This Text file is old! In a 🏛️Museum, an unsorted archive of (user-)pages. (Saved from Geocities in Oct-2009. The archival story: oocities.org)
--------------------------------------- (To 🚫report any bad content: archivehelp @ gmail.com)
>


             Dragon Warrior 3 FAQ: version 1.0--by Daniel Wagoner

                       completed February 4, 1996



Instructions:



  Most of the game is self-explanatory.  It plays pretty much like any other 

RPG.  The A button brings up the menu, and accepts commands in windows.  The 

B button cancels commands in windows.  Press start to begin the game.  Select 

is not used. HP means Hit Points, when your hit points reach 0, you die.  If 

one person in your party dies, you must revive them with a spell, item, or a 

visit to the house of healing; sleeping at the INN will NOT revive dead party 

members!  If your entire party dies, you will lose half your gold, and the 

person who last saved your game will revive only the hero.



  MP means Magic Points, each spell costs a certain amount of MP.  **Some 

classes cannot use spells. If someone is poisoned, cursed (by equipping 

cursed things), or dead, you can remedy this at the house of healing, for a 

price.  You can only save your game with a king (or, if there is no king, 

someone else may save your game).  BE SURE TO HOLD RESET WHILE TURNING THE 

POWER OFF, OTHERWISE YOU MIGHT LOSE YOUR S AVE GAME!!



  Doors can be opened by using the right key, or with the OPEN spell.  The 

thieves' key opens simple doors; the magic key opens magic doors and simple 

doors; the final key opens jail doors, magic doors, and simple doors.  

***IMPORTANT*** All weapons and armor MUST be equipped before they are 

effective!!!



  The vault, located in Aliahan, can be used to store items and gold.  Gold 

stored in the vault will be protected if your party is defeated.  Items you 

don't have room to carry, but will need later (or items you can't sell or 

discard, and don't need anymore) can be put in the vault. There is a charge 

to remove an item based on its value.  If an item cannot be sold to a store 

(such as an orb), the removal charge is only 1 GP.



  Some items that you will use often (such as the Final Key, and Staff of 

Thunder) you will want to have at the top of your item list.  I will use the 

final key as an example:  transfer the final key to the fighter; have the 

fighter transfer all the items above the key to himself.  This will move each 

item transferred to the bottom of the list.  Now, reequip him with his 

equipment.  Now, the final key is easier to use.



  After meeting the king, it is wise to enlist party members at Loisa's place 

in Aliahan.  You register members upstairs, and enlist them downstairs.  

(More info. on this is found below under the heading "Classes")



Story:



  You are the son (or daughter) of the hero, Ortega.  Ortega went long ago in 

search of the Archfiend Baramos.  Ortega is seen in the opening sequence 

fighting a dragon.  Since your father has never returned, you are ordered by 

the king to defeat the Archfiend.



Status Ailments:



Poison:  You will lose HP while you walk. Remedy:  House of Healing, antidote

herb, or ANTIDOTE spell.



Numb:  You cannot move. Remedy:  walking around will cure it eventually,

full moon herb, or NUMBOFF spell.



Confused:  You will attack your party members in battle. Remedy:  kill the

affected person, put the affected person to sleep, or win the battle.



Sleep:  You will be defenseless. Remedy:  goes away after a couple of battle

rounds, cast AWAKE spell, or win the battle.



Cursed:  Some weapons and armor are cursed; effects depend on the weapon or

armor that is cursed. Remedy:  House of Healing, or CURSEOFF spell.



Dead:  When you lose all HP, you cannot do anything. Remedy:  House of

Healing, VIVIFY or REVIVE spell, or leaf of the world tree.



Classes:



The hero may enlist 3 companions at the eatery in Aliahan.  I highly

recommend a Fighter, Pilgrim, and Wizard for your first time playing the game.

You can experiment with other combinations later, if you wish.



* Note--To make it easier, I will refer to a person as "he", although you

have the option of making them male or female.



Hero: You are the hero, and you cannot enlist another hero.  The hero is

strong and has high HP.  His other attributes are average. He can equip most

weapons and armor, this makes him quite expensive.  He has many spells, some

of which are specific to the hero. He commands both healing and attack spells.

Some of his spells are the most powerful in the game.



