Requests often appear for help on viewing .vt animation files. I therefore decided to write the following notes which refer to viewing under MSDOS. I do not think the steps will be much different on other Operating Systems.
Don't ask me how to fix up bad pictures - it usually involves a lot of tedious work with a text editor - with little reward or satisfaction. It simply is not worthwhile.
-cfbd- 11 October 1996
I use MSDOS to view .vt files.
Most animations seem to be produced on Unix systems.
Unfortunately .vt files do give variable results.
Some produce a lot of unwanted garbage on the screen. Others give unsatisfactory pictures with symbols mixed up with letters in the pictures.
Anything that looks too messy I just throw away. I don't want to spend hours trying to fix whole files giving poor pictures.
Fairly minimal garbage I just edit out in a session with my word processor editor. Any WP or Text editor should do the job.
Having said all that - the procedure I use is as follows:
PROCEDURE
C> UUDECODE FILENAME.UUE
This automatically produces a new file, FILENAME.VT, which appears in your directory.
C> FLIP -mvb FILENAME.VT
The -mvb switch in the command line ensures that FLIP.EXE will convert the file although it "sees" the ESC Codes as a binary format. Without the -b switch FLIP would refuse to convert the file because it identifies it as a binary file.
Omission of this step often, but not always, gives you a broken up picture when you try to view the .vt file, due to the absence of Carriage Returns in the Unix format.
Ensure that your CONFIG.SYS file contains the line:
device = ansi.sys
C> type FILENAME.VT
"cat" - the cat command is simply the Unix equivalent of the MSDOS "type" command.
"list" - Some other systems use "list" for this same command.
Directory pub/msdos/textutil/ Filename Type Length Date Description ============================================== flip1exe.zip B 14466 890731 Convert text files MSDOS<->UNIX format, 1of2 flip1src.zip B 21577 890713 Convert text files MSDOS<->UNIX format, 2of2
Tip: Get a simple animation and study it using your wordprocessor and try to figure out how the author has done it. Then try your hand at a very simple animation of your own.