved wooden clock on the Grand Staircase on A
Deck.) Claris will tell you about Willi's notebook. Go ahead and give her Willi's ring.
Jump to the Second-Class stairs on F Deck and move O F3 L O to Pringle's cabin.
She'll tell you that Willi has been killed and will eventually give you a knockout-gas
pen, then politely suggest that you check out the situation at the Turkish Bath.
Jump to the stairwell outside the Turkish Bath on F Deck. Tell Officer Morrow you
know von Haderlitz is dead, then ask permission to investigate/look around. Move
O F3 L2 O F3 R O F2 into the Electric Bath. Click on the bath and pick up a scrap
of paper from Willi's stacked clothes:
And many Knots
unravel'd by the Road...
Jump to the Second-Class stairs on E deck, then move F O F R F L and zoom in
on the rope hanging on the wall in Scotland Road. After zooming out from the
rope, talk to Jack Hacker. Tell him you're looking for a clue, then ask to hear the
phrase he mentions:
...But still the Vine
her ancient Ruby yields
and still a Garden
by the Water blows
Jump to the Aft Grand Staircase on B Deck and move F2 O F2 R F2 into the Cafe
Parisian. Click on the red tablecloth and pick up a pack of cigarettes stuck in the
wall lattice behind the chair. If desired, move L2 and click on one of the windows to
see a cool animation of a shooting star, with icebergs in the distance.
Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F into the
First-Class Smoking Room. Give the cigarettes to Max Seidelmann and listen to
him relate a story about Willi hiding something in a Titanic smokestack.
Optional Subplots
If desired, jump to the Aft Grand Staircase on B Deck and talk to Daisy
Cashmore (in the blue dress). Ask her to get to the point, then agree to
grant her a favor. Jump to the Grand Staircase on C Deck, then move
R F O F O and ask the purser to check the passenger list for someone
with the initials G.Q.C. Jump back to the Aft Grand Staircase on B
Deck and relay George Quincy Clifford's name to Daisy. In return, get a
message from Andrew Conkling asking you to meet him in Scotland
Road.
Jump to the Second-Class stairs on E Deck, then move F O F R F2 L F
R O F into Scotland Road and talk to Andrew Conkling. Ask why he
wanted to meet, then ask about his reference to discretion. Talk to him
some more and learn about a letter one of his servants stole from him.
Jump to the Second-Class stairs on B Deck, then move F O F L2 F2 R
F2 R2 F and talk to Shailagh Hacker on the poop deck. Ask how much
money the Hackers want for the letter, then tell them you'll have to ask
Conkling.
Jump to the Aft Grand Staircase on B Deck, then move F2 L F O F5 R
O F2 into cabin B-59. Talk to the Conklings and learn more about their
sordid lives (and feather allergies). If desired, jump to the Reception
Stairs on E Deck, then move O F R F2 L F R F2 R F L O to Shailagh's
cabin (F-59) and learn more about her baby's parentage and Conkling's
steel.
Another optional activity is to jump to the Second-Class stairs on the
Boat Deck, move L2 O F and talk to Reverend Troutt. When he starts
fretting about von Haderlitz's murder, ask him to tell you more and get a
prayer card from him.
Jump to the Aft Grand Staircase on C Deck, then move F2 R F O F2 L
O to Eric Burns' cabin (C-78). Trade him the prayer card for a
photograph of Willi on top of a Titanic smokestack.
Jump to the Second-Class stairs on the Boat Deck, then move R2 O F R3 F and
talk to Georgia Lambeth (in the light-blue dress). Tell her you were detained, then
ask about Sasha and get a diamond necklace from her.
Jump to the Aft Grand Staircase on A Deck, then move R2 F R2 O F R2 F R F to
Georgia's new location at the aft end of the A Deck promenade. Talk to her again
about her finances, then trail her to her cabin (B-70) by jumping to the Aft Grand
Staircase on B Deck and moving L F O F2 L O F2. Talk to her and her husband
Charles.
Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F2 back to the
First Class Smoking Room. Talk to Charles (in the tuxedo), and ask him how he's
doing. Ask him about needing money, then be sure to hang around while he has
another drink. He'll then tell you a secret about Georgia's necklace. Jump to the
Grand Staircase on A Deck and move F2 R F2 O F4 L F2 and talk to the seaman.