Soldier:  The soldier is quite strong and has high HP.  His luck, agility, and

intelligence are low.  He can equip most weapons and armor, this makes him

quite expensive.  He commands no spells.



Fighter:  The fighter is quite strong, has high HP, and has very high agility.

His intelligence is low. He is average in the other areas.  He can only equip

a very few weapons and armor, which makes him very cheap.  As his levels

increase, his chances for making critical hits go up.  He commands no spells.



Merchant:  The merchant has low intelligence, but is average in all other

attributes.  He can equip some weapons and armor, his cost is average. He has

the ability to find extra gold at the end of battles, and he is the only

character that can appraise items.  He commands no spells.



Goof-off:  The goof-off has very high luck, otherwise, the goof-off is similar

to the merchant, except that he lacks the special abilities of the merchant.

The major drawback to Goof-offs is that they, well...  goof-off.  Sometimes

they will do something totally useless in battle, like sing, study the

situation, or cheer on his companions.  The good thing about goof-offs, is

that they can become sages upon reaching level 20, without the Book of Satori

(see class changing, below).  He commands no spells.



Pilgrim:  The pilgrim has fairly high intelligence, and is average in all

other attributes.  He can equip some weapons and armor, his cost is average.

He can use the Pilgrim spells, which include mainly healing spells.



Wizard:  The wizard has high intelligence, but very low strength.  He is

average in all other attributes.  He can equip few weapons and armor, thus

his cost is fairly low.  He can use the Wizard spells, which include mainly

attack spells.



Sage:  **You cannot choose a sage at the begining of the game.  A character

must become a sage later (see class changing, below)  The sage is average in

all attributes.  He can, for the most part, equip the same weapons and armor

as the pilgrim, his cost is average.  The best part is that he can use both

the Pilgrim AND Wizard spells.  This makes the sage a very powerful companion.



Class Changing:



After reaching level 20, any character (except the hero) can

change their class.  The place to change your class is the Shrine of Dhama,

located North of Baharata, and West of Jipang.



  When someone changes classes, the following always occurs:  The person 

loses all experience points and goes back to level 1; The person loses half 

of all attributes (i.e. max. HP, max. MP, intelligence, etc.); The person 

remembers all spells he learned up to that point (thus, it is possible to 

turn a wizard into a soldier or fighter who knows magic!!); The person is 

totally de-equipped (they still keep all their items and equipment, but you 

must equip all weapons and armor again).



  A goof-off may become a sage at the shrine after reaching level 20; however,

any other class must obtain the Book of Satori to become a sage.  The book is

located in the tower of Garunda, North of the Shrine of Dhama.



Items:

Medical Herb--restores some HP.

Antidote Herb--removes poison.

Full Moon Herb--removes numbness.

Invisibility Herb--same as INVISIBLE spell.

Spider's Web--same as SLOW spell.

Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks.

Fairy Water--same as REPEL spell.

Wing of the Wyvern--same as RETURN spell.

Leaf of the World Tree--same as REVIVE spell.

Stone of Life--If a person has this item, it will shatter when BEAT or

               DEFEAT is cast on him, saving his life. 

Meteorite Armband--doubles wearers agility when equipped; found in Isis.

Strength Seed--slightly increases strength permanently.

Agility Seed--slightly increases agility permanently.

Intelligence Seed--slightly increases intelligence permanently.

Vitality Seed--slightly increases vitality permanently.

Luck Seed--slightly increases luck permanently.

Acorns of Life--slightly increases HP permanently.

Lamp of Darkness--changes day into night.

Shoes of Happiness--if you are lucky, metal babbles might leave this; when

                    equipped, experience will increase 1 point per step 

                    while walking on the field.

Water Blaster--does anyone know what this is used for??

Poison Moth Powder--same as CHAOS spell.

Ring of Life--when equipped, this item restores HP as the person walks.

Silver Harp--when used on the field, a monster will immediately appear.

Sage's Stone--casts HEALUS spell in battle, very useful item found in Zoma's

              castle, can be used repeatedly.



Spells:

*Note--W=wizard, P=pilgrim, and H=hero; Sages learn both wizard and pilgrim

spells; D=damage done to each enemy.



NAME         MP     Level        Target        Description

-----------------------------------------------------------------------------

Blaze        2      W:1, H:2     One Enemy     Attack-small fireball,  10 D

Blazemore    6      W:17         One Enemy     Attack-large fireball,  80 D

Blazemost    12     W:36         One Enemy     Attack-huge fireball,  180 D

Fireball     4      W:7, H:10    One Enemy G.  Attack-small fireballs, 20 D

Firebane     6      W:14, H:23   One Enemy G.  Attack-wall of fire,    35 D

Firevolt     12     W:29         One Enemy G.  Attack-scorching fire, 100 D

Bang         5      W:11, H:13   All Enemies   Attack-small explosion, 20 D

Boom         9      W:23         All Enemies   Attack-big explosion,   60 D

Explodet     18     W:38         All Enemies   Attack-HUGE explosion, 140 D

Infernos     4      P:12         One Enemy G.  Attack-small vacuum,    15 D

Infermore    6      P:26         One Enemy G.  Attack-large vacuum,    40 D

Infermost    9      P:36         One Enemy G.  Attack-huge vacuum,    100 D

Zap          8      H:26         One Enemy     Attack-lightning bolt,  80 D

Lightning    30     H:41         All Enemies   Attack-HUGE bolt,      200 D!

Icebolt      3      W:5          One Enemy     Attack-bolt of ice,     30 D

Snowblast    6      W:20         One Enemy G.  Attack-blast of snow,   50 D

Snowstorm    12     W:26         One Enemy G.  Attack-severe storm,   100 D

Icespears    9      W:32         All Enemies   Attack-spears of ice,   70 D

Beat         7      P:22         One Enemy     Attack-kills enemy instantly

Defeat       7      P:28         One Enemy G.  Attack-kills enemy instantly

Sacrifice    1      P:41         All Enemies   Attack-caster dies, foes die

Bedragon     24     W:34         Chanter       Attack-caster becomes dragon

Upper        3      P:4          One Ally      Defense-defense power up

Increase     4      P:9          All Allies    Defense-defense power up

Surround     4      P:7          One Enemy G.  Defense-enemy hit rate down

Stopspell    3      P:13, H:18   One Enemy G.  Defense-blocks spells

Bounce       8      W:24         Chanter       Defense-reflects spells

Barrier      6      P:32         All Allies    Defense-protects from fire

Ironize      6      H:12         All Allies    Defense-no damage to party

Return       8      H:7, W:12    All Allies    Misc.-go to any town

Outside      8      W:9, H:14    All Allies    Misc.-exit a cave or tower

X-Ray        3      W:18         Treas. Chest  Misc.-red glow=enemy inside

Stepguard    2      W:19         All Allies    Misc.-protect from barriers

Repel        4      H:19             -         Misc.-repel weak enemies

Day-Night    12     W:25             -         Misc.-reverses day and night

Invisible    15     W:33         All Allies    Misc.-invisible to people

Open         0      W:35         Door          Misc.-opens all locked doors

Chance       20     W:40         Random        Misc.-random effects, try it!

Expel        2      H:6, P:2     One Enemy G.  Indirect-get no exp. or GP

Limbo*       7      P:20         One Enemy     Indirect-get no GP

Sleep        3      P:9, H:16    One Enemy G.  Indirect-put enemy to sleep

Chaos        5      W:27         One Enemy     Indirect-enemy attacks others

Robmagic     0      W:15         One Enemy     Indirect-steal MP from enemy

Sap          3      P:8          One Enemy     Indirect-lower def. power

Defence      4      P:18         One Enemy G.  Indirect-lower def. power

Speedup      3      P:5          All Allies    Indirect-raise agility

Slow         3      W:12         One Enemy G.  Indirect-lower agility

Bikill       6      W:21         One Ally      Indirect-raise attack power

Transform    12     W:31         Chanter       Indirect-take ally's form

Heal         3      P:1, H:4     One Ally      Healing-restore about 30 HP

Healmore     5      P:14, H:29   One Ally      Healing-restore about 85 HP

Healall      7      P:30, H:33   One Ally      Healing-restore all HP

Healus       18     P:34         All Allies    Healing-restore 50 HP each

Healusall    62     H:38         All Allies    Healing-restore all HP

Antidote     3      P:11         One Ally      Healing-remove poison

Numboff      6      P:15         One Ally      Healing-remove numbness

Awake        3      P:16         One Ally      Healing-wake up ally

Vivify       10     P:24, H:35   One Ally      Healing-50% chance revive

Revive       20     P:38         One Ally      Healing-always revive

Curseoff     18     W:30         One Ally      Healing-break curse



* Limbo makes an enemy disappear; if one of your party disappears, they will

be taken to the eatery in Aliahan.  Go there to get them back.