Zoom in on the electrical panel and the end of the stub hallway and open the
panel's door. Click the top switch to kill electricity to Sasha's cabin (A-14). Zoom
out and wait until you hear a cabin door opening (Sasha leaving his now-darkened
cabin). Zoom back in on the panel and restore power using the top switch. Zoom
out and move R2 F L O F2 into Sasha's vacated cabin.
Zoom in on the bureau and click on the dial on the Russian doll. Rotate the nested
inside dials until their numbers sum up to the four outside numbers 15, 19, 12 and
4:
Outside
1 5* 2 4 2 3 7 0 clockwise
7 9 0 5 1 6 3* 0 clockwise
5 2* 9 3 7 1 2 1 clockwise
4 5* 6 5 1 8 7 2 clockwise
Inside
*: Rotate this number into the 12 o'clock position
(your starting configuration may vary from that shown above)
Zoom out from the doll, then click on its head three times to open it up. Click on the
base of the doll and remove the (genuine) diamond necklace inside it. While still
zoomed in on the doll base, open up your inventory bag and remove the fake
necklace at top center. Drop it into the doll base as a replacement (otherwise
Sasha will discover your theft and shoot you). Zoom out from the doll and bureau,
move R4 F O and listen to Sasha excuse your presence in his cabin.
Jump to the Second Class stairs on F Deck, then move O F2 R F L F L F 6(R F) O
F R2 F3 L F2 O F3 O and tell the crewman you can fix his turbines again. Use the
instruction manual to move the turbine output gauge into the green zone.
Move O F L2 F R2 F L2 F L 4(F R) up the stairs in the Engine Room. Move F and
engage Vlad in a fistfight (the knockout-gas pen doesn't work on him for some
reason). Like the fencing episode earlier, this contest is difficult to win, but the
outcome doesn't matter - when it's over you "come to" and Vlad is gone,
apparently without stealing anything from you.
Move F2 through the access tube into the smokestack. Use the ladders to go up
10 levels to the top of the smokestack. At each level, move either left or right to the
next ladder up. Ladders are randomly blocked on each level, but you should be
able to find a way up without too much trouble. To go back down a ladder in case
you are completely blocked on a level, use the down arrow on the keyboard. A
strategy that seems to work more often than not is to use the first ladder to the
right unless blocked; otherwise, use the ladder to the left or go back down one
level.
From the top of the smokestack ladder, move R2 and pick up Willi's notebook lying
on the platform. If you don't see the notebook, walk around the gangway until you
do. As soon as you pick it up, Colonel Zeitel confronts you at gunpoint, demanding
that you hand over the notebook. After you exchange some dialog with him, you'll
see an animation of the Titanic hitting an iceberg. Afterwards, you have the choice
of giving Zeitel the notebook, or something else from your inventory. If you give
Zeitel the knockout-gas pen, you'll be able to keep the notebook. However, once
you go back down the smokestack ladder, Vlad will knock you out with a very
large wrench and take the notebook from you anyway (and he already has the
Rubaiyat). So the simplest solution is to hand over the notebook to Zeitel and let
him try to shoot you (even at pointblank range, he's a poor shot).
After a CD swap, you'll wake up in your cabin.
Titanic Sinking
April 15, 1912
It's 1:05 AM, and the Titanic is sinking! After you answer your door and talk to
Pringle, you'll discover that you must get the notebook, a painting, the Rubaiyat
and the diamond necklace off the ship. The rest of the game plays under a time
limit - you must obtain these pieces of evidence and get off the ship before the last
lifeboat leaves at 2:00 AM. To keep an eye on how much time you have left, leave
the gold pocket watch icon maximized at the bottom of the screen. Many of the
formerly-open passageways on the Titanic, as well as the red-area jump feature,
are now closed (but the First-Class lounge has opened). If you follow the gameplay
described below and don't skip any animations or dialog, you should be able to
complete the rest of the game in about 40 minutes.
Open the door and exit your cabin. Move R F4 R O F2 into Zeitel's cabin (C-59).
He'll talk to you again, this time locking you in his cabin with a bomb he's rigged up.