Equipment:



Hero:  The best equipment for the hero is the Sword of Kings, the Armor of

Radiance, the Shield of Heroes, and the Iron Mask.  The Armor of Radiance

protects him from barriers and swamps, and restores HP as he walks.  Other

important equipment to get along the way is:  Zombie Slasher, Magic Armor,

Thunder Sword (casts BOOM in battle!!), and Swordedge Armor (reflects back

part of physical damage to enemies).



Soldier:  The best equipment for the soldier is the Demon Axe, Swordedge

Armor, Shield of Strength, and the Iron Mask.  The Thor's Sword is a better

weapon, but you can only get it rarely, from a Boss Troll; it casts firevolt

in battle.  The Swordedge armor reflects part of physical damage back to the

enemy, and the shield of strength casts healmore on the soldier when used in

battle.



Fighter:  The ONLY equipment the fighter can use is:  Training Suit, Fighting

Suit, Iron Claw, and Golden Claw (the golden claw quadruples random enemy

attacks, so sell it once you get it; don't keep it).  The fighter CAN equip

some other weapons, but they will DECREASE his Attack Power!!



Goof-off:  The best equipment for a goof-off is Sword of Illusion, Flashy

Clothes, Leather Shield, and the Turban.  The Sword of Illusion produces the

CHAOS spell in battle, but can only be used by women.



Merchant:  The best equipment for a merchant is Zombie Slasher, Half Plate

Armor, Iron Shield, and the Turban.  The Iron Apron is also good armor.



Pilgrim:  The best equipment for a pilgrim is Zombie Slasher, Magic Armor

(protects from fire) or Angel Robe (lower def. power, but protects from

BEAT/DEFEAT spells), Silver Shield, and the Iron Helmet.



Wizard:  The best equipment for the wizard is the Poison Needle, the Water 

Flying Cloth, and the Mysterious Hat.  The poison needle, found in Kanave, 

allows the wizard to always do 1 damage point to an enemy, and occasionally, 

it will hit an enemy's vital spot, killing them instantly!  This will work on 

almost all enemies (including metal slimes and metal babbles!), except 

bosses. The water flying cloth, purchased in Kol, lowers damage done by 

flaming breath.  The Mysterious hat decreases the amount of MP needed to cast 

spells! Occasionally, glacier bashers will leave the mysterious hat behind.  

If you are not fortunate enough to get one, the Leather Hat is the next best 

helmet a wizard can equip.  Be sure you equip the wizard with the Cloak of 

Evasion upon reaching Noaniels.  Also, be sure to search around the well in 

the village of Soo to find the Staff of Thunder.  Instead of equipping this, 

have the wizard use it in battle to produce the FIREBANE spell.



Sage:  The best equipment for the sage is the Orochi Sword (casts DEFENSE in

battle), Magic Armor or Angel Robe (see Pilgrim), Silver Shield, and the Iron

Helmet.



Experience Chart:



The following is a list of places, and the recommended levels that most of

your party members should be at before going there.  This information comes

straight from the instruction manual.



Place                  Level		Place		     	    Level



Aliahan			 1		Pirates			21

Reeve                    3              Jipang                  23

Tower of Najima          4		Tower of Arp		23

Enticement Cave		 8		Luzami			23

Romaly			10		Navel of the Earth	27

Kanave			11		Samano			27

Noaniels                12              Cave South of Samano    28

Village of Elves        12              Phantom Ship            28

Cave                    13              Cave of Necrogond       32

Tower of Shanpane       14              Liamland                34

Assaram                 14              Castle of Baramos       34

Isis                    15              Tantegel                35

Pyramid                 16              Kol                     36

Portoga                 17              Hauksness               37

Baharata                18              Cantlin                 38

Cave                    19              Ridmuldar               38

Shrine South of Portoga	19		Cave North of Tantegel	39

Tedanki			19		Tower of Kol		40

Lancel			19		Rainbow Bridge		43

Eginbear                19              Castle of Zoma          44

Field (New Town)        19

Villiage of the Soo	19

Shoals			20

Greenlad                20

Dhama                   20

Tower of Garuna		21

Muor                    21



Experience Gaining Tips:



The easiest way to gain exp. is by fighting metal slimes and metal babbles.  

I have listed here the best places to get exp. at different levels.



levels 1-19:  Gaining levels shouldn't be too much of a problem now; just 

follow the above chart and get up levels around the nearest town.



levels 19-34:  Once you have the ship, go west from Portoga until you see 

land, head up the coast and go by the new town.  Keep going north to the tip 

of the continent.  North is the island of Greenlad and right below that is an 

island with a shrine that has three travel doors.  This small island is the 

place.



  The enemies here might give you a little trouble at the lower levels, but 

once you reach level 23, they shouldn't be a problem.  The main thing is that 

at night, metal slimes appear frequently here in groups of 2 or 3.  (To keep 

it night, get the lamp of darkness in Tedanki, and keep using it every time 

day breaks.)  Just attack the metal slimes with weapons (only the BEDRAGON 

and CHANCE spells will have any effect on them, so forget about spells at 

these levels). They only have about 4HP each, and you will only do 1 damage 

point per hit. If you do a critical hit, or if the poison needle works, they 

will die instantly.  You will net over 1,000 exp. each for every metal slime 

you manage to kill.



  Rarely, you may meet a lone metal babble here, but chances are it will run 

away before you can even hurt it.  Metal slimes are very weak attackers and 

know the blaze spell; metal babbles are also weak attackers and know the 

fireball spell.  So, since they can't do much damage at all, NEVER RUN AWAY 

FROM THEM!! (unless, of course, they brought friends (other types of 

enemies.))  They are much more afraid of you than you are of them!



levels 34-40: Northwest of Ridmuldar is an excellent spot.  There are metal 

babbles here.  The other enemies that appear shouldn't be TOO hard to kill at 

these levels.  If there are more than 2 metal babbles that appear, cast 

BEDRAGON. This will take one round to cast, but th e next round, you'll wipe 

them out.  If you know CHANCE, cast it no matter how many there are (although 

this is kinda risky, because CHANCE sometimes gives bad results, but 

sometimes it will defeat them instantly!).  Otherwise, just attack them. A 

Metal Babble gives over 12,000 exp. to each party member.



levels 40+:  The 1st and 2nd floors of the Tower of Kol contain metal babbles 

and other enemies, which also yield a lot of experience points.



Walkthrough:



*Note: I will not mention petty equipment, or exp. levels in the walkthrough;

just make sure you keep everyone adequately equipped, and refer to the exp.

chart.



When you begin, go meet the king and listen to what he tells you.  

Afterwards, go to Louisa's Place and recruit your party.  I recommend a 

Fighter, a Pilgrim, and a Wizard.  Talk to everyone, and you will discover 

that your first goal is to find the thief's key, which is in the Tower of 

Najima. Buy a couple of antidote herbs before going to the Tower.



  You can enter the tower through the cave at the southwest of the island.  

At the top is an old man who will give you the key.



  Now, go to Reeve and get the magic ball from the old man there.  Go to the 

cave of Enticement and use the magic ball on the seal.  Find your way to the 

travel door.  Upon arriving in Romaly, the king will ask you to retrieve the 

golden crown, which was stolen by Kandar. Kandar has fled to the Tower of 

Shanpane to the west.  But first, head north to Kanave.



  If you have a wizard in your party, steal the poison needle from the item 

shop at night.  This town has the Fighting Suit and Iron Claw for sale, the 

best equipment for a fighter.  Go west to Noaniels.



  What's this?  Everyone's asleep!!  Go west to the elves' village, and then 

explore the nearby cave.  You will find the Dream Ruby there.  Take the dream 

ruby to the elf queen.  She will give you the Wake-Up Powder.  Take this to 

Noaniels and awaken the villagers.  Make sure you buy the Cloak of Evasion 

for your wizard.



  Now you are ready to go to the Tower of Shanpane.  After defeating Kandar, 

you will have to let him go.  He will give you the golden crown as thanks.  

Take it to the king of Romaly, and you can become the king of Romaly!!  