Move L2 and zoom in on the suitcase lying on the blue sofa. Inside, you'll find a
bomb with various anti-tampering devices. Simply backing away from the suitcase
causes its latch switch to engage and detonate the bomb. You'll need to get the
cabin key at upper left, but the box containing it is an integral part of the bomb
arming mechanism. If you do detonate the bomb, you'll get a special Bomb Help
screen in which you can identify the various parts of the bomb mechanism, and you
can try disarming the bomb again. Your selections are limited to setting three
switches and opening the key box. Note that each of the switches has one position
that causes immediate bomb detonation, so there are really only two possibilities
for each switch. To disarm the bomb, follow these steps:
Set the middle switch to position 3. This starts the clock running; you must
complete the following step before the one-minute timer runs out.
Set the left switch to position 2, disabling bomb activation by the one-minute
clock timer.
Wait for the clock to time out and finish ringing. Then, set the left switch back
to position 3 to deactivate the key box. Open the box and remove the cabin
key.
Set the right switch to position 3, disabling the latch contacts.
Zoom out from the bomb, move R2 F L and pick up Willi's notebook from the bed.
Move R O F R F O F L2 7(F R) F O F2 O F into the First Class Lounge via the
Grand Staircase. Talk to Claris Limehouse and get a shawl from her.
Move L3 F O F L2 3(F R) F L O F O F R3 F4 R O F R2 7(F R) to the B-deck
Second-Class stairs via the boat deck. Tell the crewman you'll take your chances,
then move 4(F R) and click on Shailagh Hacker to get Conkling's letter from her.
Move 11(F R) F R2 F O F2 R F L F L 6(F R) F O F down into the turbine room.
Move R2 F2 L2 F R 3(F R2) to the lower level of the turbine room, and talk to Vlad.
Even though he shows you Lambeth's necklace, he really doesn't have it. Tell him
you can get him into First Class using the shawl. At first, he doesn't like
cross-dressing, so tell him drowning won't help his cause. Get the Rubaiyat in
exchange for the shawl.
Move F L2 F L2 F L F R F2 L O F2 L 5(F L) F R F R F L F O F2 L2 22(F L) F L2 O
F L F R2 back up to the boat deck and talk to Mrs. Conkling. Tell her the baby's not
hers, then threaten to publish the letter. She'll give you the baby in exchange for
the letter. Move R2 F R O F R2 7(F R) to the B-deck Second Class stairs. Tell the
crewman (again) you'll take your chances, then move 4(F R) to take the baby to
Shailagh and get the painting in exchange.
Now all you have to do is find a spot in a lifeboat! From Shailagh's location port
forward near the bridge, move L2 F5 and get intercepted by the Gorse-Joneses.
Accept their offer to get on a lifeboat, then watch the optimum endgame
sequence.
If you don't get an opportunity from the Gorse-Joneses to get on a lifeboat, you
can try at least two other ways. One is to find Officer Morrow and alternately talk to
him and walk around until you see an animation of the Titanic's aft end rising out of
the water. At that point, you should be able to return to Morrow and get a place on
one of the last two lifeboats.
Another way to get on a lifeboat is to find the seaman with a goatee in the aft
starboard area of the boat deck, and give him a boat pass (tarot card) to get on his
lifeboat. This pass can be obtained from Buick Riviera (played by the game's
Marketing Director) in the First-Class smoking room, reached via the Grand
Staircase and First-Class Lounge. If you've talked to Riviera before, note his
reference to "Diamondback, New Mexico" - site of the CyberFlix game DUST.
Save your game before playing blackjack with Riviera. You need to win one hand
of blackjack in order to obtain the boat pass. Offer the real diamond necklace as
stakes for the game. You can use Hoyle's strategy to increase your chances of
winning:
Stand on 17 or higher.
Hit on 13 through 16 if dealer's up card is a 7 through 10 or an ace;
otherwise stand.
Hit on 12 or lower.
Count an ace as 1 unless counting it as 11 gives you a total of 18 or higher.
Avoid talking to Zeitel as he will try to coerce you into giving up the painting.
In the animation of the sinking, note that the Titanic breaks in two and the aft end
of the boat settles back onto the surface of the water before it, too, sinks.
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