Congratulations!  You are now king!  If you want to continue your quest, find 

the old king in the fight ring.



  Now head southeast to Assaram, in search of the Magic Key. Assaram is the 

only place that sells the Iron Helmet.  The merchant wants 16,000GP for it; 

yeah right!  You can only talk him down to 2,000, although it's only worth 

1,000. The Hero, Soldier, and Pilgrim need to be equipped with them.



  In Assaram, the people will point you in the direction of Isis.  In Isis, 

make sure you find the Meteorite Armband in the basement of the castle; this 

item will double a person's agility.  I recommend equipping your Pilgrim with 

it, because you will want him to cast his healing spells quickly in battle.



  Now, go North to the pyramid and find the magic key.  It is on the 3rd 

floor.  Push the button on the far right, then on the far left.  The boulder 

will move and you can get the Magic Key.



  Now, if you want a lot of gold, go to the basement of the pyramid.  Here, 

spells do not work.  Use the SEARCH command in the basement to find hidden 

stairs.  Use the Magic Key, and search the altar to find the Golden Claw. If 

you have a fighter, equip him with it for now.  Enemy encounters will 

quadruple while you have the claw.  You can't cast Outside, so make your way 

slowly out of the pyramid, bringing medical herbs with you.  After exiting 

the pyramid, cast return and sell the golden claw somewhere.



  Now, unlock all the Magic Key doors you couldn't before (there are doors in 

Aliahan, Romaly, Assaram, and Isis).  Now, go North of Romaly to Portoga in 

search of a ship. The king won't give you a ship unless you give him some 

pepper.



  Go to the cave east of Assaram, and show Norud the Dwarf the king's 

scroll.  He will show you a secret passage.  After exiting the cave, you can 

go north to an inn if you need a rest.  Then, head south to Baharata.  The 

pepper shop is closed (of course...) because someone has been kidnapped.  The 

kidnapper's cave is to the northeast.



  In the cave you'll find your old friend Kandar.  He's meaner now, so cast 

SAP and BLAZEMORE on him, if you know it.  You'll have to let him flee 

again.  Now go back to town and get the pepper.  Now, you can go northeast to 

the Shrine of Dhama, or you can wait until you get your ship, and go there by 

sea.



  If you want to change your profession, you can at the shrine, but only if 

you heave reached level 20.  If you want to be a Sage, climb the Tower of 

Garunda and find the Book of Satori.  Now you can return to Portoga and get a 

ship!  Take a few minutes to explore the world.



  Now, the first thing you need to do, is head south from Portoga to 

Tedanki.  If you start out in the morning, you'll reach a river about 

evening.  Follow the river to Tedanki.  In Tedanki, you can buy the Magic 

Armor and Zombie Slasher. You will also find the Lamp of Darkness here.



  Next, make sure you visit Lancel, south of Baharata.  Now sail west from 

Portoga, and go up the coast until you see a patch of grass.  Enter that, and 

you'll find a man who wants to build a town.  Go back to Aliahan and recruit 

a new Merchant.  Take the Merchant to the old man.  They will begin building 

a new town.  Check back from time to time, especially after defeating Orochi, 

and again after getting the Staff of Change.



  Now make your way by ship to the village of the Soo, Southwest of the new 

town.  Be sure to search the well for the Staff of Thunder.  Give it to the 

Wizard and have him use it in battle to produce the FIREBANE spell.



  Now, buy an invisibility herb at Lancel, and go Northwest of Noaniels to 

the castle of Eginbear. Use the herb to fool the guard.  Solve the boulder 

puzzle by pushing them onto the tiles at the top of the room; this will open 

the passage to the Stone of Drought.



  Sail due South from Aliahan until you reach the shoals.  Use the stone to 

raise a shrine from the shoals.  Inside, you will find the Final Key!!



  Now, sail west to a forested area.  Search where the four mountains cross 

to find the Leaf of the World Tree.  You can only have one of these at once, 

but when you use it, you can get another at the same spot.



  Now explore Muor, north of Jipang, and Northwest of Dhama.  Also explore 

the house of Pirates, west of Aliahan, and Liamland, southwest of that.  Now, 

go to Jipang, west of Dhama.  You must enter the cave and defeat the Orochi, 

who is killing off the inhabitants.  To defeat him, cast BIKILL on your Hero, 

Soldier, or Fighter, and cast SLEEP and SAP with your Pilgrim.  After 

defeating him, he will drop his sword and ru n.  Equip the sage with the 

sword, if you have one.  Follow him, and you'll find out that he is the 

village chief!!  Defeat him again and he will die.



  Now, sail Northeast to find the Tower of Arp.  Here, you will find the 

echoing flute.  Use it to help locate the orbs.  Now, go to the navel of the 

earth, at Lancel.  Give the Hero the Meteorite Armband and Final Key.  He 

must go into the cave alone. Inside, you will find the powerful Armor of 

Terrafirma.



  Next, go to Samano by going to the shrine North of the new town. Go in the 

travel doors until you go to a shrine where someone talks about Simon.  Exit 

this shrine and walk to Samano.  You will find out that the king has turned 

very evil.  You must now go Southwest to the cave and find the Mirror of Ra.  

Enter the castle at night at show the mirror to the king.  He will turn into 

a Boss Troll!!  Cast BIKILL and BLAZEMORE to beat him.  When defeated, he 

will leave the staff of Change.



  Now, go back to the village of the elves.  Turn yourselves into elves or 

dwarves with the staff, and you will be able to shop there.  Buy some 

Wizard's Rings and Angel's Robes.  Now, go to Greenlad, North of the new 

town, and give the staff of change to the old man in exchange for the 

Sailor's Thigh Bone.  Use the bone to locate the Phantom Ship, which is in 

the bay of Romaly. Board the ship when you find it, and get the Locket of 

Love.



  The Promontory of Olivia is north of the World Tree.  When the voice forces 

your ship backwards, use the locket.  Go to the Shrine Jail, and talk to 

Simon's ghost. He will give you the Sword of Gaia.



  Now, sail South from Assaram to reach the Volcano.  Throw in the Sword, and 

a path will form over the river.  Head south to the Cave of Necrogond.  This 

is a hard cave to get through, so make sure you are at LEAST level 30.  Get 

the Thunder Sword and Swordedge Armor on the way, and upon exiting the cave, 

go to the shrine to get the last orb.





  Now, with all the orbs (see below for orb locations), go to Liamland, west 

of Lancel.  Here you will receive the great bird, Ramia!  Before going to 

Baramos' castle, head west from Kanave to the Dragon Queen's castle.  She 

will give you the Ball of Light, but you won't use this until later, so store 

it in the vault.



  Now, go to Baramos' castle!  When you find the Archfiend, cast BIKILL on 

your Hero, Soldier, or Fighter.  Have the Wizard cast BOUNCE.  Don't worry 

about healing the wizard; you won't be able to with BOUNCE in effect.  If he 

dies, it's OK. Have the Pilgrim cast HEALUS, HEALALL, and VIVIFY when 

needed.  The Leaf of the World Tree will be helpful.  Baramos has about 900 HP.



  Congratulations! You've beaten the Archfiend Baramos!!  Now head back to 

Aliahan for a celebration!  But, What's this?!?  A Master Archfiend??  Before 

doing anything else, go back to Portoga and get the Sword of Illusion.  Did 

you see that black hole near Baramos' castle?  That is the Great Pit of 

Gaia.  It has grown now, and you can fall through it.



  You will find yourself in a strange, dark land.  Hmmm... Doesn't this look 

familiar?  If you've played Dragon Warrior 1 or 2, it should!!  It's 

Alefgard!!!  Head east on your new ship to Tantegel Castle.  There you will 

find Kandar, who has finally seen the light.  He will tell you about the 

Stones of Sunlight.  You ought to know where those are from DW1, but wait... 

they're not there!  Check the castle kitchen for a secret stairway; the 

stones are upstairs.



  You are also told that the castle's three treasures, the Sword of Kings, 

the Armor of Radiance, and the Shield of Heroes were stolen by Zoma, the 

Archfiend.  You find out that Ortega has also come to this world.  He was 

nursed back to health after his battle with the dragon, and has set out to 

Zoma's castle.



  Next, go to the northwest to Garin's house.  The sliver harp is in the 

basement.  Now, head by ship to Kol, in the east.  In Kol you will find the 

Fairy Flute four steps south of the open air bath.  The flute will put 

enemies to sleep when used in battle.  Also, you will find an item shop run 

by a man from Jipang.  He wants some oricon.



  Go to Hauksness, south of Tantegel, and find the oricon in the pasture.  

Sell the oricon to the man in Kol.  He will forge a new Sword of Kings; buy it.



  Now go to Cantlin, and explore.  Next, go to Ridmuldar, and get the Ring of 

Life at the INN.  Now explore the mountain cave southwest of Tantegel.  Then 

explore the Cave Northwest of Tantegel, and find the Shield of Heroes next to 

the strange fissure.  Climb the Tower of Kol, find the Armor of Radiance, and 

Use the fairy flute it front of Rubiss to free him (or is it her?). He (she?) 

will give you the Sacred Amulet, which repels BEAT/DEFEAT spells.



  Now go to the shrine south of Cantlin to find the Staff of Rain.  Take the 

Staff, the Stones, and the Amulet to the Shrine of the Holy, South of 

Ridmuldar.  You will get the Rainbow Drop.  Use this northwest of Ridmuldar 

to get to the island of Zoma.



  Go in the castle, and search behind the throne to find stairs.  An easy way 

to get through the rotating floor room is to just keep pre ssing up, and 

you'll end up near the stairs.  Soon you will see a man fighting King Hydra.  

It's Ortega!  After a fierce battle, Ortega is defeated.  Go to the north end 

of this floor and open the door at the top.  Inside this room are several 

chests; one contains the Sage's Stone!



  Keep going until you get to the Archfiend's Chamber.  Fight the first 3 

bosses using BIKILL, BLAZEMOST, and the Sage's Stone.  Use a wizard's ring to 

restore magic before confronting Zoma.  Make sure you brought the Ball of 

Light with you!



  When you fight Zoma, first use the Ball of Light.  Now, keep casting BIKILL 

every time Zoma shoots the light from his finger, which cancels all spells.  

Have your Pilgrim use the Sage's Stone every turn, unless someone dies, then 

have him REVIVE them. Your BIKILLed Hero and Fighter should attack, while 

your wizard keeps BIKILL on them.  If you are hurt badly, cast HEALUSALL.  If 

you keep doing all of this you will prevail!  Zoma has about 1,000 HP.



  When you beat him, go to every town in Al efgard, and let everyone 

congratulate you.  Then head to Tantegel and talk to the king.  The king 

gives you the title Erdrick the Great, a name to be remembered for 

generations to come!  Congratulations, you have won!



Orb Locations:



Red Orb: House of Pirates

Green Orb:  Tedanki

Yellow Orb:  New Town

Purple Orb:  Jipang

Blue Orb:  Navel of the Earth

Silver Orb:  Shrine of Necrogond



[here are some non-galoob game-genie codes, from miragerx@aol.com. -tsr]



ZLOZENNY  Start with 6 Magic Bikinis

ZGOZENNN  Start with 6 Golden Claws

GTOZENNY  Start with 6 Acorns of Life

PTOZENNN  Start with 6 Leaves of World Tree

IAOZENNN  Start with 6 Thor's Swords

IIOZENNY  Start with 6 Stones of Life

ZPOZENNY  Start with 6 Staves of Reflection

GPOZENNN  Start with 6 Swords of Kings

ZIOZENNN  Start with 6 Final Keys

TZOZENNN  Start with 6 Water Flying Clothes

TYOZENNN  Start with 6 Black Ravens * 

YYOZENNN  Start with 6 Sword Horned *

IYOZENNN  Start with 6 Slime Sticks *

          (*='dummied' item - taken out of the american version,

                                                   presumably..)



Dragon Warrior 3 FAQ by Daniel Wagoner.  My E-mail addresses are:  

Internet:  Daniel0777@AOL.com

America Online:  Daniel0777



If you have anything to add to this FAQ, or find any errors, please let me

know, and I will update the FAQ.



Dragon Warrior 3, spells, characters, and items in the game are all

copyrights of ENIX corporation.



You may freely distribute this FAQ as is, but if you change anything, get my

permission before distributing it.


Text file Source (historic): geocities.com/sunsetstrip/towers/5806/dw

geocities.com/sunsetstrip/towers/5806
geocities.com/sunsetstrip/towers
geocities.com/sunsetstrip

(to report bad content: archivehelp @ gmail)